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levelsystem.lua


    for i = 1, 5 do
        if NATURE_TABLE_SYSTEM[nature] and NATURE_TABLE_SYSTEM[nature].list_operator[i] == "+" then
            setPlayerStorageValue(pk, 1000 + i, getPlayerStorageValue(pk, 1000 + i) + NATURE_TABLE_SYSTEM[nature].list[i])
        elseif NATURE_TABLE_SYSTEM[nature] and NATURE_TABLE_SYSTEM[nature].list_operator[i] == "-" then
            setPlayerStorageValue(pk, 1000 + i, getPlayerStorageValue(pk, 1000 + i) - NATURE_TABLE_SYSTEM[nature].list[i])
        elseif NATURE_TABLE_SYSTEM[nature] and NATURE_TABLE_SYSTEM[nature].list_operator[i] == "*" then
            setPlayerStorageValue(pk, 1000 + i, getPlayerStorageValue(pk, 1000 + i) * NATURE_TABLE_SYSTEM[nature].list[i])
        end
    end
 

arquivo da lib 

NATURE_TABLE_NEWPOKE = {
    [1] = {nature = "Adamant"},
    [2] = {nature = "Bashful"},
    [3] = {nature = "Bold"},
    [4] = {nature = "Brave"},
    [5] = {nature = "Calm"},
    [6] = {nature = "Careful"},
    [7] = {nature = "Docile"},
    [8] = {nature = "Gentle"},
    [9] = {nature = "Hardy"},
    [10] = {nature = "Hasty"},
    [11] = {nature = "Impish"},
    [12] = {nature = "Jolly"},
    [13] = {nature = "Lax"},
    [14] = {nature = "Lonely"},
    [15] = {nature = "Mild"},
    [16] = {nature = "Modest"},
    [17] = {nature = "Naive"},
    [18] = {nature = "Naughty"},
    [19] = {nature = "Quiet"},
    [20] = {nature = "Quirky"},
    [21] = {nature = "Rash"},
    [22] = {nature = "Relaxed"},
    [23] = {nature = "Sassy"},
    [24] = {nature = "Serious"},
    [25] = {nature = "Timid"},
}

-- attack defense agility vitality specialattack
-- Essa tabela e para dar buff la no level system-- Ordem da list:
-- attack
-- defense
-- agility
-- vitality
-- specialattack
-- list_operator: Aceita: "+", "-" e "*"
-- Explicacao de Operadores: + (SOMA) / - (SUBTRAÇÃO) / * (MULTIPLICAÇÃO)
NATURE_TABLE_SYSTEM = {
["Adamant"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"+", "+", "+", "+", "-"}},
["Bashful"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}},
["Bold"] = {list = {1.0, 90.3, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}},
["Brave"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"+", "+", "-", "+", "-"}},
["Calm"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "-"}},
["Careful"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "+", "+", "+", "-"}},
["Docile"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "+", "+", "-", "+"}},
["Gentle"] = {list = {0, 1.0, 0, 1.5, 0}, list_operator = {"+", "+", "+", "+", "+"}},
["Hardy"] = {list = {1.4, 0, 0, 0, 0}, list_operator = {"+", "+", "+", "+", "+"}},
["Hasty"] = {list = {0, 2.0, 20.0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}},
["Impish"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "-", "+", "+", "+"}},
["Jolly"] = {list = {0, 0, 2.0, 0, 1.0}, list_operator = {"+", "+", "+", "+", "-"}},
["Lax"] = {list = {0, 1.0, 0, 0.0, 0}, list_operator = {"+", "+", "+", "-", "+"}},
["Lonely"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}},
["Mild"] = {list = {0, 1.0, 0, 0, 1.5}, list_operator = {"+", "-", "+", "+", "+"}},
["Modest"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"-", "+", "+", "+", "+"}},
["Naive"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "-", "+", "-", "+"}},
["Naughty"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"+", "-", "+", "-", "+"}},
["Quiet"] = {list = {0, 0, 1.0, 0, 1.0}, list_operator = {"+", "+", "-", "+", "+"}},
["Quirky"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}},
["Rash"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "-", "+", "-", "+"}},
["Relaxed"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}},
["Sassy"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}},
["Serious"] = {list = {0, 0, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}},
["Timid"] = {list = {1.0, 0, 1.0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}},
}

