seilaeusou
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Tudo que seilaeusou postou
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Poderia me ensinar?
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Alguem poderia me dizer como faço pra fazer a cor do nome do item mudar conforme a raridade para tfs 0.3.6
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Alguem poderia me ajudar, quando vou da look em itens dentro de house nao aparece o look, somente depots, pokebolas que aparece o look
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Alguem sabe alguma base que posso pegar o sistema de Poke house, aquele sistema de fazer o pokemon andar pela house, e os caminhos para extrai-los.
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Alguém consegue ajudar?
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@ Wang
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@ Wang
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alguem consegue me ajuda?
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NPC Sam (Compra de Pokemon)
seilaeusou respondeu ao tópico de JulianoZN em TFS 0.X, Compartilhe seu código C++, LUA, PHP e etc
passa esse sistema de coloração no nome dos itens pls -
esse e o arquivo da lib -- Essa tabela e para a criacao de pokes para o uso de math random NATURE_TABLE_NEWPOKE = { [1] = {nature = "Adamant"}, [2] = {nature = "Bashful"}, [3] = {nature = "Bold"}, [4] = {nature = "Brave"}, [5] = {nature = "Calm"}, [6] = {nature = "Careful"}, [7] = {nature = "Docile"}, [8] = {nature = "Gentle"}, [9] = {nature = "Hardy"}, [10] = {nature = "Hasty"}, [11] = {nature = "Impish"}, [12] = {nature = "Jolly"}, [13] = {nature = "Lax"}, [14] = {nature = "Lonely"}, [15] = {nature = "Mild"}, [16] = {nature = "Modest"}, [17] = {nature = "Naive"}, [18] = {nature = "Naughty"}, [19] = {nature = "Quiet"}, [20] = {nature = "Quirky"}, [21] = {nature = "Rash"}, [22] = {nature = "Relaxed"}, [23] = {nature = "Sassy"}, [24] = {nature = "Serious"}, [25] = {nature = "Timid"}, } -- attack defense agility vitality specialattack -- Essa tabela e para dar buff la no level system-- Ordem da list: -- attack -- defense -- agility -- vitality -- specialattack -- list_operator: Aceita: "+", "-" e "*" -- Explicacao de Operadores: + (SOMA) / - (SUBTRAÇÃO) / * (MULTIPLICAÇÃO) NATURE_TABLE_SYSTEM = { ["Adamant"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"-", "+", "+", "+", "-"}}, ["Bashful"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}}, ["Bold"] = {list = {1.0, 90.3, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}}, ["Brave"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"+", "+", "-", "+", "-"}}, ["Calm"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "-"}}, ["Careful"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "+", "+", "+", "-"}}, ["Docile"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "+", "+", "-", "+"}}, ["Gentle"] = {list = {0, 1.0, 0, 1.5, 0}, list_operator = {"+", "+", "+", "+", "+"}}, ["Hardy"] = {list = {1.4, 0, 0, 0, 0}, list_operator = {"+", "+", "+", "+", "+"}}, ["Hasty"] = {list = {0, 2.0, 20.0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}}, ["Impish"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "-", "+", "+", "+"}}, ["Jolly"] = {list = {0, 0, 2.0, 0, 1.0}, list_operator = {"+", "+", "+", "+", "-"}}, ["Lax"] = {list = {0, 1.0, 0, 0.0, 0}, list_operator = {"+", "+", "+", "-", "+"}}, ["Lonely"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}}, ["Mild"] = {list = {0, 1.0, 0, 0, 1.5}, list_operator = {"+", "-", "+", "+", "+"}}, ["Modest"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"-", "+", "+", "+", "+"}}, ["Naive"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "-", "+", "-", "+"}}, ["Naughty"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"+", "-", "+", "-", "+"}}, ["Quiet"] = {list = {0, 0, 1.0, 0, 1.0}, list_operator = {"+", "+", "-", "+", "+"}}, ["Quirky"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}}, ["Rash"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "-", "+", "-", "+"}}, ["Relaxed"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}}, ["Sassy"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}}, ["Serious"] = {list = {0, 0, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}}, ["Timid"] = {list = {1.0, 0, 1.0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}}, }
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[24/03/2025 23:13:41] Error: Nature 'nil' not found in the table [24/03/2025 23:13:44] Error: Nature 'nil' not found in the table
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[24/03/2025 17:32:50] Erro: 'nature' não foi definido. [24/03/2025 17:32:50] Erro: 'nature' não foi definido. [24/03/2025 17:32:50] Erro: 'nature' não foi definido. [24/03/2025 17:32:50] Erro: 'nature' não foi definido. [24/03/2025 17:32:53] Erro: 'nature' não foi definido. [24/03/2025 17:32:53] Erro: 'nature' não foi definido. [24/03/2025 17:32:53] Erro: 'nature' não foi definido. [24/03/2025 17:32:53] Erro: 'nature' não foi definido.
