riantrovao 1 Postado 27 de Setembro Compartilhar Postado 27 de Setembro Olá pessoal comecei a pouco tempo a codar pra ots e estou com uma dúvida Tenho um codigo de pokedex que está dando o seguinte erro: ATTEMP TO INDEX FIELD 'game_pokedex' (a nill value) Porem como teste pensando que o erro se dava ao chamar o metodo game_pokedex.show(param, param) podendo ir nulo, eu debuguei as entradas e cheguei ate a botar valores direto na função show() e os valores estavam indo normais com o id do pokemon correto e um boolean pra dizer se era shiny ou não Porem mesmo assim o erro continua alguem ajuda? pokedex.lua effectiveness = {{"Super Effective", 4}, {"Effective", 2}, {"Normal", 1}, {"Ineffective", 0.5}, {"Very Ineffective", 0.25}, {"Null", 0}} pokemons = {} seen = 0 catches = 0 viewShiny = nil advancedSearchWindow = nil function init() connect(g_game, { onGameEnd = hide }) pokedexWindow = g_ui.displayUI('pokedex', modules.game_interface.getRootPanel()) pokedexTabBar = pokedexWindow:recursiveGetChildById('pokedexTabBar') pokemonInfoPanel = pokedexWindow:recursiveGetChildById('pokemonInfoPanel') pokemonsPanel = pokedexWindow:recursiveGetChildById('pokemonsPanel') pokemonSearch = pokedexWindow:recursiveGetChildById('searchText') seenLabel = pokedexWindow:recursiveGetChildById('seenLabelValue') catchesLabel = pokedexWindow:recursiveGetChildById('catchesLabelValue') pokemonHide = pokedexWindow:recursiveGetChildById('hideUnseen') pokemonInfoPanel:getChildById('mapMark'):setVisible(false) pokedexTabContent = pokedexWindow:recursiveGetChildById('pokedexTabContent') advancedSearchWindow = pokedexWindow:recursiveGetChildById('advancedSearchWindow') pokedexTabBar:setContentWidget(pokedexTabContent) pokedexWindow:hide() movesPanel = g_ui.loadUI('moves') pokedexTabBar:addTab(tr('Moves'), movesPanel) effectivenessPanel = g_ui.loadUI('effectiveness') pokedexTabBar:addTab(tr('Effectiveness'), effectivenessPanel) lootsPanel = g_ui.loadUI('loots') pokedexTabBar:addTab(tr('Loots'), lootsPanel) for i = 1, 375 do local pokemonButton = g_ui.createWidget('PokemonButton', pokemonsPanel) pokemonButton.onMouseRelease = onPokemonButtonMouseRelease pokemonButton.id = i pokemonButton.see = false pokemonButton.catched = 0 pokemonButton.name = pokemonId[i] if i < 10 then pokemonButton:setText('00'..i) elseif i >= 10 and i < 100 then pokemonButton:setText('0'..i) else pokemonButton:setText(i) end if i == 375 then pokemonButton:focus() end pokemonButton:setIconColor('black') pokemonButton:setIcon('/images/game/pokedex/icons/'..i) table.insert(pokemons, pokemonButton) end ProtocolGame.registerExtendedOpcode(60, function(protocol, opcode, buffer) onCheckPokedex(protocol, opcode, buffer) end) ProtocolGame.registerExtendedOpcode(62, function(protocol, opcode, buffer) onPokedexSelect(protocol, opcode, buffer) end) ProtocolGame.registerExtendedOpcode(63, function(protocol, opcode, buffer) getMapMarks(protocol, opcode, buffer) end) pokemonsPanel.onChildFocusChange = function(self, focusedChild) reloadPokemonsPanelInfo(focusedChild) end g_keyboard.bindKeyPress('Left', function() pokemonsPanel:focusPreviousChild(KeyboardFocusReason) end, pokedexWindow) g_keyboard.bindKeyPress('Right', function() pokemonsPanel:focusNextChild(KeyboardFocusReason) end, pokedexWindow) g_keyboard.bindKeyPress('Up', function() for i = 1, 4 do pokemonsPanel:focusPreviousChild(KeyboardFocusReason) end end, pokedexWindow) g_keyboard.bindKeyPress('Down', function() for i = 1, 4 do pokemonsPanel:focusNextChild(KeyboardFocusReason) end end, pokedexWindow) end function onPokedexSelect(protocol, opcode, buffer) local tabe = string.explode(buffer, "*") local mapMark = pokemonInfoPanel:getChildById('mapMark') reloadLoots(tabe[1]) local pokemonDescription = pokemonInfoPanel:getChildById('pokemonDescription') pokemonDescription:setText(tabe[3]) if tabe[2] == "false" then mapMark:setVisible(false) else mapMark:setVisible(true) end end function sendMapProtocolToServer(pokeName) local protocol = g_game.getProtocolGame() if protocol then if not pokeName:find('?') then protocol:sendExtendedOpcode(69, pokeName) end end end function getMapMarks(protocol, opcode, buffer) if buffer ~= "false" then assert(loadstring("mapInfo = "..tostring(buffer)))() for i, v in pairs(mapInfo) do addMapMarks(v['x'], v['y'], v['z'], v['imagem'], v['description']) end end end function addMapMarks(x, y, z, imagem, description) modules.game_minimap.setMonsterCave(x, y, z, imagem, description) scheduleEvent(function() modules.game_minimap.removeMonsterCave(x, y, z, imagem, description) end, 30*1000) end function reloadLoots(list) if list == "false" then return end assert(loadstring("itemInfo = "..tostring(list)))() local count = 1 for p = 1, 10 do local loots = lootsPanel:getChildById('pokemonLoots'):getChildById("item"..p) local lootsLabel = lootsPanel:getChildById('pokemonLoots'):getChildById("item"..p.."label") loots:setVisible(false) lootsLabel:setText("") end for i, v in pairs(itemInfo) do local loots = lootsPanel:getChildById('pokemonLoots'):getChildById("item"..count) local lootsLabel = lootsPanel:getChildById('pokemonLoots'):getChildById("item"..count.."label") loots:setItemId(v['id']) loots:setItemCount(v['count']) lootsLabel:setText("Chance: "..v['chance'].."%") loots:setTooltip(v['name']) loots:setVisible(true) count = count +1 end end function terminate() disconnect(g_game, { onGameEnd = hide }) g_keyboard.unbindKeyPress('Left') g_keyboard.unbindKeyPress('Right') g_keyboard.unbindKeyPress('Up') g_keyboard.unbindKeyPress('Down') save() seen = 0 catches = 0 pokedexWindow:destroy() end function show(focus, shiny) g_logger.info("Teste", shiny) local scrollBar = pokedexWindow:getChildById('pokedexScrollBar') if focus == 0 then pokemonSearch:clearText() pokemonSearch:focus() pokedexWindow:show() pokedexWindow:raise() pokedexWindow:focus() clearCheckBoxChecked() pokemonsPanel:getChildByIndex(1):focus() scrollBar:setValue(0) return end if shiny then pokemons[focus].shiny = true else pokemons[focus].shiny = false end pokemonSearch:clearText() pokemonSearch:focus() pokedexWindow:show() pokedexWindow:raise() pokedexWindow:focus() clearCheckBoxChecked() scrollBar:setValue(math.floor((focus-21)/4)*43) pokemonsPanel:getChildByIndex(focus):focus() end function hide() save() seen = 0 catches = 0 pokedexWindow:hide() end function load() local settings = g_settings.getNode('game_pokedex') settings.hideUnseen = settings.hideUnseen or false pokemonHide:setChecked(settings.hideUnseen) hideUnseen(pokemonHide:isChecked()) end function save() local settings = {} settings.hideUnseen = pokemonHide:isChecked() g_settings.setNode('game_pokedex', settings) end function onPokemonButtonMouseRelease(self, mousePosition, mouseButton) if mouseButton == MouseRightButton then if not self.see or not haveShinyPokemon(self.name) then return end local menu = g_ui.createWidget('PopupMenu') menu:setGameMenu(true) if not viewShiny or pokemonsPanel:getFocusedChild() ~= self then menu:addOption('Shiny', function() self:focus() reloadShinyPokemonPanelInfo(self) end) elseif pokemonsPanel:getFocusedChild() == self then menu:addOption('Normal', function() self:focus() reloadPokemonsPanelInfo(self) end) end menu:display(mousePos) end end function onCheckPokedex(protocol, opcode, buffer) if string.find(buffer, 'reloadCatch') then local pokemonId = string.explode(buffer, '-')[1] local pokemon = pokemonsPanel:getChildByIndex(pokemonId) pokemon.catched = 1 if pokemon.see then pokemon:getChildByIndex(1):setImageColor('white') end return end seen = 0 catches = 0 for i = 1, (#string.explode(buffer, '|')-1) do local pokemon = pokemonsPanel:getChildByIndex(i) if pokemon ~= nil then local pokemonSee = string.explode(string.explode(buffer, '|')[i], '-')[1] local pokemonCatched = string.explode(string.explode(buffer, '|')[i], '-')[2] pokemon.catched = tonumber(pokemonCatched) if pokemonSee == '0' then pokemon.see = false pokemon:setIconColor('black') else pokemon.see = true pokemon:setIconColor('white') pokemon:setVisible(true) end if pokemon.catched == 1 and pokemon.see then pokemon:getChildByIndex(1):setImageColor('white') else pokemon:getChildByIndex(1):setImageColor('alpha') end if pokemon.see then seen = seen + 1 end if pokemon.catched == 1 then catches = catches + 1 end end end seenLabel:setText(seen) catchesLabel:setText(catches) load() end function