 

esse sistema nao esta acrecentando os bonus por nature alguem consegue me ajuda? sistema da base mysterios do thalles

Link para o comentário
https://tibiadevs.com/forums/topic/987-problema-com-nature-system/
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  • Administrador
1 hora atrás, seilaeusou disse:

levelsystem.lua


    for i = 1, 5 do
        if NATURE_TABLE_SYSTEM[nature] and NATURE_TABLE_SYSTEM[nature].list_operator[i] == "+" then
            setPlayerStorageValue(pk, 1000 + i, getPlayerStorageValue(pk, 1000 + i) + NATURE_TABLE_SYSTEM[nature].list[i])
        elseif NATURE_TABLE_SYSTEM[nature] and NATURE_TABLE_SYSTEM[nature].list_operator[i] == "-" then
            setPlayerStorageValue(pk, 1000 + i, getPlayerStorageValue(pk, 1000 + i) - NATURE_TABLE_SYSTEM[nature].list[i])
        elseif NATURE_TABLE_SYSTEM[nature] and NATURE_TABLE_SYSTEM[nature].list_operator[i] == "*" then
            setPlayerStorageValue(pk, 1000 + i, getPlayerStorageValue(pk, 1000 + i) * NATURE_TABLE_SYSTEM[nature].list[i])
        end
    end
 

arquivo da lib 

NATURE_TABLE_NEWPOKE = {
    [1] = {nature = "Adamant"},
    [2] = {nature = "Bashful"},
    [3] = {nature = "Bold"},
    [4] = {nature = "Brave"},
    [5] = {nature = "Calm"},
    [6] = {nature = "Careful"},
    [7] = {nature = "Docile"},
    [8] = {nature = "Gentle"},
    [9] = {nature = "Hardy"},
    [10] = {nature = "Hasty"},
    [11] = {nature = "Impish"},
    [12] = {nature = "Jolly"},
    [13] = {nature = "Lax"},
    [14] = {nature = "Lonely"},
    [15] = {nature = "Mild"},
    [16] = {nature = "Modest"},
    [17] = {nature = "Naive"},
    [18] = {nature = "Naughty"},
    [19] = {nature = "Quiet"},
    [20] = {nature = "Quirky"},
    [21] = {nature = "Rash"},
    [22] = {nature = "Relaxed"},
    [23] = {nature = "Sassy"},
    [24] = {nature = "Serious"},
    [25] = {nature = "Timid"},
}

-- attack defense agility vitality specialattack
-- Essa tabela e para dar buff la no level system-- Ordem da list:
-- attack
-- defense
-- agility
-- vitality
-- specialattack
-- list_operator: Aceita: "+", "-" e "*"
-- Explicacao de Operadores: + (SOMA) / - (SUBTRAÇÃO) / * (MULTIPLICAÇÃO)
NATURE_TABLE_SYSTEM = {
["Adamant"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"+", "+", "+", "+", "-"}},
["Bashful"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}},
["Bold"] = {list = {1.0, 90.3, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}},
["Brave"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"+", "+", "-", "+", "-"}},
["Calm"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "-"}},
["Careful"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "+", "+", "+", "-"}},
["Docile"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "+", "+", "-", "+"}},
["Gentle"] = {list = {0, 1.0, 0, 1.5, 0}, list_operator = {"+", "+", "+", "+", "+"}},
["Hardy"] = {list = {1.4, 0, 0, 0, 0}, list_operator = {"+", "+", "+", "+", "+"}},
["Hasty"] = {list = {0, 2.0, 20.0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}},
["Impish"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "-", "+", "+", "+"}},
["Jolly"] = {list = {0, 0, 2.0, 0, 1.0}, list_operator = {"+", "+", "+", "+", "-"}},
["Lax"] = {list = {0, 1.0, 0, 0.0, 0}, list_operator = {"+", "+", "+", "-", "+"}},
["Lonely"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}},
["Mild"] = {list = {0, 1.0, 0, 0, 1.5}, list_operator = {"+", "-", "+", "+", "+"}},
["Modest"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"-", "+", "+", "+", "+"}},
["Naive"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "-", "+", "-", "+"}},
["Naughty"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"+", "-", "+", "-", "+"}},
["Quiet"] = {list = {0, 0, 1.0, 0, 1.0}, list_operator = {"+", "+", "-", "+", "+"}},
["Quirky"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}},
["Rash"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "-", "+", "-", "+"}},
["Relaxed"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}},
["Sassy"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}},
["Serious"] = {list = {0, 0, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}},
["Timid"] = {list = {1.0, 0, 1.0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}},
}