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[20/03/2025 16:42:38] [Error - Action Interface] [20/03/2025 16:42:38] datapack/actions/scripts/goback.lua:onUse [20/03/2025 16:42:38] Description: [20/03/2025 16:42:38] datapack/lib/level_system.lua:314: attempt to concatenate global 'nature' (a nil value) [20/03/2025 16:42:38] stack traceback: [20/03/2025 16:42:38] datapack/lib/level_system.lua:314: in function 'adjustStatus' [20/03/2025 16:42:38] datapack/actions/scripts/goback.lua:312: in function <datapack/actions/scripts/goback.lua:144> [20/03/2025 16:42:38] stack traceback:
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levelsystem.lua for i = 1, 5 do if NATURE_TABLE_SYSTEM[nature] and NATURE_TABLE_SYSTEM[nature].list_operator[i] == "+" then setPlayerStorageValue(pk, 1000 + i, getPlayerStorageValue(pk, 1000 + i) + NATURE_TABLE_SYSTEM[nature].list[i]) elseif NATURE_TABLE_SYSTEM[nature] and NATURE_TABLE_SYSTEM[nature].list_operator[i] == "-" then setPlayerStorageValue(pk, 1000 + i, getPlayerStorageValue(pk, 1000 + i) - NATURE_TABLE_SYSTEM[nature].list[i]) elseif NATURE_TABLE_SYSTEM[nature] and NATURE_TABLE_SYSTEM[nature].list_operator[i] == "*" then setPlayerStorageValue(pk, 1000 + i, getPlayerStorageValue(pk, 1000 + i) * NATURE_TABLE_SYSTEM[nature].list[i]) end end arquivo da lib NATURE_TABLE_NEWPOKE = { [1] = {nature = "Adamant"}, [2] = {nature = "Bashful"}, [3] = {nature = "Bold"}, [4] = {nature = "Brave"}, [5] = {nature = "Calm"}, [6] = {nature = "Careful"}, [7] = {nature = "Docile"}, [8] = {nature = "Gentle"}, [9] = {nature = "Hardy"}, [10] = {nature = "Hasty"}, [11] = {nature = "Impish"}, [12] = {nature = "Jolly"}, [13] = {nature = "Lax"}, [14] = {nature = "Lonely"}, [15] = {nature = "Mild"}, [16] = {nature = "Modest"}, [17] = {nature = "Naive"}, [18] = {nature = "Naughty"}, [19] = {nature = "Quiet"}, [20] = {nature = "Quirky"}, [21] = {nature = "Rash"}, [22] = {nature = "Relaxed"}, [23] = {nature = "Sassy"}, [24] = {nature = "Serious"}, [25] = {nature = "Timid"}, } -- attack defense agility vitality specialattack -- Essa tabela e para dar buff la no level system-- Ordem da list: -- attack -- defense -- agility -- vitality -- specialattack -- list_operator: Aceita: "+", "-" e "*" -- Explicacao de Operadores: + (SOMA) / - (SUBTRAÇÃO) / * (MULTIPLICAÇÃO) NATURE_TABLE_SYSTEM = { ["Adamant"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"+", "+", "+", "+", "-"}}, ["Bashful"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}}, ["Bold"] = {list = {1.0, 90.3, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}}, ["Brave"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"+", "+", "-", "+", "-"}}, ["Calm"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "-"}}, ["Careful"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "+", "+", "+", "-"}}, ["Docile"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "+", "+", "-", "+"}}, ["Gentle"] = {list = {0, 1.0, 0, 1.5, 0}, list_operator = {"+", "+", "+", "+", "+"}}, ["Hardy"] = {list = {1.4, 0, 0, 0, 0}, list_operator = {"+", "+", "+", "+", "+"}}, ["Hasty"] = {list = {0, 2.0, 20.0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}}, ["Impish"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "-", "+", "+", "+"}}, ["Jolly"] = {list = {0, 0, 2.0, 0, 1.0}, list_operator = {"+", "+", "+", "+", "-"}}, ["Lax"] = {list = {0, 1.0, 0, 0.0, 0}, list_operator = {"+", "+", "+", "-", "+"}}, ["Lonely"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}}, ["Mild"] = {list = {0, 1.0, 0, 0, 1.5}, list_operator = {"+", "-", "+", "+", "+"}}, ["Modest"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"-", "+", "+", "+", "+"}}, ["Naive"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "-", "+", "-", "+"}}, ["Naughty"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"+", "-", "+", "-", "+"}}, ["Quiet"] = {list = {0, 0, 1.0, 0, 1.0}, list_operator = {"+", "+", "-", "+", "+"}}, ["Quirky"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}}, ["Rash"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "-", "+", "-", "+"}}, ["Relaxed"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}}, ["Sassy"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}}, ["Serious"] = {list = {0, 0, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}}, ["Timid"] = {list = {1.0, 0, 1.0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}}, } esse sistema nao esta acrecentando os bonus por nature alguem consegue me ajuda? sistema da base mysterios do thalles
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FOTO DO DROP NO CORPO DO POKEMON
seilaeusou postou um tópico no fórum em Pedidos de códigos LUA, C++ etc.
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[COMPRO] Sistema de TM estilo OTpkm
seilaeusou respondeu ao tópico de Gean_rs em Pedidos de códigos LUA, C++ etc.
ME PASSA SEU WPP EU TENHO -
doa ela ou apenas vende?
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somente vende ela?
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ALGUEM TEM A BASE ATUALIZADA DO OTPOKEMON XY QUE GERAL ANDA USANDO COMO PROJETO PRA DISPONIBILIZAR
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eu tenho
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pokemon NPC de Corrida Pokemon
seilaeusou respondeu ao tópico de Kevin Luzetti em TFS 0.X, Compartilhe seu código C++, LUA, PHP e etc
e pra fazer a animação dos pokemons correndo igual no otp?
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