advancedSearch(checkBox) for b = 1, pokemonsPanel:getChildCount() do local pokemon = pokemonsPanel:getChildByIndex(b) local type1 = pokemonTypes[pokemon.name].type1 local type2 = pokemonTypes[pokemon.name].type2 or 'none' local advancedSearchCondition = (getPokemonHaveCheckedSkills(pokemon) and pokemon.see) if getCatchedChecked() then advancedSearchCondition = pokemon.catched == 1 and advancedSearchCondition end if getTypesCheckBoxCheckedCount() == 1 then advancedSearchCondition = (string.find(getTypesChecked(), type1) or string.find(getTypesChecked(), type2)) and advancedSearchCondition elseif getTypesCheckBoxCheckedCount() == 2 then advancedSearchCondition = (string.find(getTypesChecked(), type1) and string.find(getTypesChecked(), type2)) and advancedSearchCondition elseif getTypesCheckBoxCheckedCount() >= 3 then advancedSearchCondition = false end if pokemonHide:isChecked() then advancedSearchCondition = (not checkBox:isChecked() and not haveCheckBoxChecked() and pokemon.see) or advancedSearchCondition else advancedSearchCondition = (not checkBox:isChecked() and not haveCheckBoxChecked()) or advancedSearchCondition end pokemon:setVisible(advancedSearchCondition) end end function getCatchedChecked() if advancedSearchWindow:getChildByIndex(2):isChecked() then return true end return false end function getPokemonHaveCheckedSkills(pokemon) local skills = getPokemonSkills(doCorrectString(pokemon.name)):lower() for i = 1, #getSkillsChecked() do if not string.find(skills, getSkillsChecked()[i]) then return false end end return true end function getSkillsChecked() local skillsChecked = {} for i = 7, 18 do local checkBox = advancedSearchWindow:getChildByIndex(i) if checkBox:isChecked() then table.insert(skillsChecked, checkBox:getText():lower()) end end return skillsChecked end function getTypesChecked() local typesChecked = {} for i = 19, 36 do local checkBox = advancedSearchWindow:getChildByIndex(i) if checkBox:isChecked() then table.insert(typesChecked, checkBox:getText():lower()..',') end end return table.concat(typesChecked) end function getTypesCheckBoxCheckedCount() local typesChecked = 0 for i = 19, 36 do local checkBox = advancedSearchWindow:getChildByIndex(i) if checkBox:isChecked() then typesChecked = typesChecked + 1 end end return typesChecked end function clearCheckBoxChecked() for i = 2, #advancedSearchWindow:getChildren() do if i == 2 or i >= 7 then advancedSearchWindow:getChildByIndex(i):setChecked(false) end end end function haveCheckBoxChecked() for i = 2, #advancedSearchWindow:getChildren() do if i == 2 or i >= 7 then if advancedSearchWindow:getChildByIndex(i):isChecked() then return true end end end return false end function hideUnseen(value) if pokemonSearch:getText() ~= '' then return end for i = 1, pokemonsPanel:getChildCount() do local pokemon = pokemonsPanel:getChildByIndex(i) local visibleCondition = (not value) or (value and pokemon.see) pokemon:setVisible(visibleCondition) end clearCheckBoxChecked() end function searchPokemon() local searchFilter = pokemonSearch:getText():lower() for i = 1, pokemonsPanel:getChildCount() do local pokemon = pokemonsPanel:getChildByIndex(i) local searchCondition = (searchFilter ~= '' and string.find(pokemon.name, searchFilter) ~= nil and pokemon.see) if pokemonHide:isChecked() then searchCondition = (searchFilter == '' and pokemon.see) or searchCondition else searchCondition = (searchFilter == '') or searchCondition end pokemon:setVisible(searchCondition) end clearCheckBoxChecked() end function reloadPokemonsPanelInfo(button) if button.shiny then return reloadShinyPokemonPanelInfo(button) end local pokemonNameLabel = pokemonInfoPanel:getChildById('pokemonName') local pokemonImage = pokemonInfoPanel:getChildById('pokemonImage') local pokemonType1 = pokemonInfoPanel:getChildById('pokemonType1') local pokemonType2 = pokemonInfoPanel:getChildById('pokemonType2') local pokemonDescription = pokemonInfoPanel:getChildById('pokemonDescription') local pokemonSkills = pokemonInfoPanel:getChildById('pokemonSkills') viewShiny = false if button.see then pokemonNameLabel:setText('#'..button:getText()..' '..doCorrectString(button.name)) pokemonImage:setImageColor('white') pokemonImage:setTooltip(tr('Description:')..'\n'..pokesDescription[button.name]) pokemonSkills:setText(tr('Skills')..': '..getPokemonSkills(doCorrectString(button.name))..'.') pokemonType1:setVisible(true) pokemonType2:setVisible(true) pokedexTabContent:setVisible(true) else pokemonImage:setImageColor('black') pokemonNameLabel:setText('#'..button:getText()..' ??????') pokemonDescription:setText(tr('Description:')..'\n??????') pokemonSkills:setText(tr('Skills')..': ??????.') pokemonType1:setVisible(false) pokemonType2:setVisible(false) pokedexTabContent:setVisible(false) end pokemonImage:setImageSource('/images/game/pokemon/portraits/'..button.name) pokemonType1:setTooltip(string.upper(pokemonTypes[button.name].type1)) pokemonType1:setImageSource('/images/game/elements/'..pokemonTypes[button.name].type1) if pokemonTypes[button.name].type2 and button.see then pokemonType2:setVisible(true) pokemonType2:setTooltip(string.upper(pokemonTypes[button.name].type2)) pokemonType2:setImageSource('/images/game/elements/'..pokemonTypes[button.name].type2) else pokemonType2:setVisible(false) end for i = 1, 12 do movesPanel:getChildById('pokemonMoves'):getChildById('move'..i):setVisible(false) end reloadMoves(doCorrectString(button.name)) reloadEffectiveness(button.name, pokemonTypes[button.name].type1, pokemonTypes[button.name].type2) local protocol = g_game.getProtocolGame() if protocol and button.see then protocol:sendExtendedOpcode(55, button.name.."*false") end end function reloadShinyPokemonPanelInfo(button) local pokemonNameLabel = pokemonInfoPanel:getChildById('pokemonName') local pokemonImage = pokemonInfoPanel:getChildById('pokemonImage') local pokemonType1 = pokemonInfoPanel:getChildById('pokemonType1') local pokemonType2 = pokemonInfoPanel:getChildById('pokemonType2') local pokemonDescription = pokemonInfoPanel:getChildById('pokemonDescription') local pokemonSkills = pokemonInfoPanel:getChildById('pokemonSkills') viewShiny = true button.shiny = false pokemonNameLabel:setText('#'..button:getText()..' Shiny '..doCorrectString(button.name)) pokemonImage:setImageColor('white') pokemonDescription:setText(tr('Description:')..'\n'..pokesDescription['shiny '..button.name]) pokemonSkills:setText(tr('Skills')..': '..getPokemonSkills('Shiny '..doCorrectString(button.name))..'.') pokemonType1:setVisible(true) pokemonType2:setVisible(true) pokedexTabContent:setVisible(true) pokemonImage:setImageSource('/images/game/pokemon/portraits/shiny '..button.name) pokemonType1:setTooltip(string.upper(pokemonTypes['shiny '..button.name].type1)) pokemonType1:setImageSource('/images/game/elements/'..pokemonTypes['shiny '..button.name].type1) if pokemonTypes['shiny '..button.name].type2 and button.see then pokemonType2:setVisible(true) pokemonType2:setTooltip(string.upper(pokemonTypes['shiny '..button.name].type2)) pokemonType2:setImageSource('/images/game/elements/'..pokemonTypes['shiny '..button.name].type2) else pokemonType2:setVisible(false) end reloadMoves('Shiny '..doCorrectString(button.name)) reloadEffectiveness('shiny '..button.name, pokemonTypes[button.name].type1, pokemonTypes[button.name].type2) local protocol = g_game.getProtocolGame() if protocol and button.see then protocol:sendExtendedOpcode(55, button.name.."*true") end end function reloadMoves(pokemonName) for i = 1, getPokemonMovesCount(pokemonName) do local move = movesPanel:getChildById('pokemonMoves'):getChildById('move'..i) local moveInfo = getPokemonMoveIdInfo(pokemonName)[i] move:getChildByIndex(1):setImageSource('/images/game/moves/'..moveInfo.name..'