 

esse sistema nao esta acrecentando os bonus por nature alguem consegue me ajuda? sistema da base mysterios do thalles

Tópico aprovado e movido para a área correta. 😊

Link para o comentário
https://tibiadevs.com/forums/topic/987-problema-com-nature-system/#findComment-5159
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tente isso:

 

for i = 1, 5 do
    if NATURE_TABLE_SYSTEM[nature] then 
        local nature_data = NATURE_TABLE_SYSTEM[nature]
        local operator = nature_data.list_operator[i]
        local bonus = nature_data.list[i]
        if operator == "+" then
            setPlayerStorageValue(pk, 1000 + i, getPlayerStorageValue(pk, 1000 + i) + bonus)
        elseif operator == "-" then
            setPlayerStorageValue(pk, 1000 + i, getPlayerStorageValue(pk, 1000 + i) - bonus)
        elseif operator == "*" then
            setPlayerStorageValue(pk, 1000 + i, getPlayerStorageValue(pk, 1000 + i) * bonus)
        end
    else
        -- Caso não encontre a nature, pode exibir um erro ou retornar um valor padrão
        print("Nature não encontrada: " .. nature)
    end
end

 

Link para o comentário
https://tibiadevs.com/forums/topic/987-problema-com-nature-system/#findComment-5165
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[20/03/2025 16:42:38] [Error - Action Interface] 
[20/03/2025 16:42:38] datapack/actions/scripts/goback.lua:onUse
[20/03/2025 16:42:38] Description: 
[20/03/2025 16:42:38] datapack/lib/level_system.lua:314: attempt to concatenate global 'nature' (a nil value)
[20/03/2025 16:42:38] stack traceback:
[20/03/2025 16:42:38]     datapack/lib/level_system.lua:314: in function 'adjustStatus'
[20/03/2025 16:42:38]     datapack/actions/scripts/goback.lua:312: in function <datapack/actions/scripts/goback.lua:144>
[20/03/2025 16:42:38] stack traceback:

Link para o comentário
https://tibiadevs.com/forums/topic/987-problema-com-nature-system/#findComment-5166
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Em 20/03/2025 em 16:43, seilaeusou disse:

[20/03/2025 16:42:38] [Error - Action Interface] 
[20/03/2025 16:42:38] datapack/actions/scripts/goback.lua:onUse
[20/03/2025 16:42:38] Description: 
[20/03/2025 16:42:38] datapack/lib/level_system.lua:314: attempt to concatenate global 'nature' (a nil value)
[20/03/2025 16:42:38] stack traceback:
[20/03/2025 16:42:38]     datapack/lib/level_system.lua:314: in function 'adjustStatus'
[20/03/2025 16:42:38]     datapack/actions/scripts/goback.lua:312: in function <datapack/actions/scripts/goback.lua:144>
[20/03/2025 16:42:38] stack traceback:

Antes do loop, adicione um print e uma verificação de segurança
if not nature then
    print("Erro: nature é nil. Verifique se está sendo atribuída corretamente.")
    return false -- Interrompe a execução para evitar mais erros
end

 

Se nature vier de uma storage, garanta que ela não seja -1 antes de prosseguir:

 nature = getPlayerStorageValue(pk, STORAGE_NATURE)
if not nature or nature == -1 then
    print("Erro: Natureza do Pokémon não definida!")
    return false
end


 
Link para o comentário
https://tibiadevs.com/forums/topic/987-problema-com-nature-system/#findComment-5217
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[24/03/2025 17:32:50] Erro: 'nature' não foi definido.
[24/03/2025 17:32:50] Erro: 'nature' não foi definido.
[24/03/2025 17:32:50] Erro: 'nature' não foi definido.
[24/03/2025 17:32:50] Erro: 'nature' não foi definido.
[24/03/2025 17:32:53] Erro: 'nature' não foi definido.
[24/03/2025 17:32:53] Erro: 'nature' não foi definido.
[24/03/2025 17:32:53] Erro: 'nature' não foi definido.
[24/03/2025 17:32:53] Erro: 'nature' não foi definido.
 

