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seilaeusou

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Tudo que seilaeusou postou

  1. Poderia me ensinar?
  2. Alguem poderia me dizer como faço pra fazer a cor do nome do item mudar conforme a raridade para tfs 0.3.6
  3. seilaeusou

    Look

    Alguem poderia me ajudar, quando vou da look em itens dentro de house nao aparece o look, somente depots, pokebolas que aparece o look
  4. seilaeusou

    Poke House

    Alguem sabe alguma base que posso pegar o sistema de Poke house, aquele sistema de fazer o pokemon andar pela house, e os caminhos para extrai-los.
  5. Alguém consegue ajudar?
  6. seilaeusou

    Sistema de Trap

    Como faço pra itens no mapa soltarem efeitos e dar dano igual no otp
  7. alguem consegue me ajuda?
  8. passa esse sistema de coloração no nome dos itens pls
  9. esse e o arquivo da lib -- Essa tabela e para a criacao de pokes para o uso de math random NATURE_TABLE_NEWPOKE = { [1] = {nature = "Adamant"}, [2] = {nature = "Bashful"}, [3] = {nature = "Bold"}, [4] = {nature = "Brave"}, [5] = {nature = "Calm"}, [6] = {nature = "Careful"}, [7] = {nature = "Docile"}, [8] = {nature = "Gentle"}, [9] = {nature = "Hardy"}, [10] = {nature = "Hasty"}, [11] = {nature = "Impish"}, [12] = {nature = "Jolly"}, [13] = {nature = "Lax"}, [14] = {nature = "Lonely"}, [15] = {nature = "Mild"}, [16] = {nature = "Modest"}, [17] = {nature = "Naive"}, [18] = {nature = "Naughty"}, [19] = {nature = "Quiet"}, [20] = {nature = "Quirky"}, [21] = {nature = "Rash"}, [22] = {nature = "Relaxed"}, [23] = {nature = "Sassy"}, [24] = {nature = "Serious"}, [25] = {nature = "Timid"}, } -- attack defense agility vitality specialattack -- Essa tabela e para dar buff la no level system-- Ordem da list: -- attack -- defense -- agility -- vitality -- specialattack -- list_operator: Aceita: "+", "-" e "*" -- Explicacao de Operadores: + (SOMA) / - (SUBTRAÇÃO) / * (MULTIPLICAÇÃO) NATURE_TABLE_SYSTEM = { ["Adamant"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"-", "+", "+", "+", "-"}}, ["Bashful"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}}, ["Bold"] = {list = {1.0, 90.3, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}}, ["Brave"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"+", "+", "-", "+", "-"}}, ["Calm"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "-"}}, ["Careful"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "+", "+", "+", "-"}}, ["Docile"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "+", "+", "-", "+"}}, ["Gentle"] = {list = {0, 1.0, 0, 1.5, 0}, list_operator = {"+", "+", "+", "+", "+"}}, ["Hardy"] = {list = {1.4, 0, 0, 0, 0}, list_operator = {"+", "+", "+", "+", "+"}}, ["Hasty"] = {list = {0, 2.0, 20.0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}}, ["Impish"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "-", "+", "+", "+"}}, ["Jolly"] = {list = {0, 0, 2.0, 0, 1.0}, list_operator = {"+", "+", "+", "+", "-"}}, ["Lax"] = {list = {0, 1.0, 0, 0.0, 0}, list_operator = {"+", "+", "+", "-", "+"}}, ["Lonely"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}}, ["Mild"] = {list = {0, 1.0, 0, 0, 1.5}, list_operator = {"+", "-", "+", "+", "+"}}, ["Modest"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"-", "+", "+", "+", "+"}}, ["Naive"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "-", "+", "-", "+"}}, ["Naughty"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"+", "-", "+", "-", "+"}}, ["Quiet"] = {list = {0, 0, 1.0, 0, 1.0}, list_operator = {"+", "+", "-", "+", "+"}}, ["Quirky"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}}, ["Rash"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "-", "+", "-", "+"}}, ["Relaxed"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}}, ["Sassy"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}}, ["Serious"] = {list = {0, 0, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}}, ["Timid"] = {list = {1.0, 0, 1.0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}}, }
  10. [24/03/2025 23:13:41] Error: Nature 'nil' not found in the table [24/03/2025 23:13:44] Error: Nature 'nil' not found in the table
  11. [24/03/2025 17:32:50] Erro: 'nature' não foi definido. [24/03/2025 17:32:50] Erro: 'nature' não foi definido. [24/03/2025 17:32:50] Erro: 'nature' não foi definido. [24/03/2025 17:32:50] Erro: 'nature' não foi definido. [24/03/2025 17:32:53] Erro: 'nature' não foi definido. [24/03/2025 17:32:53] Erro: 'nature' não foi definido. [24/03/2025 17:32:53] Erro: 'nature' não foi definido. [24/03/2025 17:32:53] Erro: 'nature' não foi definido.
