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DevMapper

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Tudo que DevMapper postou

  1. Vou substituí-lo amanhã.
  2. Isso aconteceu 3 vezes? Verifique novamente.
  3. I didn't make any changes. I'm sharing it exactly as I received it. [Hidden Content]
  4. The new version of Ravendawn will be available on my Discord server for those who have the tag available.
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  5. I'm working on it. Honey Editor will be able to read full Rubinot files soon and will be avai lable on my Discord channel.
  6. These are the decrypted RubinOT modules and their corresponding mods. This client is from September, so it's a couple of months out of date. However, many modules and mods are the same since they haven't received a major update. I hope you enjoy it. [Hidden Content]
  7. [Release] Positional DAT/SPR Replacer for Honey Editor What it is: Tool to replace things and sprites between a base and a RD pack while maintaining IDs and structure. Avoids garbage in the .spr. Key New Features Positional replacement by thing: reuses existing sprite IDs, cleans up excess, creates new ones only when the LEFT sprite ID was 0. Safe for shared sprites with refcount. 1:1 group rebuild with the RIGHT sprite ID. Fast preview, debounce search, queue sidebar. How it works Load your base .dat/.spr. Load RD .dat/.spr. Select thing LEFT ↔ RIGHT and add to the queue. Apply: reuses IDs from the LEFT sprite ID, copies data from the RIGHT sprite ID, cleans up excess. Benefits No artificial growth in .spr files. Consistent multiple replacements. Clean and reproducible exports. Status Tested on items, outfits, effects, missiles. Dark mode and compact UI 1440x900.
  8. DevMapper

    Ravendawn Quest Map

    I'm leaving you with this image. We now have the Ravendawn map with almost all the areas. We don't have respawn yet, but we'll work on it once the new areas are completed.
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  9. Thing Constructor 3.1 — Update Overview A faster, clearer, layer-aware editor for building outfits, effects, missiles and items, Sheet Library, Apply selection → frames” and more. To stay up to date on this editor, I recommend you join my Discord group. Join, click me!
  10. Update available (editor can now compare/replace. RD files updated). More information in my profile or at the mediafire link: Info <-- Clip
  11. The new RD dat/spr conversion is now cleaned and serialized correctly. This means that the Jonny editor now has a cleaner and serializer so that those without the editor can open it correctly with ObjectBuilder. 🙂 serialize complete.mp4
  12. Hello TibiaDevs! The Honey Editor is officially released and ready for purchase. A professional, modern tool for editing, analyzing, cleaning, and exporting Tibia .dat and .spr files with full compatibility for OTClient, ObjectBuilder, and OTB workflows. ⭐ Key Features ✔ Full Thing Editing Items, Outfits, Effects, Missiles Frames, patterns, layers, animations, mounts & addons ✔ Real-Time Sprite Rendering 32×32 renderer Zoom, animations, directional controls Full spritesheet reconstruction ✔ Complete DAT Property Editor Flags Light, Automap, Offset, Elevation Writable, Equipment, Action, Help Lens Market system Unknown flag detection ✔ Integrated Tools Thing Constructor Flag Audit OTB Editor Smart Comparator / Replacer Full Spritesheet Export DAT/SPR Exporter ✔ HD Sprite Support Import & convert HD assets Alpha & transparency Composite sprites Backwards compatibility for older clients ✔ Modern UX WASD navigation Virtualized lists Responsive UI Low CPU & RAM usage 📦 Included With Purchase Lifetime updates Exclusive tools HD graphic packs Scripts & resources Private Honey Community Direct technical support 🖥 Compatibility Works with any OT client or server setup: TFS OTX Canary Nostalrius Custom/Modified servers All modern OTClient versions Fully compatible with ObjectBuilder pipelines Just load your .dat and .spr. 🎯 Supported Versions Fully supported: 10.97 (Ravendawn) 10.98 12.86 Discord: DevForge <-- Clip
  13. hello TibiaDevs! I’m offering unlocked RavenDawn .dat and .spr files Current version. – fully accessible and ready for custom edits. 100% compatible with ObjectBuilder v10.98 – open, edit, and explore without any issues. All items, outfits, effects, and missiles are fully accessible for editing or exporting to .obd directly from ObjectBuilder. One single payment and you’ll receive free updates for all future versions. All transactions and details are handled privately with me. If interested, you can also join the group where I’m currently posting everything I create. Perfect for OTClient projects, exploration, or creating your own unique server style. Serious buyers only – DM me for price and details. DevForge: Discord <-- Leave your feedback if you like this type of work.
  14. me gusto tu respuesta contactame al privado
  15. vas a liberar o solo estas presumiendo?
  16. 👋 Saudações, comunidade TibiaDevs! Venho aqui compartilhar este material com vocês. Alguns talvez não enxerguem o valor desses recursos, mas nós que construímos, criamos e sonhamos com mundos bem montados sabemos o quanto é essencial ter as ferramentas certas à mão. 🧱 Nem todos querem montar algo... mas alguns simplesmente não conseguem evitar. Então está aqui, acessível e na nuvem, para quem tiver uma alma criativa e souber aproveitar. Espero que curtam e usem bem. Um abraço, DevMapper O link dura apenas 14 dias, então, por favor, se alguém puder reenviá-lo em outro link aqui, seria ótimo. imagenes:
  17. lol Upload the file again, don't generate the link, that's strange, it only happens with that file. [Hidden Content]
  18. saturated link. generates a new link.
  19. I'm preparing an effects pack for all of you. I'll probably publish it on tibiadevs tomorrow. There are many more than these. 🫠 I was planning to contribute these sprites and many more that I'm not showing and that aren't where other guys think they are... now, because of those 2, I won't be sharing my .obj. Thanks to @Oioi and @Avaji, for changing my mind envious.....
  20. Thank you for not approving one of my topics. Bye.
  21. DevMapper

    Combo Attack System

    I will soon be releasing this system for all of you, I must finish adjusting some things like for example when there is not enough creatures for the combo or there is some obstacle when teleporting it ends up bugging the system. I mean obstacles that are not movable or passable. Características Principales: Efectos de Animación de Ataque: Configuración de múltiples efectos visuales que se activan durante la secuencia de ataque. Posibilidad de ajustar los offsets de los efectos para una personalización precisa. Daño Elemental: Soporte para diferentes tipos de daño elemental (energía, fuego, hielo, tierra) tanto para el objetivo principal como para las criaturas cercanas. Configuración individual para habilitar o deshabilitar cada tipo de daño elemental. Daño en Área (Splash Damage): Configuración para aplicar daño en área a las criaturas cercanas al objetivo principal. Posibilidad de especificar qué efecto visual desencadena el daño en área. Efectos Visuales Personalizables: Configuración de efectos visuales que se aplican a las criaturas cercanas al objetivo. Posibilidad de definir si los efectos se muestran delante o detrás del sprite de la criatura. Teletransportación Estratégica: Funcionalidad para que el jugador se teletransporte frente al objetivo y luego regrese a su posición original. Manejo de situaciones donde la posición de teletransportación está ocupada, asegurando que el jugador siempre regrese a una posición segura. Daño Combinado: Incremento del daño basado en el número de objetivos alcanzados, con un multiplicador configurable. Aplicación de daño final adicional basado en el daño total infligido durante la secuencia de ataque.
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