Link para o comentário
https://tibiadevs.com/forums/topic/987-problema-com-nature-system/#findComment-5231
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Amigo, testa esse código aí e imprime a saída do console aqui para que eu possa verificar o problema e corrigir da forma certa depois.

for i = 1, 5 do
    if not NATURE_TABLE_SYSTEM[nature] then
        print("Error: Nature '" .. tostring(nature) .. "' not found in the table")
        return
    end

    local currentValue = getPlayerStorageValue(pk, 1000 + i)
    if currentValue == -1 then
        currentValue = 0
    end

    if NATURE_TABLE_SYSTEM[nature].list_operator[i] == "+" then
        local newValue = currentValue + NATURE_TABLE_SYSTEM[nature].list[i]
        setPlayerStorageValue(pk, 1000 + i, newValue)
        print("Adding " .. NATURE_TABLE_SYSTEM[nature].list[i] .. " to stat " .. i .. ": " .. newValue)
    elseif NATURE_TABLE_SYSTEM[nature].list_operator[i] == "-" then
        local newValue = currentValue - NATURE_TABLE_SYSTEM[nature].list[i]
        setPlayerStorageValue(pk, 1000 + i, newValue)
        print("Subtracting " .. NATURE_TABLE_SYSTEM[nature].list[i] .. " from stat " .. i .. ": " .. newValue)
    elseif NATURE_TABLE_SYSTEM[nature].list_operator[i] == "*" then
        local newValue = currentValue * NATURE_TABLE_SYSTEM[nature].list[i]
        setPlayerStorageValue(pk, 1000 + i, newValue)
        print("Multiplying stat " .. i .. " by " .. NATURE_TABLE_SYSTEM[nature].list[i] .. ": " .. newValue)
    end
end

 

Link para o comentário
https://tibiadevs.com/forums/topic/987-problema-com-nature-system/#findComment-5232
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[24/03/2025 23:13:41] Error: Nature 'nil' not found in the table
[24/03/2025 23:13:44] Error: Nature 'nil' not found in the table

Link para o comentário
https://tibiadevs.com/forums/topic/987-problema-com-nature-system/#findComment-5236
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esse e o arquivo da lib

 

-- Essa tabela e para a criacao de pokes para o uso de math random
NATURE_TABLE_NEWPOKE = {
    [1] = {nature = "Adamant"},
    [2] = {nature = "Bashful"},
    [3] = {nature = "Bold"},
    [4] = {nature = "Brave"},
    [5] = {nature = "Calm"},
    [6] = {nature = "Careful"},
    [7] = {nature = "Docile"},
    [8] = {nature = "Gentle"},
    [9] = {nature = "Hardy"},
    [10] = {nature = "Hasty"},
    [11] = {nature = "Impish"},
    [12] = {nature = "Jolly"},
    [13] = {nature = "Lax"},
    [14] = {nature = "Lonely"},
    [15] = {nature = "Mild"},
    [16] = {nature = "Modest"},
    [17] = {nature = "Naive"},
    [18] = {nature = "Naughty"},
    [19] = {nature = "Quiet"},
    [20] = {nature = "Quirky"},
    [21] = {nature = "Rash"},
    [22] = {nature = "Relaxed"},
    [23] = {nature = "Sassy"},
    [24] = {nature = "Serious"},
    [25] = {nature = "Timid"},
}