  12. [20/03/2025 16:42:38] [Error - Action Interface] [20/03/2025 16:42:38] datapack/actions/scripts/goback.lua:onUse [20/03/2025 16:42:38] Description: [20/03/2025 16:42:38] datapack/lib/level_system.lua:314: attempt to concatenate global 'nature' (a nil value) [20/03/2025 16:42:38] stack traceback: [20/03/2025 16:42:38] datapack/lib/level_system.lua:314: in function 'adjustStatus' [20/03/2025 16:42:38] datapack/actions/scripts/goback.lua:312: in function <datapack/actions/scripts/goback.lua:144> [20/03/2025 16:42:38] stack traceback:
  13. levelsystem.lua for i = 1, 5 do if NATURE_TABLE_SYSTEM[nature] and NATURE_TABLE_SYSTEM[nature].list_operator[i] == "+" then setPlayerStorageValue(pk, 1000 + i, getPlayerStorageValue(pk, 1000 + i) + NATURE_TABLE_SYSTEM[nature].list[i]) elseif NATURE_TABLE_SYSTEM[nature] and NATURE_TABLE_SYSTEM[nature].list_operator[i] == "-" then setPlayerStorageValue(pk, 1000 + i, getPlayerStorageValue(pk, 1000 + i) - NATURE_TABLE_SYSTEM[nature].list[i]) elseif NATURE_TABLE_SYSTEM[nature] and NATURE_TABLE_SYSTEM[nature].list_operator[i] == "*" then setPlayerStorageValue(pk, 1000 + i, getPlayerStorageValue(pk, 1000 + i) * NATURE_TABLE_SYSTEM[nature].list[i]) end end arquivo da lib NATURE_TABLE_NEWPOKE = { [1] = {nature = "Adamant"}, [2] = {nature = "Bashful"}, [3] = {nature = "Bold"}, [4] = {nature = "Brave"}, [5] = {nature = "Calm"}, [6] = {nature = "Careful"}, [7] = {nature = "Docile"}, [8] = {nature = "Gentle"}, [9] = {nature = "Hardy"}, [10] = {nature = "Hasty"}, [11] = {nature = "Impish"}, [12] = {nature = "Jolly"}, [13] = {nature = "Lax"}, [14] = {nature = "Lonely"}, [15] = {nature = "Mild"}, [16] = {nature = "Modest"}, [17] = {nature = "Naive"}, [18] = {nature = "Naughty"}, [19] = {nature = "Quiet"}, [20] = {nature = "Quirky"}, [21] = {nature = "Rash"}, [22] = {nature = "Relaxed"}, [23] = {nature = "Sassy"}, [24] = {nature = "Serious"}, [25] = {nature = "Timid"}, } -- attack defense agility vitality specialattack -- Essa tabela e para dar buff la no level system-- Ordem da list: -- attack -- defense -- agility -- vitality -- specialattack -- list_operator: Aceita: "+", "-" e "*" -- Explicacao de Operadores: + (SOMA) / - (SUBTRAÇÃO) / * (MULTIPLICAÇÃO) NATURE_TABLE_SYSTEM = { ["Adamant"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"+", "+", "+", "+", "-"}}, ["Bashful"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}}, ["Bold"] = {list = {1.0, 90.3, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}}, ["Brave"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"+", "+", "-", "+", "-"}}, ["Calm"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "-"}}, ["Careful"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "+", "+", "+", "-"}}, ["Docile"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "+", "+", "-", "+"}}, ["Gentle"] = {list = {0, 1.0, 0, 1.5, 0}, list_operator = {"+", "+", "+", "+", "+"}}, ["Hardy"] = {list = {1.4, 0, 0, 0, 0}, list_operator = {"+", "+", "+", "+", "+"}}, ["Hasty"] = {list = {0, 2.0, 20.0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}}, ["Impish"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "-", "+", "+", "+"}}, ["Jolly"] = {list = {0, 0, 2.0, 0, 1.0}, list_operator = {"+", "+", "+", "+", "-"}}, ["Lax"] = {list = {0, 1.0, 0, 0.0, 0}, list_operator = {"+", "+", "+", "-", "+"}}, ["Lonely"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}}, ["Mild"] = {list = {0, 1.0, 0, 0, 1.5}, list_operator = {"+", "-", "+", "+", "+"}}, ["Modest"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"-", "+", "+", "+", "+"}}, ["Naive"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "-", "+", "-", "+"}}, ["Naughty"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"+", "-", "+", "-", "+"}}, ["Quiet"] = {list = {0, 0, 1.0, 0, 1.0}, list_operator = {"+", "+", "-", "+", "+"}}, ["Quirky"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}}, ["Rash"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "-", "+", "-", "+"}}, ["Relaxed"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}}, ["Sassy"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}}, ["Serious"] = {list = {0, 0, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}}, ["Timid"] = {list = {1.0, 0, 1.0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}}, } esse sistema nao esta acrecentando os bonus por nature alguem consegue me ajuda? sistema da base mysterios do thalles
  14. COMO COLOCA ESSE SISTEMA PRA MOSTRAR ITENS EM CIMA DO CORPSE
  15. doa ela ou apenas vende?
  16. somente vende ela?
  17. seilaeusou

    PROCURO BASE

    ALGUEM TEM A BASE ATUALIZADA DO OTPOKEMON XY QUE GERAL ANDA USANDO COMO PROJETO PRA DISPONIBILIZAR
  18. eu tenho
  19. e pra fazer a animação dos pokemons correndo igual no otp?
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