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VelhoBarreiro

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Tudo que VelhoBarreiro postou

  1. Queria trocar no creature.cpp: if(m_showTimedSquare && animate) { g_painter->setColor(m_timedSquareColor); g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement() + 2)*scaleFactor, Size(28, 28)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1)); g_painter->setColor(Color::white); } if(m_showStaticSquare && animate) { g_painter->setColor(m_staticSquareColor); g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1)); g_painter->setColor(Color::white); } por: if(m_showTimedSquare && animate) { EffectPtr effect = EffectPtr(new Effect()); effect->setId(379); g_painter->setColor(m_timedSquareColor); Rect rect = Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor); g_painter->drawTexturedRect(rect, effect->getThingType()->getTexture(0)); g_painter->setColor(Color::white); g_painter->setColor(Color::white); } if(m_showStaticSquare && animate) { EffectPtr effect = EffectPtr(new Effect()); effect->setId(379); g_painter->setColor(m_staticSquareColor); Rect rect = Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor); g_painter->drawTexturedRect(rect, effect->getThingType()->getTexture(0)); g_painter->setColor(Color::white); } Mas, não é nem sequer as mesmas linhas do 0.6.7 Como proceder?
  2. Claro que dá, só modelar e usar o 2d como base pra texture
  3. Sprites tops! Parabens!
  4. Não mexo com otPoke, mas vai servir pra muita gente! REP+!
  5. @ uzze tópico na área errada, favor mover de Home Fóruns Download OTservs Tfs 1x ( forgottenserver ) para: Home Fóruns Códigos C++, LUA, PHP e etc Compartilhe seu código C++, LUA, PHP e etc Obrigado.
  6. Ficou lindão! REP+
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