-- attack defense agility vitality specialattack
-- Essa tabela e para dar buff la no level system-- Ordem da list:
-- attack
-- defense
-- agility
-- vitality
-- specialattack
-- list_operator: Aceita: "+", "-" e "*"
-- Explicacao de Operadores: + (SOMA) / - (SUBTRAÇÃO) / * (MULTIPLICAÇÃO)
NATURE_TABLE_SYSTEM = {
["Adamant"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"-", "+", "+", "+", "-"}},
["Bashful"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}},
["Bold"] = {list = {1.0, 90.3, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}},
["Brave"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"+", "+", "-", "+", "-"}},
["Calm"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "-"}},
["Careful"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "+", "+", "+", "-"}},
["Docile"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "+", "+", "-", "+"}},
["Gentle"] = {list = {0, 1.0, 0, 1.5, 0}, list_operator = {"+", "+", "+", "+", "+"}},
["Hardy"] = {list = {1.4, 0, 0, 0, 0}, list_operator = {"+", "+", "+", "+", "+"}},
["Hasty"] = {list = {0, 2.0, 20.0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}},
["Impish"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "-", "+", "+", "+"}},
["Jolly"] = {list = {0, 0, 2.0, 0, 1.0}, list_operator = {"+", "+", "+", "+", "-"}},
["Lax"] = {list = {0, 1.0, 0, 0.0, 0}, list_operator = {"+", "+", "+", "-", "+"}},
["Lonely"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}},
["Mild"] = {list = {0, 1.0, 0, 0, 1.5}, list_operator = {"+", "-", "+", "+", "+"}},
["Modest"] = {list = {1.0, 0, 0, 0, 1.0}, list_operator = {"-", "+", "+", "+", "+"}},
["Naive"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "-", "+", "-", "+"}},
["Naughty"] = {list = {1.0, 1.0, 0, 0, 0}, list_operator = {"+", "-", "+", "-", "+"}},
["Quiet"] = {list = {0, 0, 1.0, 0, 1.0}, list_operator = {"+", "+", "-", "+", "+"}},
["Quirky"] = {list = {0, 0, 0, 0, 0}, list_operator = {"+", "-", "+", "+", "+"}},
["Rash"] = {list = {0, 1.0, 0, 0, 1.0}, list_operator = {"+", "-", "+", "-", "+"}},
["Relaxed"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}},
["Sassy"] = {list = {0, 1.0, 1.0, 0, 0}, list_operator = {"+", "+", "-", "+", "+"}},
["Serious"] = {list = {0, 0, 0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}},
["Timid"] = {list = {1.0, 0, 1.0, 0, 0}, list_operator = {"-", "+", "+", "+", "+"}},
}

Link para o comentário
https://tibiadevs.com/forums/topic/987-problema-com-nature-system/#findComment-5238
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Em 24/03/2025 em 19:24, Mateus Roberto disse:

Amigo, testa esse código aí e imprime a saída do console aqui para que eu possa verificar o problema e corrigir da forma certa depois.

for i = 1, 5 do
    if not NATURE_TABLE_SYSTEM[nature] then
        print("Error: Nature '" .. tostring(nature) .. "' not found in the table")
        return
    end

    local currentValue = getPlayerStorageValue(pk, 1000 + i)
    if currentValue == -1 then
        currentValue = 0
    end

    if NATURE_TABLE_SYSTEM[nature].list_operator[i] == "+" then
        local newValue = currentValue + NATURE_TABLE_SYSTEM[nature].list[i]
        setPlayerStorageValue(pk, 1000 + i, newValue)
        print("Adding " .. NATURE_TABLE_SYSTEM[nature].list[i] .. " to stat " .. i .. ": " .. newValue)
    elseif NATURE_TABLE_SYSTEM[nature].list_operator[i] == "-" then
        local newValue = currentValue - NATURE_TABLE_SYSTEM[nature].list[i]
        setPlayerStorageValue(pk, 1000 + i, newValue)
        print("Subtracting " .. NATURE_TABLE_SYSTEM[nature].list[i] .. " from stat " .. i .. ": " .. newValue)
    elseif NATURE_TABLE_SYSTEM[nature].list_operator[i] == "*" then
        local newValue = currentValue * NATURE_TABLE_SYSTEM[nature].list[i]
        setPlayerStorageValue(pk, 1000 + i, newValue)
        print("Multiplying stat " .. i .. " by " .. NATURE_TABLE_SYSTEM[nature].list[i] .. ": " .. newValue)
    end
end

@ Mateus Roberto

 

 

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  • Moderador
Em 27/03/2025 em 22:32, seilaeusou disse:

Chama no WhatsApp que te passo ela corrigida os erros grátis 

11 943219041 porém só posso ajudar segunda o

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https://tibiadevs.com/forums/topic/987-problema-com-nature-system/#findComment-5345
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3 horas atrás, Wang disse:

Me manda no privado aqui do fórum msm pfv 

 

 

 

Chama no WhatsApp que te passo ela corrigida os erros grátis 

11 943219041 porém só posso ajudar segunda o

 

Link para o comentário
https://tibiadevs.com/forums/topic/987-problema-com-nature-system/#findComment-5349
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