_on') move:getChildByIndex(1):setText(moveInfo.cd) move:getChildByIndex(2):setText(moveInfo.name) move:getChildByIndex(3):setText('Level '..moveInfo.level) move:getChildByIndex(4):setImageSource('/images/game/elements/'..moveInfo.t) move:getChildByIndex(4):setTooltip(doCorrectString(moveInfo.t)) move:setVisible(true) end end function reloadEffectiveness(pokemonName, type1, type2) local scrollPanel = effectivenessPanel:getChildById('pokemonEffectiveness') local first = 1 for i = 1, #scrollPanel:getChildren()-1 do scrollPanel:getChildByIndex(2):destroy() end for i = 1, #effectiveness do local effePanel = g_ui.createWidget('EffectivenessPanel', scrollPanel) if i > first then effePanel:setMarginTop(5) end local effeTypesPanel1 = effePanel:getChildByIndex(2) local effeTypesPanel2 = effePanel:getChildByIndex(3) local effeType = string.explode(getEffectiveness(type1, type2, effectiveness[i][2]), '-') scrollPanel:getChildByIndex(1):setText(tr('Effectiveness against')..' '..doCorrectString(pokemonName)..':') effePanel:getChildByIndex(1):setText(tr(effectiveness[i][1])..':') for a = 1, #effeTypesPanel1:getChildren() do effeTypesPanel1:getChildByIndex(1):destroy() end for a = 1, #effeTypesPanel2:getChildren() do effeTypesPanel2:getChildByIndex(1):destroy() end if getEffectiveness(type1, type2, effectiveness[i][2]) ~= "" then for b = 1, #effeType-1 do if #effeTypesPanel1:getChildren() <= 14 then element = g_ui.createWidget('ElementButton', effeTypesPanel1) else effePanel:setHeight(49) element = g_ui.createWidget('ElementButton', effeTypesPanel2) end element:setTooltip(doCorrectString(effeType[b])) element:setImageSource('/images/game/elements/'..effeType[b]) end else effePanel:destroy() first = first + 1 end end end function advancedSearchShow() if advancedSearchWindow:isVisible() then scheduleEvent(function() advancedSearchWindow:hide() end, 1) else advancedSearchWindow:show() advancedSearchWindow:raise() advancedSearchWindow:focus() end end function getPokemonMovesCount(pokename) local ret = 0 local var = getPokemonMoveIdInfo(pokename) for i = 1, #var do if var and not var[i].passive and not var[i].mega then ret = ret + 1 end end return ret end function getPokemonMoveIdInfo(pokename) local x = pokemonMoves[pokename] if not x then print("Pokemon nao encontrado: " ..pokename .." na tabela de moves do otc.") return {} end local tables = {x.move1, x.move2, x.move3, x.move4, x.move5, x.move6, x.move7, x.move8, x.move9, x.move10, x.move11, x.move12} return tables end pokemonMoves = { ["Bulbasaur"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal"}, move2 = {name = "Razor Leaf", level = 1, cd = 10, dist = 10, target = 1, f = 60, t = "grass"}, move3 = {name = "Vine Whip", level = 1, cd = 20, dist = 1, target = 0, f = 65, t = "grass"}, move4 = {name = "Headbutt", level = 1, cd = 15, dist = 1, target = 1, f = 70, t = "normal"}, move5 = {name = "Leech Seed", level = 22, cd = 60, dist = 10, target = 1, f = 60, t = "grass"}, move6 = {name = "Solar Beam", level = 30, cd = 60, dist = 1, target = 0, f = 350, t = "grass"}, move7 = {name = "Sleep Powder", level = 28, cd = 80, dist = 1, target = 0, f = 0, t = "normal"}, move8 = {name = "Stun Spore", level = 26, cd = 45, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Poison Powder", level = 24, cd = 45, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Ivysaur"] = {move1 = {name = "Tackle", level = 40, cd = 20, dist = 1, target = 1, f = 80, t = "normal"}, move2 = {name = "Razor Leaf", level = 40, cd = 10, dist = 10, target = 1, f = 90, t = "grass"}, move3 = {name = "Vine Whip", level = 40, cd = 20, dist = 1, target = 0, f = 95, t = "grass"}, move4 = {name = "Headbutt", level = 40, cd = 15, dist = 1, target = 1, f = 100, t = "normal"}, move5 = {name = "Leech Seed", level = 40, cd = 60, dist = 10, target = 1, f = 90, t = "grass"}, move6 = {name = "Bullet Seed", level = 45, cd = 35, dist = 1, target = 0, f = 100, t = "grass"}, move7 = {name = "Solar Beam", level = 50, cd = 60, dist = 1, target = 0, f = 450, t = "grass"}, move8 = {name = "Sleep Powder", level = 44, cd = 80, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Stun Spore", level = 40, cd = 45, dist = 1, target = 0, f = 0, t = "normal"}, move10 = {name = "Poison Powder", level = 40, cd = 45, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Venusaur"] = {move1 = {name = "Tackle", level = 80, cd = 10, dist = 1, target = 1, f = 100, t = "normal"}, move2 = {name = "Razor Leaf", level = 80, cd = 9, dist = 10, target = 1, f = 120, t = "grass"}, move3 = {name = "Vine Whip", level = 80, cd = 20, dist = 1, target = 0, f = 125, t = "grass"}, --65 move4 = {name = "Headbutt", level = 80, cd = 15, dist = 1, target = 1, f = 140, t = "normal"}, move5 = {name = "Leech Seed", level = 80, cd = 35, dist = 10, target = 1, f = 150, t = "grass"}, move6 = {name = "Bullet Seed", level = 80, cd = 35, dist = 1, target = 0, f = 120, t = "grass"}, move7 = {name = "Solar Beam", level = 80, cd = 60, dist = 1, target = 0, f = 600, t = "grass"}, move8 = {name = "Giga Drain", level = 85, cd = 25, dist = 10, target = 1, f = 250, t = "grass"}, move9 = {name = "Sleep Powder", level = 80, cd = 80, dist = 1, target = 0, f = 0, t = "normal"}, move10 = {name = "Poison Powder", level = 80, cd = 45, dist = 1, target = 0, f = 0, t = "normal"}, move11 = {name = "Leaf Storm", level = 90, cd = 90, dist = 1, target = 0, f = 150, t = "grass"}, }, ["Charmander"] = {move1 = {name = "Scratch", level = 1, cd = 15, dist = 1, target = 1, f = 50, t = "normal"}, move2 = {name = "Ember", level = 1, cd = 10, dist = 10, target = 1, f = 50, t = "fire"}, move3 = {name = "Flamethrower", level = 1, cd = 20, dist = 1, target = 0, f = 75, t = "fire"}, move4 = {name = "Fireball", level = 1, cd = 25, dist = 10, target = 1, f = 75, t = "fire"}, move5 = {name = "Fire Fang", level = 22, cd = 20, dist = 1, target = 1, f = 65, t = "fire"}, move6 = {name = "Fire Blast", level = 30, cd = 60, dist = 1, target = 0, f = 350, t = "fire"}, move7 = {name = "Rage", level = 30, cd = 80, dist = 1, target = 0, f = 0, t = "dragon"}, }, ["Charmeleon"] = {move1 = {name = "Scratch", level = 40, cd = 15, dist = 1, target = 1, f = 70, t = "normal"}, move2 = {name = "Ember", level = 40, cd = 10, dist = 10, target = 1, f = 72, t = "fire"}, move3 = {name = "Flamethrower", level = 40, cd = 20, dist = 1, target = 0, f = 90, t = "fire"}, move4 = {name = "Fireball", level = 40, cd = 25, dist = 10, target = 1, f = 95, t = "fire"}, move5 = {name = "Fire Fang", level = 40, cd = 20, dist = 1, target = 1, f = 95, t = "fire"}, move6 = {name = "Flame Burst", level = 45, cd = 30, dist = 1, target = 0, f = 100, t = "fire"}, move7 = {name = "Fire Blast", level = 50, cd = 60, dist = 1, target = 0, f = 450, t = "fire"}, move8 = {name = "Rage", level = 40, cd = 80, dist = 1, target = 0, f = 0, t = "dragon"}, }, ["Charizard"] = {move1 = {name = "Ember", level = 80, cd = 10, dist = 10, target = 1, f = 120, t = "fire"}, move2 = {name = "Flamethrower", level = 80, cd = 20, dist = 1, target = 0, f = 120, t = "fire"}, move3 = {name = "Fireball", level = 80, cd = 25, dist = 10, target = 1, f = 120, t = "fire"}, move4 = {name = "Fire Fang", level = 80, cd = 20, dist = 1, target = 1, f = 120, t = "fire"}, move5 = {name = "Flame Burst", level = 80, cd = 35, dist = 1, target = 0, f = 150, t = "fire"}, move6 = {name = "Fire Blast", level = 80, cd = 60, dist = 1, target = 0, f = 250, t = "fire"}, move7 = {name = "Air Slash", level = 83, cd = 40, dist = 1, target = 0, f = 150, t = "flying"}, move8 = {name = "Wing Attack", level = 85, cd = 35, dist = 1, target = 0, f = 250, t = "flying"}, move9 = {name = "Magma Storm", level = 90, cd = 90, dist = 1, target = 0, f = 600, t = "fire"}, move10 = {name = "Scary Face", level = 82, cd = 50, dist = 1, target = 0, f = 0, t = "ghost"}, move11 = {name = "Rage", level = 80, cd = 40, dist = 1, target = 0, f = 0, t = "dragon"}, move12 = {name = "Mega - Charizard", level = 1, cd = 0, dist = 10, target = 0, f = 50, t = "ground", mega = 1}, }, ["Squirtle"] = {move1 = {name = "Headbutt", level = 1, cd = 15, dist = 1, target = 1, f = 40, t = "normal"}, move2 = {name = "Bubbles", level = 1, cd = 10, dist = 10, target = 1, f = 40, t = "water"}, move3 = {name = "Water Gun", level = 1, cd = 20, dist = 1, target = 0, f = 55, t = "water"}, move4 = {name = "Waterball", level = 1, cd = 25, dist = 10, target = 1, f = 65, t = "water"}, move5 = {name = "Aqua Tail", level = 22, cd = 20, dist = 1, target = 1, f = 50, t = "water"}, move6 = {name = "Hydro Cannon", level = 30, cd = 60, dist = 1, target = 0, f = 250, t = "water"}, move7 = {name = "Harden", level = 28, cd = 50, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Wartortle"] = {move1 = {name = "Headbutt", level = 40, cd = 15, dist = 1, target = 1, f = 70, t = "normal"}, move2 = {name = "Bubbles", level = 40, cd = 10, dist = 10, target = 1, f = 60, t = "water"}, move3 = {name = "Water Gun", level = 40, cd = 20, dist = 1, target = 0, f = 65, t = "water"}, move4 = {name = "Waterball", level = 40, cd = 25, dist = 10, target = 1, f = 75, t = "water"}, move5 = {name = "Aqua Tail", level = 40, cd = 20, dist = 1, target = 1, f = 75, t = "water"}, move6 = {name = "Brine", level = 45, cd = 40, dist = 1, target = 0, f = 150, t = "water"}, move7 = {name = "Hydro Cannon", level = 50, cd = 60, dist = 1, target = 0, f = 350, t = "water"}, move8 = {name = "Harden", level = 40, cd = 50, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Blastoise"] = {move1 = {name = "Headbutt", level = 80, cd = 15, dist = 1, target = 1, f = 90, t = "normal"}, move2 = {name = "Bubbles", level = 80, cd = 10, dist = 10, target = 1, f = 90, t = "water"}, move3 = {name = "Water Gun", level = 80, cd = 20, dist = 1, target = 0, f = 95, t = "water"}, move4 = {name = "Waterball", level = 80, cd = 25, dist = 10, target = 1, f = 95, t = "water"}, move5 = {name = "Water Pulse", level = 80, cd = 25, dist = 1, target = 0, f = 120, t = "water"}, move6 = {name = "Brine", level = 80, cd = 40, dist = 1, target = 0, f = 200, t = "water"}, move7 = {name = "Hydro Cannon", level = 80, cd = 60, dist = 1, target = 0, f = 250, t = "water"}, move8 = {name = "Skull Bash", level = 85, cd = 45, dist = 1, target = 0, f = 180, t = "normal"}, move9 = {name = "Hydropump", level = 90, cd = 90, dist = 1, target = 0, f = 600, t = "water"}, move10 = {name = "Harden", level = 80, cd = 50, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Caterpie"] = {move1 = {name = "Headbutt", level = 1, cd = 10, dist = 1, target = 1, f = 20, t = "normal"}, move2 = {name = "String Shot", level = 1, cd = 10, dist = 10, target = 1, f = 0, t = "bug"}, move3 = {name = "Bug Bite", level = 1, cd = 5, dist = 1, target = 1, f = 35, t = "bug"}, }, ["Metapod"] = {move1 = {name = "String Shot", level = 10, cd = 10, dist = 10, target = 1, f = 0, t = "bug"}, move2 = {name = "Headbutt", level = 10, cd = 10, dist = 1, target = 1, f = 45, t = "normal"}, move3 = {name = "Harden", level = 10, cd = 15, dist = 1, target = 0, f = 0, t = "normal"}, move4 = {name = "Bug Bite", level = 10, cd = 10, dist = 1, target = 1, f = 50, t = "bug"}, }, ["Butterfree"] = {move1 = {name = "Super Sonic", level = 30, cd = 15, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Silver Wind", level = 30, cd = 25, dist = 10, target = 1, f = 70, t = "bug"}, move3 = {name = "Whirlwind", level = 32, cd = 25, dist = 1, target = 0, f = 80, t = "flying"}, move4 = {name = "Confusion", level = 34, cd = 30, dist = 1, target = 0, f = 80, t = "psychic"}, move5 = {name = "Psybeam", level = 36, cd = 15, dist = 1, target = 0, f = 90, t = "psychic"}, move6 = {name = "Air Cutter", level = 38, cd = 40, dist = 1, target = 0, f = 90, t = "flying"}, move7 = {name = "Sleep Powder", level = 30, cd = 60, dist = 1, target = 0, f = 0, t = "normal"}, move8 = {name = "Safeguard", level = 40, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Poison Powder", level = 30, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Weedle"] = {move1 = {name = "Horn Attack", level = 1, cd = 10, dist = 1, target = 1, f = 20, t = "normal"}, move2 = {name = "String Shot", level = 1, cd = 10, dist = 10, target = 1, f = 0, t = "normal"}, move3 = {name = "Poison Sting", level = 1, cd = 5, dist = 1, target = 1, f = 35, t = "poison"}, }, ["Kakuna"] = {move1 = {name = "String Shot", level = 10, cd = 10, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Headbutt", level = 10, cd = 8, dist = 1, target = 1, f = 45, t = "normal"}, move3 = {name = "Harden", level = 10, cd = 25, dist = 1, target = 0, f = 0, t = "normal"}, move4 = {name = "Bug Bite", level = 10, cd = 9, dist = 1, target = 1, f = 50, t = "bug"}, }, ["Beedrill"] = {move1 = {name = "String Shot", level = 30, cd = 10, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Poison Jab", level = 30, cd = 16, dist = 10, target = 1, f = 85, t = "poison"}, move3 = {name = "Poison Sting", level = 30, cd = 10, dist = 1, target = 1, f = 60, t = "poison"}, move4 = {name = "Fury Cutter", level = 35, cd = 15, dist = 1, target = 0, f = 70, t = "bug"}, move5 = {name = "Pin Missile", level = 35, cd = 20, dist = 1, target = 0, f = 80, t = "bug"}, move6 = {name = "Toxic Spikes", level = 32, cd = 25, dist = 10, target = 1, f = 90, t = "poison"}, move7 = {name = "Rage", level = 21, cd = 30, dist = 1, target = 0, f = 0, t = "dragon"}, move8 = {name = "Strafe", level = 21, cd = 38, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Pidgey"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 1, target = 1, f = 20, t = "normal"}, move2 = {name = "Sand Attack", level = 1, cd = 10, dist = 1, target = 0, f = 0, t = "ground"}, move3 = {name = "Gust", level = 3, cd = 15, dist = 1, target = 0, f = 30, t = "flying"}, move4 = {name = "Drill Peck", level = 8, cd = 20, dist = 1, target = 1, f = 35, t = "flying"}, }, ["Pidgeotto"] = {move1 = {name = "Quick Attack", level = 20, cd = 10, dist = 1, target = 1, f = 40, t = "normal"}, move2 = {name = "Sand Attack", level = 20, cd = 15, dist = 1, target = 0, f = 0, t = "ground"}, move3 = {name = "Whirlwind", level = 20, cd = 22, dist = 1, target = 0, f = 70, t = "flying"}, move4 = {name = "Drill Peck", level = 20, cd = 20, dist = 1, target = 1, f = 45, t = "flying"}, move5 = {name = "Wing Attack", level = 25, cd = 30, dist = 1, target = 0, f = 75, t = "flying"}, move6 = {name = "Aeroblast", level = 30, cd = 100, dist = 1, target = 0, f = 350, t = "flying"}, }, ["Pidgeot"] = {move1 = {name = "Quick Attack", level = 80, cd = 10, dist = 1, target = 1, f = 80, t = "normal"}, move2 = {name = "Sand Attack", level = 80, cd = 15, dist = 1, target = 0, f = 0, t = "ground"}, move3 = {name = "Whirlwind", level = 80, cd = 22, dist = 1, target = 0, f = 120, t = "flying"}, move4 = {name = "Drill Peck", level = 80, cd = 20, dist = 1, target = 1, f = 120, t = "flying"}, move5 = {name = "Wing Attack", level = 82, cd = 30, dist = 1, target = 0, f = 125, t = "flying"}, move6 = {name = "Hurricane", level = 90, cd = 60, dist = 1, target = 0, f = 110, t = "flying"}, move7 = {name = "Aeroblast", level = 84, cd = 100, dist = 1, target = 0, f = 600, t = "flying"}, move8 = {name = "Agility", level = 80, cd = 25, dist = 1, target = 0, f = 0, t = "flying"}, move9 = {name = "Roost", level = 85, cd = 70, dist = 1, target = 0, f = 0, t = "flying"}, move10 = {name = "Mega - Pidgeot", level = 0, cd = 0, dist = 1, target = 0, f = 0, t = "flying", mega = 1}, }, ["Rattata"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 1, target = 1, f = 20, t = "normal"}, move2 = {name = "Bite", level = 1, cd = 15, dist = 1, target = 1, f = 25, t = "dark"}, move3 = {name = "Scratch", level = 1, cd = 15, dist = 1, target = 1, f = 30, t = "normal"}, move4 = {name = "Super Fang", level = 12, cd = 25, dist = 1, target = 1, f = 35, t = "normal"}, }, ["Raticate"] = {move1 = {name = "Quick Attack", level = 30, cd = 10, dist = 1, target = 1, f = 60, t = "normal"}, move2 = {name = "Bite", level = 30, cd = 10, dist = 1, target = 1, f = 70, t = "dark"}, move3 = {name = "Scratch", level = 30, cd = 13, dist = 1, target = 1, f = 60, t = "normal"}, move4 = {name = "Pursuit", level = 30, cd = 20, dist = 10, target = 1, f = 75, t = "dark"}, move5 = {name = "Super Fang", level = 30, cd = 25, dist = 1, target = 1, f = 75, t = "normal"}, move6 = {name = "Scary Face", level = 32, cd = 45, dist = 1, target = 0, f = 0, t = "ghost"}, }, ["Spearow"] = {move1 = {name = "Quick Attack", level = 10, cd = 10, dist = 1, target = 1, f = 30, t = "normal"}, move2 = {name = "Sand Attack", level = 10, cd = 10, dist = 1, target = 0, f = 0, t = "ground"}, move3 = {name = "Gust", level = 10, cd = 12, dist = 1, target = 0, f = 45, t = "flying"}, move4 = {name = "Drill Peck", level = 10, cd = 16, dist = 1, target = 1, f = 50, t = "flying"}, move5 = {name = "Agility", level = 10, cd = 25, dist = 1, target = 0, f = 0, t = "flying"}, }, ["Fearow"] = {move1 = {name = "Peck", level = 50, cd = 10, dist = 1, target = 1, f = 80, t = "flying"}, move2 = {name = "Sand Attack", level = 50, cd = 15, dist = 1, target = 0, f = 0, t = "ground"}, move3 = {name = "Drill Peck", level = 50, cd = 20, dist = 1, target = 1, f = 90, t = "flying"}, move4 = {name = "Whirlwind", level = 50, cd = 22, dist = 1, target = 0, f = 100, t = "flying"}, move5 = {name = "Air Cutter", level = 50, cd = 30, dist = 1, target = 0, f = 100, t = "flying"}, move6 = {name = "Wing Attack", level = 52, cd = 30, dist = 1, target = 0, f = 100, t = "flying"}, move7 = {name = "Aerial Ace", level = 50, cd = 60, dist = 1, target = 0, f = 150, t = "flying"}, move8 = {name = "Agility", level = 50, cd = 20, dist = 1, target = 0, f = 0, t = "flying"}, }, ["Ekans"] = {move1 = {name = "Bite", level = 10, cd = 10, dist = 1, target = 1, f = 40, t = "dark"}, move2 = {name = "Poison Fang", level = 10, cd = 15, dist = 1, target = 1, f = 40, t = "poison"}, move3 = {name = "Gunk Shot", level = 12, cd = 15, dist = 10, target = 1, f = 45, t = "poison"}, move4 = {name = "Acid", level = 15, cd = 10, dist = 10, target = 1, f = 50, t = "poison"}, move5 = {name = "Fear", level = 20, cd = 25, dist = 1, target = 0, f = 0, t = "ghost"}, }, ["Arbok"] = {move1 = {name = "Bite", level = 40, cd = 10, dist = 1, target = 1, f = 60, t = "dark"}, move2 = {name = "Poison Fang", level = 40, cd = 15, dist = 1, target = 1, f = 75, t = "poison"}, move3 = {name = "Gunk Shot", level = 40, cd = 15, dist = 10, target = 1, f = 75, t = "poison"}, move4 = {name = "Wrap", level = 40, cd = 20, dist = 10, target = 1, f = 0, t = "normal"}, move5 = {name = "Gastro Acid", level = 43, cd = 25, dist = 1, target = 0, f = 80, t = "bug"}, move6 = {name = "Acid", level = 40, cd = 15, dist = 10, target = 1, f = 95, t = "poison"}, move7 = {name = "Iron Tail", level = 45, cd = 15, dist = 1, target = 1, f = 100, t = "steel"}, move8 = {name = "Poison Jab", level = 40, cd = 16, dist = 10, target = 1, f = 105, t = "poison"}, }, ["Pikachu"] = {move1 = {name = "Mega Kick", level = 40, cd = 40, dist = 1, target = 1, f = 95, t = "fighting"}, move2 = {name = "Thunder Shock", level = 40, cd = 10, dist = 10, target = 1, f = 65, t = "electric"}, move3 = {name = "Thunder Bolt", level = 40, cd = 20, dist = 10, target = 1, f = 63, t = "electric"}, move4 = {name = "Thunder Wave", level = 40, cd = 25, dist = 1, target = 0, f = 80, t = "electric"}, move5 = {name = "Thunder Punch", level = 40, cd = 40, dist = 1, target = 1, f = 85, t = "electric"}, move6 = {name = "Iron Tail", level = 40, cd = 20, dist = 1, target = 1, f = 80, t = "steel"}, move7 = {name = "Thunder", level = 50, cd = 60, dist = 1, target = 0, f = 150, t = "electric"}, move8 = {name = "Electric Storm", level = 55, cd = 25, dist = 1, target = 0, f = 180, t = "electric"}, move9 = {name = "Agility", level = 50, cd = 60, dist = 1, target = 0, f = 0, t = "flying"}, }, ["Raichu"] = {move1 = {name = "Mega Kick", level = 80, cd = 40, dist = 1, target = 1, f = 105, t = "fighting"}, move2 = {name = "Thunder Shock", level = 80, cd = 10, dist = 10, target = 1, f = 80, t = "electric"}, move3 = {name = "Thunder Bolt", level = 80, cd = 20, dist = 10, target = 1, f = 80, t = "electric"}, move4 = {name = "Thunder Wave", level = 80, cd = 25, dist = 1, target = 0, f = 80, t = "electric"}, move5 = {name = "Thunder Punch", level = 80, cd = 40, dist = 1, target = 1, f = 95, t = "electric"}, move6 = {name = "Iron Tail", level = 80, cd = 20, dist = 1, target = 1, f = 95, t = "steel"}, move7 = {name = "Body Slam", level = 85, cd = 20, dist = 1, target = 1, f = 95, t = "normal"}, move8 = {name = "Thunder", level = 80, cd = 60, dist = 1, target = 0, f = 200, t = "electric"}, move9 = {name = "Electric Storm", level = 90, cd = 25, dist = 1, target = 0, f = 250, t = "electric"}, move10 = {name = "Agility", level = 80, cd = 60, dist = 1, target = 0, f = 0, t = "flying"}, }, ["Sandshrew"] = {move1 = {name = "Sand Attack", level = 20, cd = 10, dist = 1, target = 0, f = 0, t = "ground"}, move2 = {name = "Mud Shot", level = 20, cd = 15, dist = 10, target = 1, f = 30, t = "ground"}, move3 = {name = "Scratch", level = 20, cd = 10, dist = 1, target = 1, f = 30, t = "normal"}, move4 = {name = "Rollout", level = 25, cd = 20, dist = 1, target = 0, f = 5, t = "rock"}, move5 = {name = "Bulldoze", level = 30, cd = 35, dist = 1, target = 0, f = 50, t = "ground"}, }, ["Sandslash"] = {move1 = {name = "Sand Attack", level = 70, cd = 15, dist = 1, target = 0, f = 0, t = "ground"}, move2 = {name = "Mud Shot", level = 70, cd = 15, dist = 10, target = 1, f = 40, t = "ground"}, move3 = {name = "Scratch", level = 70, cd = 10, dist = 1, target = 1, f = 40, t = "normal"}, move4 = {name = "Rollout", level = 70, cd = 25, dist = 1, target = 0, f = 25, t = "rock"}, move5 = {name = "Bulldoze", level = 70, cd = 35, dist = 1, target = 0, f = 100, t = "ground"}, move6 = {name = "Fury Cutter", level = 75, cd = 15, dist = 1, target = 0, f = 75, t = "bug"}, move7 = {name = "Earth Power", level = 73, cd = 35, dist = 1, target = 0, f = 75, t = "ground"}, move8 = {name = "Earthquake", level = 80, cd = 60, dist = 1, target = 0, f = 6, t = "ground"}, move9 = {name = "Defense Curl", level = 70, cd = 80, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Nidoran Female"] = {move1 = {name = "Quick Attack", level = 10, cd = 10, dist = 1, target = 1, f = 40, t = "normal"}, move2 = {name = "Bite", level = 10, cd = 10, dist = 1, target = 1, f = 50, t = "dark"}, move3 = {name = "Horn Attack", level = 12, cd = 15, dist = 1, target = 1, f = 55, t = "normal"}, move4 = {name = "Poison Sting", level = 10, cd = 15, dist = 1, target = 1, f = 40, t = "poison"}, move5 = {name = "Poison Fang", level = 15, cd = 15, dist = 1, target = 1, f = 65, t = "poison"}, }, ["Nidorina"] = {move1 = {name = "Quick Attack", level = 30, cd = 15, dist = 1, target = 1, f = 40, t = "normal"}, move2 = {name = "Horn Attack", level = 30, cd = 15, dist = 1, target = 1, f = 55, t = "normal"}, move3 = {name = "Poison Jab", level = 30, cd = 25, dist = 10, target = 1, f = 65, t = "poison"}, move4 = {name = "Earth Power", level = 30, cd = 30, dist = 1, target = 0, f = 75, t = "ground"}, move5 = {name = "Crusher Stomp", level = 32, cd = 25, dist = 1, target = 0, f = 90, t = "ground"}, move6 = {name = "Cross Poison", level = 32, cd = 40, dist = 1, target = 0, f = 80, t = "poison"}, move7 = {name = "Agility", level = 30, cd = 40, dist = 1, target = 0, f = 0, t = "flying"}, }, ["Nidoqueen"] = {move1 = {name = "Quick Attack", level = 70, cd = 15, dist = 1, target = 1, f = 40, t = "normal"}, move2 = {name = "Horn Attack", level = 70, cd = 15, dist = 1, target = 1, f = 55, t = "normal"}, move3 = {name = "Sand Tomb", level = 70, cd = 35, dist = 1, target = 0, f = 50, t = "ground"}, move4 = {name = "Poison Jab", level = 70, cd = 25, dist = 10, target = 1, f = 65, t = "poison"}, move5 = {name = "Earth Power", level = 70, cd = 30, dist = 1, target = 0, f = 75, t = "ground"}, move6 = {name = "Crusher Stomp", level = 70, cd = 45, dist = 1, target = 0, f = 110, t = "ground"}, move7 = {name = "Cross Poison", level = 72, cd = 40, dist = 1, target = 0, f = 80, t = "poison"}, move8 = {name = "Earthquake", level = 76, cd = 45, dist = 1, target = 0, f = 15, t = "ground"}, move9 = {name = "Agility", level = 70, cd = 40, dist = 1, target = 0, f = 0, t = "flying"}, }, ["Nidoran Male"] = {move1 = {name = "Quick Attack", level = 10, cd = 10, dist = 1, target = 1, f = 40, t = "normal"}, move2 = {name = "Bite", level = 10, cd = 10, dist = 1, target = 1, f = 50, t = "dark"}, move3 = {name = "Horn Attack", level = 12, cd = 15, dist = 1, target = 1, f = 55, t = "normal"}, move4 = {name = "Poison Sting", level = 10, cd = 15, dist = 1, target = 1, f = 40, t = "poison"}, move5 = {name = "Poison Fang", level = 15, cd = 15, dist = 1, target = 1, f = 65, t = "poison"}, }, ["Nidorino"] = {move1 = {name = "Quick Attack", level = 30, cd = 15, dist = 1, target = 1, f = 40, t = "normal"}, move2 = {name = "Horn Attack", level = 30, cd = 15, dist = 1, target = 1, f = 55, t = "normal"}, move3 = {name = "Poison Jab", level = 30, cd = 25, dist = 10, target = 1, f = 65, t = "poison"}, move4 = {name = "Poison Fang", level = 30, cd = 15, dist = 1, target = 1, f = 65, t = "poison"}, move5 = {name = "Crusher Stomp", level = 32, cd = 45, dist = 1, target = 0, f = 110, t = "ground"}, move6 = {name = "Cross Poison", level = 32, cd = 40, dist = 1, target = 0, f = 80, t = "poison"}, move7 = {name = "Rage", level = 30, cd = 20, dist = 1, target = 0, f = 0, t = "dragon"}, }, ["Nidoking"] = {move1 = {name = "Quick Attack", level = 70, cd = 8, dist = 1, target = 1, f = 50, t = "normal"}, move2 = {name = "Horn Attack", level = 70, cd = 10, dist = 1, target = 1, f = 65, t = "normal"}, move3 = {name = "Poison Jab", level = 70, cd = 15, dist = 10, target = 1, f = 95, t = "poison"}, move4 = {name = "Poison Fang", level = 70, cd = 10, dist = 1, target = 1, f = 75, t = "poison"}, move5 = {name = "Dig", level = 70, cd = 45, dist = 1, target = 0, f = 110, t = "ground"}, move6 = {name = "Sludge Wave", level = 74, cd = 45, dist = 1, target = 0, f = 95, t = "poison"}, move7 = {name = "Cross Poison", level = 72, cd = 40, dist = 1, target = 0, f = 80, t = "poison"}, move8 = {name = "Rage", level = 76, cd = 20, dist = 1, target = 0, f = 0, t = "dragon"}, move9 = {name = "Fear", level = 70, cd = 30, dist = 1, target = 0, f = 0, t = "ghost"}, }, ["Clefairy"] = {move1 = {name = "Doubleslap", level = 40, cd = 5, dist = 1, target = 1, f = 25, t = "normal"}, move2 = {name = "Body Slam", level = 44, cd = 20, dist = 1, target = 1, f = 80, t = "normal"}, move3 = {name = "Sing", level = 40, cd = 30, dist = 1, target = 0, f = 0, t = "normal"}, move4 = {name = "Multislap", level = 40, cd = 20, dist = 1, target = 0, f = 35, t = "normal"}, move5 = {name = "Great Love", level = 47, cd = 40, dist = 1, target = 0, f = 50, t = "normal"}, move6 = {name = "Healarea", level = 45, cd = 80, dist = 1, target = 0, f = 0, t = "normal"}, move7 = {name = "Metronome", level = 40, cd = 30, dist = 1, target = 0, f = 0, t = "normal"}, move8 = {name = "Defense Curl", level = 40, cd = 60, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Clefable"] = {move1 = {name = "Doubleslap", level = 70, cd = 5, dist = 1, target = 1, f = 25, t = "normal"}, move2 = {name = "Body Slam", level = 74, cd = 20, dist = 1, target = 1, f = 80, t = "normal"}, move3 = {name = "Sing", level = 70, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, move4 = {name = "Multislap", level = 70, cd = 25, dist = 1, target = 0, f = 35, t = "normal"}, move5 = {name = "Dazzling Gleam", level = 74, cd = 20, dist = 10, target = 1, f = 65, t = "normal"}, move6 = {name = "Great Love", level = 77, cd = 40, dist = 1, target = 0, f = 50, t = "normal"}, move7 = {name = "Healarea", level = 75, cd = 80, dist = 1, target = 0, f = 0, t = "normal"}, move8 = {name = "Metronome", level = 70, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Defense Curl", level = 70, cd = 60, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Vulpix"] = {move1 = {name = "Quick Attack", level = 20, cd = 10, dist = 1, target = 1, f = 40, t = "normal"}, move2 = {name = "Iron Tail", level = 20, cd = 15, dist = 1, target = 1, f = 70, t = "steel"}, move3 = {name = "Ember", level = 20, cd = 15, dist = 10, target = 1, f = 42, t = "fire"}, move4 = {name = "Flamethrower", level = 22, cd = 20, dist = 1, target = 0, f = 80, t = "fire"}, move5 = {name = "Flame Circle", level = 24, cd = 26, dist = 1, target = 0, f = 85, t = "fire"}, move6 = {name = "Fire Blast", level = 30, cd = 60, dist = 1, target = 0, f = 120, t = "fire"}, }, ["Ninetales"] = {move1 = {name = "Quick Attack", level = 70, cd = 10, dist = 1, target = 1, f = 40, t = "normal"}, move2 = {name = "Iron Tail", level = 70, cd = 15, dist = 1, target = 1, f = 70, t = "steel"}, move3 = {name = "Ember", level = 70, cd = 15, dist = 10, target = 1, f = 42, t = "fire"}, move4 = {name = "Flamethrower", level = 70, cd = 20, dist = 1, target = 0, f = 80, t = "fire"}, move5 = {name = "Flame Circle", level = 70, cd = 20, dist = 1, target = 0, f = 85, t = "fire"}, move6 = {name = "Fireball", level = 70, cd = 20, dist = 10, target = 1, f = 75, t = "fire"}, move7 = {name = "Confuse Ray", level = 70, cd = 25, dist = 10, target = 1, f = 65, t = "ghost"}, move8 = {name = "Fire Blast", level = 74, cd = 30, dist = 1, target = 0, f = 105, t = "fire"}, move9 = {name = "Magma Storm", level = 78, cd = 60, dist = 1, target = 0, f = 150, t = "fire"}, move10 = {name = "Safeguard", level = 80, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Jigglypuff"] = {move1 = {name = "Doubleslap", level = 40, cd = 5, dist = 1, target = 1, f = 25, t = "normal"}, move2 = {name = "Body Slam", level = 44, cd = 20, dist = 1, target = 1, f = 80, t = "normal"}, move3 = {name = "Sing", level = 40, cd = 22, dist = 1, target = 0, f = 0, t = "normal"}, move4 = {name = "Hyper Voice", level = 40, cd = 20, dist = 1, target = 0, f = 65, t = "normal"}, move5 = {name = "Multislap", level = 40, cd = 25, dist = 1, target = 0, f = 35, t = "normal"}, move6 = {name = "Echoed Voice", level = 45, cd = 30, dist = 1, target = 0, f = 85, t = "normal"}, move7 = {name = "Selfheal", level = 45, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, move8 = {name = "Charm", level = 40, cd = 15, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Wigglytuff"] = {move1 = {name = "Doubleslap", level = 70, cd = 5, dist = 1, target = 1, f = 25, t = "normal"}, move2 = {name = "Body Slam", level = 74, cd = 20, dist = 1, target = 1, f = 80, t = "normal"}, move3 = {name = "Sing", level = 70, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, move4 = {name = "Hyper Voice", level = 70, cd = 15, dist = 1, target = 0, f = 65, t = "normal"}, move5 = {name = "Multislap", level = 70, cd = 25, dist = 1, target = 0, f = 35, t = "normal"}, move6 = {name = "Rock n'Roll", level = 74, cd = 60, dist = 1, target = 0, f = 65, t = "normal"}, --alterado v1.5 move7 = {name = "Echoed Voice", level = 75, cd = 30, dist = 1, target = 0, f = 85, t = "normal"}, move8 = {name = "Selfheal", level = 75, cd = 80, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Charm", level = 70, cd = 15, dist = 1, target = 0, f = 0, t = "normal"}, move10 = {name = "Melody", level = 1, cd = 0, dist = 1, target = 0, f = 0, t = "normal", passive = "sim"}, }, ["Zubat"] = {move1 = {name = "Super Sonic", level = 10, cd = 15, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Bite", level = 10, cd = 10, dist = 1, target = 1, f = 50, t = "dark"}, move3 = {name = "Poison Fang", level = 10, cd = 10, dist = 1, target = 1, f = 65, t = "poison"}, move4 = {name = "Absorb", level = 12, cd = 20, dist = 1, target = 1, f = 40, t = "grass"}, move5 = {name = "Toxic", level = 15, cd = 20, dist = 1, target = 0, f = 50, t = "poison"}, }, ["Golbat"] = {move1 = {name = "Super Sonic", level = 40, cd = 15, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Bite", level = 40, cd = 10, dist = 1, target = 1, f = 50, t = "dark"}, move3 = {name = "Poison Fang", level = 40, cd = 10, dist = 1, target = 1, f = 65, t = "poison"}, move4 = {name = "Toxic", level = 40, cd = 20, dist = 1, target = 0, f = 50, t = "poison"}, move5 = {name = "Whirlwind", level = 40, cd = 22, dist = 1, target = 0, f = 80, t = "flying"}, move6 = {name = "Wing Attack", level = 40, cd = 30, dist = 1, target = 0, f = 75, t = "flying"}, move7 = {name = "Air Cutter", level = 44, cd = 40, dist = 1, target = 0, f = 70, t = "flying"}, }, ["Oddish"] = {move1 = {name = "Absorb", level = 7, cd = 15, dist = 1, target = 1, f = 40, t = "grass"}, move2 = {name = "Acid", level = 1, cd = 10, dist = 10, target = 1, f = 45, t = "poison"}, move3 = {name = "Leech Seed", level = 1, cd = 15, dist = 10, target = 1, f = 1, t = "grass"}, move4 = {name = "Sleep Powder", level = 9, cd = 80, dist = 1, target = 0, f = 0, t = "normal"}, move5 = {name = "Poison Powder", level = 8, cd = 15, dist = 1, target = 0, f = 0, t = "normal"}, move6 = {name = "Stun Spore", level = 8, cd = 25, dist = 1, target = 0, f = 0, t = "normal"}, move7 = {name = "Mega Drain", level = 1, cd = 0, dist = 1, target = 0, f = 20, t = "grass", passive = "sim"}, move8 = {name = "Spores Reaction", level = 1, cd = 0, dist = 1, target = 0, f = 0, t = "normal", passive = "sim"}, }, ["Gloom"] = {move1 = {name = "Absorb", level = 30, cd = 20, dist = 1, target = 1, f = 40, t = "grass"}, move2 = {name = "Leech Seed", level = 30, cd = 20, dist = 10, target = 1, f = 1, t = "grass"}, move3 = {name = "Acid", level = 30, cd = 10, dist = 10, target = 1, f = 45, t = "poison"}, move4 = {name = "Poison Bomb", level = 33, cd = 20, dist = 10, target = 1, f = 70, t = "poison"}, move5 = {name = "Poison Gas", level = 37, cd = 32, dist = 1, target = 0, f = 5, t = "poison"}, move6 = {name = "Sleep Powder", level = 30, cd = 80, dist = 1, target = 0, f = 0, t = "normal"}, move7 = {name = "Stun Spore", level = 30, cd = 25, dist = 1, target = 0, f = 0, t = "normal"}, move8 = {name = "Poison Powder", level = 30, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Mega Drain", level = 1, cd = 0, dist = 1, target = 0, f = 20, t = "grass", passive = "sim"}, move10 = {name = "Spores Reaction", level = 1, cd = 0, dist = 1, target = 0, f = 0, t = "normal", passive = "sim"}, }, ["Vileplume"] = {move1 = {name = "Absorb", level = 50, cd = 20, dist = 1, target = 1, f = 40, t = "grass"}, move2 = {name = "Leech Seed", level = 50, cd = 20, dist = 10, target = 1, f = 1, t = "grass"}, move3 = {name = "Acid", level = 50, cd = 10, dist = 10, target = 1, f = 45, t = "poison"}, move4 = {name = "Poison Bomb", level = 50, cd = 20, dist = 10, target = 1, f = 70, t = "poison"}, move5 = {name = "Poison Gas", level = 50, cd = 32, dist = 1, target = 0, f = 5, t = "poison"}, move6 = {name = "Petal Dance", level = 55, cd = 20, dist = 1, target = 0, f = 70, t = "grass"}, move7 = {name = "Solar Beam", level = 60, cd = 50, dist = 1, target = 0, f = 190, t = "grass"}, move8 = {name = "Sleep Powder", level = 50, cd = 80, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Stun Spore", level = 50, cd = 25, dist = 1, target = 0, f = 0, t = "normal"}, move10 = {name = "Poison Powder", level = 50, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, move11 = {name = "Mega Drain", level = 1, cd = 0, dist = 1, target = 0, f = 20, t = "grass", passive = "sim"}, move12 = {name = "Spores Reaction", level = 1, cd = 0, dist = 1, target = 0, f = 0, t = "normal", passive = "sim"}, }, ["Paras"] = {move1 = {name = "Scratch", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal"}, move2 = {name = "Poison Sting", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "poison"}, move3 = {name = "Slash", level = 1, cd = 15, dist = 1, target = 1, f = 60, t = "normal"}, move4 = {name = "Stun Spore", level = 6, cd = 25, dist = 1, target = 0, f = 0, t = "normal"}, move5 = {name = "Poison Powder", level = 4, cd = 15, dist = 1, target = 0, f = 0, t = "normal"}, move6 = {name = "Sleep Powder", level = 8, cd = 80, dist = 1, target = 0, f = 0, t = "normal"}, move7 = {name = "Mega Drain", level = 1, cd = 0, dist = 1, target = 0, f = 20, t = "grass", passive = "sim"}, move8 = {name = "Spores Reaction", level = 1, cd = 0, dist = 1, target = 0, f = 0, t = "normal", passive = "sim"}, }, ["Parasect"] = {move1 = {name = "Absorb", level = 50, cd = 20, dist = 1, target = 1, f = 40, t = "grass"}, move2 = {name = "Scratch", level = 50, cd = 10, dist = 1, target = 1, f = 40, t = "normal"}, move3 = {name = "Poison Sting", level = 50, cd = 10, dist = 1, target = 1, f = 40, t = "poison"}, move4 = {name = "Slash", level = 50, cd = 15, dist = 1, target = 1, f = 60, t = "normal"}, move5 = {name = "Poison Bomb", level = 50, cd = 20, dist = 10, target = 1, f = 70, t = "poison"}, move6 = {name = "Stun Spore", level = 50, cd = 25, dist = 1, target = 0, f = 0, t = "normal"}, move7 = {name = "Poison Powder", level = 50, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, move8 = {name = "Sleep Powder", level = 50, cd = 80, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Fury Cutter", level = 56, cd = 25, dist = 1, target = 0, f = 65, t = "bug"}, move10 = {name = "X-Scissor", level = 58, cd = 25, dist = 1, target = 0, f = 65, t = "bug"}, move11 = {name = "Mega Drain", level = 1, cd = 0, dist = 1, target = 0, f = 20, t = "grass", passive = "sim"}, move12 = {name = "Spores Reaction", level = 1, cd = 0, dist = 1, target = 0, f = 0, t = "normal", passive = "sim"}, }, ["Venonat"] = {move1 = {name = "Super Sonic", level = 20, cd = 15, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Psybeam", level = 20, cd = 20, dist = 1, target = 0, f = 75, t = "psychic"}, move3 = {name = "Silver Wind", level = 20, cd = 25, dist = 10, target = 1, f = 70, t = "bug"}, move4 = {name = "Confusion", level = 20, cd = 25, dist = 1, target = 0, f = 50, t = "psychic"}, move5 = {name = "Psychic", level = 26, cd = 20, dist = 1, target = 0, f = 90, t = "psychic"}, move6 = {name = "Sleep Powder", level = 30, cd = 60, dist = 1, target = 0, f = 0, t = "normal"}, move7 = {name = "Poison Powder", level = 22, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, move8 = {name = "Stun Spore", level = 24, cd = 25, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Mega Drain", level = 1, cd = 0, dist = 1, target = 0, f = 20, t = "grass", passive = "sim"}, move10 = {name = "Spores Reaction", level = 1, cd = 0, dist = 1, target = 0, f = 0, t = "normal", passive = "sim"}, }, ["Venomoth"] = {move1 = {name = "Super Sonic", level = 50, cd = 15, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Psybeam", level = 50, cd = 20, dist = 1, target = 0, f = 75, t = "psychic"}, move3 = {name = "Silver Wind", level = 50, cd = 25, dist = 10, target = 1, f = 70, t = "bug"}, move4 = {name = "Confusion", level = 56, cd = 25, dist = 1, target = 0, f = 50, t = "psychic"}, move5 = {name = "Psychic", level = 50, cd = 20, dist = 1, target = 0, f = 90, t = "psychic"}, move6 = {name = "Pin Missile", level = 56, cd = 15, dist = 1, target = 0, f = 90, t = "bug"}, move7 = {name = "Bug Buzz", level = 54, cd = 20, dist = 1, target = 0, f = 70, t = "bug"}, move8 = {name = "Sleep Powder", level = 50, cd = 60, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Poison Powder", level = 50, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, move10 = {name = "Mega Drain", level = 1, cd = 0, dist = 1, target = 0, f = 20, t = "grass", passive = "sim"}, move11 = {name = "Spores Reaction", level = 1, cd = 0, dist = 1, target = 0, f = 0, t = "normal", passive = "sim"}, }, ["Diglett"] = {move1 = {name = "Sand Attack", level = 10, cd = 15, dist = 1, target = 0, f = 0, t = "ground"}, move2 = {name = "Slash", level = 10, cd = 10, dist = 1, target = 1, f = 60, t = "normal"}, move3 = {name = "Mud Shot", level = 10, cd = 15, dist = 10, target = 1, f = 40, t = "ground"}, move4 = {name = "Mud Slap", level = 12, cd = 20, dist = 10, target = 1, f = 50, t = "ground"}, move5 = {name = "Earth Power", level = 15, cd = 40, dist = 1, target = 0, f = 75, t = "ground"}, }, ["Dugtrio"] = {move1 = {name = "Sand Attack", level = 40, cd = 15, dist = 1, target = 0, f = 0, t = "ground"}, move2 = {name = "Slash", level = 40, cd = 10, dist = 1, target = 1, f = 60, t = "normal"}, move3 = {name = "Mud Shot", level = 40, cd = 15, dist = 10, target = 1, f = 40, t = "ground"}, move4 = {name = "Mud Slap", level = 40, cd = 20, dist = 10, target = 1, f = 50, t = "ground"}, move5 = {name = "Earth Power", level = 40, cd = 40, dist = 1, target = 0, f = 75, t = "ground"}, move6 = {name = "Bulldoze", level = 42, cd = 35, dist = 1, target = 0, f = 90, t = "ground"}, move7 = {name = "Earthquake", level = 47, cd = 60, dist = 1, target = 0, f = 10, t = "ground"}, move8 = {name = "Rage", level = 50, cd = 30, dist = 1, target = 0, f = 0, t = "dragon"}, }, ["Meowth"] = {move1 = {name = "Slash", level = 15, cd = 10, dist = 1, target = 1, f = 60, t = "normal"}, move2 = {name = "Scratch", level = 15, cd = 10, dist = 1, target = 1, f = 40, t = "normal"}, move3 = {name = "Bite", level = 15, cd = 15, dist = 1, target = 1, f = 50, t = "dark"}, move4 = {name = "Night Slash", level = 18, cd = 20, dist = 1, target = 0, f = 70, t = "dark"}, move5 = {name = "Pay Day", level = 18, cd = 15, dist = 10, target = 1, f = 50, t = "normal"}, }, ["Persian"] = {move1 = {name = "Slash", level = 50, cd = 10, dist = 1, target = 1, f = 60, t = "normal"}, move2 = {name = "Scratch", level = 50, cd = 10, dist = 1, target = 1, f = 40, t = "normal"}, move3 = {name = "Bite", level = 50, cd = 15, dist = 1, target = 1, f = 50, t = "dark"}, move4 = {name = "Fury Swipes", level = 55, cd = 15, dist = 1, target = 1, f = 65, t = "normal"}, move5 = {name = "Night Slash", level = 50, cd = 20, dist = 1, target = 0, f = 70, t = "dark"}, move6 = {name = "Pay Day", level = 60, cd = 15, dist = 10, target = 1, f = 50, t = "normal"}, move7 = {name = "Fear", level = 60, cd = 25, dist = 1, target = 0, f = 0, t = "ghost"}, }, ["Psyduck"] = {move1 = {name = "Water Gun", level = 25, cd = 15, dist = 1, target = 0, f = 55, t = "water"}, move2 = {name = "Aqua Tail", level = 25, cd = 15, dist = 1, target = 1, f = 50, t = "water"}, move3 = {name = "Waterball", level = 25, cd = 15, dist = 10, target = 1, f = 60, t = "water"}, move4 = {name = "Confusion", level = 28, cd = 25, dist = 1, target = 0, f = 50, t = "psychic"}, move5 = {name = "Headbutt", level = 25, cd = 15, dist = 1, target = 1, f = 70, t = "normal"}, move6 = {name = "Stunning Confusion", level = 1, cd = 0, dist = 10, target = 0, f = 20, t = "psychic", passive = "sim"}, }, ["Golduck"] = {move1 = {name = "Water Gun", level = 70, cd = 20, dist = 1, target = 0, f = 55, t = "water"}, move2 = {name = "Fury Swipes", level = 70, cd = 15, dist = 1, target = 1, f = 65, t = "normal"}, move3 = {name = "Water Pulse", level = 70, cd = 25, dist = 1, target = 0, f = 70, t = "water"}, move4 = {name = "Confusion", level = 70, cd = 30, dist = 1, target = 0, f = 50, t = "psychic"}, move5 = {name = "Psychic", level = 70, cd = 30, dist = 1, target = 0, f = 80, t = "psychic"}, move6 = {name = "Water Spout", level = 80, cd = 90, dist = 1, target = 0, f = 120, t = "water"}, move7 = {name = "Hydropump", level = 80, cd = 63, dist = 1, target = 0, f = 120, t = "water"}, move8 = {name = "Stunning Confusion", level = 1, cd = 0, dist = 10, target = 0, f = 20, t = "psychic", passive = "sim"}, }, ["Mankey"] = {move1 = {name = "Scratch", level = 10, cd = 10, dist = 1, target = 1, f = 40, t = "normal"}, move2 = {name = "Triple Kick", level = 10, cd = 15, dist = 1, target = 1, f = 60, t = "fighting"}, move3 = {name = "Karate Chop", level = 13, cd = 20, dist = 1, target = 1, f = 50, t = "fighting"}, move4 = {name = "Cross Chop", level = 15, cd = 15, dist = 1, target = 0, f = 80, t = "fighting"}, move5 = {name = "Rage", level = 17, cd = 20, dist = 1, target = 0, f = 0, t = "dragon"}, }, ["Primeape"] = {move1 = {name = "Scratch", level = 50, cd = 10, dist = 1, target = 1, f = 40, t = "normal"}, move2 = {name = "Triple Kick", level = 50, cd = 15, dist = 1, target = 1, f = 60, t = "fighting"}, move3 = {name = "Karate Chop", level = 50, cd = 25, dist = 1, target = 1, f = 50, t = "fighting"}, move4 = {name = "Cross Chop", level = 54, cd = 20, dist = 1, target = 0, f = 80, t = "fighting"}, move5 = {name = "Mega Punch", level = 56, cd = 20, dist = 1, target = 1, f = 85, t = "fighting"}, move6 = {name = "Mega Kick", level = 58, cd = 20, dist = 1, target = 1, f = 85, t = "fighting"}, move7 = {name = "Rage", level = 50, cd = 25, dist = 1, target = 0, f = 0, t = "dragon"}, move8 = {name = "Fear", level = 50, cd = 25, dist = 1, target = 0, f = 0, t = "ghost"}, }, ["Growlithe"] = {move1 = {name = "Roar", level = 33, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, move2 = {name = "Bite", level = 30, cd = 10, dist = 1, target = 1, f = 50, t = "dark"}, move3 = {name = "Quick Attack", level = 30, cd = 10, dist = 1, target = 1, f = 40, t = "normal"}, move4 = {name = "Ember", level = 30, cd = 15, dist = 10, target = 1, f = 42, t = "fire"}, move5 = {name = "Flamethrower", level = 30, cd = 20, dist = 1, target = 0, f = 80, t = "fire"}, move6 = {name = "Fireball", level = 32, cd = 20, dist = 10, target = 1, f = 75, t = "fire"}, move7 = {name = "Tri Flames", level = 34, cd = 45, dist = 1, target = 0, f = 90, t = "fire"}, move8 = {name = "War Dog", level = 36, cd = 30, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Arcanine"] = {move1 = {name = "Roar", level = 100, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, move2 = {name = "Bite", level = 90, cd = 10, dist = 1, target = 1, f = 50, t = "dark"}, move3 = {name = "Ember", level = 90, cd = 15, dist = 10, target = 1, f = 42, t = "fire"}, move4 = {name = "Flamethrower", level = 90, cd = 20, dist = 1, target = 0, f = 80, t = "fire"}, move5 = {name = "Fireball", level = 90, cd = 20, dist = 10, target = 1, f = 75, t = "fire"}, move6 = {name = "Fire Fang", level = 90, cd = 25, dist = 1, target = 1, f = 65, t = "fire"}, move7 = {name = "ExtremeSpeed", level = 90, cd = 20, dist = 10, target = 1, f = 65, t = "normal"}, move8 = {name = "Fire Blast", level = 92, cd = 60, dist = 1, target = 0, f = 120, t = "fire"}, move9 = {name = "Tri Flames", level = 94, cd = 45, dist = 1, target = 0, f = 90, t = "fire"}, move10 = {name = "War Dog", level = 96, cd = 30, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Poliwag"] = {move1 = {name = "Doubleslap", level = 1, cd = 5, dist = 1, target = 1, f = 25, t = "normal"}, move2 = {name = "Bubbles", level = 1, cd = 10, dist = 10, target = 1, f = 40, t = "water"}, move3 = {name = "Water Gun", level = 6, cd = 15, dist = 1, target = 0, f = 55, t = "water"}, move4 = {name = "Aqua Tail", level = 3, cd = 15, dist = 1, target = 1, f = 50, t = "water"}, move5 = {name = "Hypnosis", level = 8, cd = 20, dist = 10, target = 1, f = 0, t = "psychic"}, }, ["Poliwhirl"] = {move1 = {name = "Mud Shot", level = 30, cd = 15, dist = 10, target = 1, f = 40, t = "ground"}, move2 = {name = "Doubleslap", level = 30, cd = 10, dist = 1, target = 1, f = 25, t = "normal"}, move3 = {name = "Bubbles", level = 30, cd = 15, dist = 10, target = 1, f = 40, t = "water"}, move4 = {name = "Water Gun", level = 30, cd = 20, dist = 1, target = 0, f = 55, t = "water"}, move5 = {name = "Ice Beam", level = 30, cd = 25, dist = 1, target = 0, f = 195, t = "ice"}, move6 = {name = "Hammer Arm", level = 32, cd = 60, dist = 1, target = 0, f = 80, t = "fighting"}, move7 = {name = "Dynamic Punch", level = 40, cd = 25, dist = 1, target = 0, f = 100, t = "fighting"}, move8 = {name = "Hypnosis", level = 30, cd = 20, dist = 10, target = 1, f = 0, t = "psychic"}, }, ["Poliwrath"] = {move1 = {name = "Mud Shot", level = 70, cd = 15, dist = 10, target = 1, f = 40, t = "ground"}, move2 = {name = "Doubleslap", level = 70, cd = 10, dist = 1, target = 1, f = 25, t = "normal"}, move3 = {name = "Bubblebeam", level = 70, cd = 20, dist = 10, target = 1, f = 60, t = "water"}, move4 = {name = "Water Gun", level = 70, cd = 20, dist = 1, target = 0, f = 55, t = "water"}, move5 = {name = "Ice Beam", level = 70, cd = 25, dist = 1, target = 0, f = 195, t = "ice"}, move6 = {name = "Hammer Arm", level = 72, cd = 60, dist = 1, target = 0, f = 80, t = "fighting"}, move7 = {name = "Dynamic Punch", level = 80, cd = 25, dist = 1, target = 0, f = 105, t = "fighting"}, move8 = {name = "Ground Chop", level = 78, cd = 30, dist = 1, target = 0, f = 80, t = "fighting"}, move9 = {name = "Hypnosis", level = 70, cd = 25, dist = 10, target = 1, f = 0, t = "psychic"}, }, ["Abra"] = {move1 = {name = "Restore", level = 15, cd = 180, dist = 1, target = 0, f = 0, t = "normal"}, move2 = {name = "Psy Pulse", level = 10, cd = 15, dist = 10, target = 1, f = 35, t = "psychic"}, move3 = {name = "Psychic", level = 20, cd = 40, dist = 1, target = 0, f = 90, t = "psychic"}, move4 = {name = "Calm Mind", level = 13, cd = 50, dist = 1, target = 0, f = 0, t = "psychic"}, }, ["Kadabra"] = {move1 = {name = "Psybeam", level = 40, cd = 15, dist = 1, target = 0, f = 75, t = "psychic"}, move2 = {name = "Psywave", level = 40, cd = 20, dist = 1, target = 0, f = 75, t = "psychic"}, move3 = {name = "Psy Pulse", level = 40, cd = 15, dist = 10, target = 1, f = 35, t = "psychic"}, move4 = {name = "Confusion", level = 40, cd = 35, dist = 1, target = 0, f = 50, t = "psychic"}, move5 = {name = "Psychic", level = 42, cd = 40, dist = 1, target = 0, f = 90, t = "psychic"}, move6 = {name = "Calm Mind", level = 40, cd = 50, dist = 1, target = 0, f = 0, t = "psychic"}, move7 = {name = "Hypnosis", level = 40, cd = 80, dist = 10, target = 1, f = 0, t = "psychic"}, move8 = {name = "Reflect", level = 55, cd = 60, dist = 1, target = 0, f = 0, t = "psychic"}, move9 = {name = "Restore", level = 45, cd = 180, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Alakazam"] = {move1 = {name = "Psybeam", level = 80, cd = 15, dist = 1, target = 0, f = 75, t = "psychic"}, move2 = {name = "Psywave", level = 80, cd = 20, dist = 1, target = 0, f = 75, t = "psychic"}, move3 = {name = "Psy Pulse", level = 80, cd = 15, dist = 10, target = 1, f = 35, t = "psychic"}, move4 = {name = "Confusion", level = 80, cd = 35, dist = 1, target = 0, f = 50, t = "psychic"}, move5 = {name = "Psychic", level = 80, cd = 40, dist = 1, target = 0, f = 90, t = "psychic"}, move6 = {name = "Psyusion", level = 95, cd = 90, dist = 1, target = 0, f = 70, t = "psychic"}, move7 = {name = "Calm Mind", level = 80, cd = 50, dist = 1, target = 0, f = 0, t = "psychic"}, move8 = {name = "Hypnosis", level = 80, cd = 80, dist = 10, target = 1, f = 0, t = "psychic"}, move9 = {name = "Reflect", level = 85, cd = 60, dist = 1, target = 0, f = 0, t = "psychic"}, move10 = {name = "Restore", level = 85, cd = 180, dist = 1, target = 0, f = 0, t = "normal"}, move11 = {name = "Miracle Eye", level = 80, cd = 40, dist = 1, target = 0, f = 0, t = "psychic"}, move12 = {name = "Mega - Alakazam", level = 1, cd = 0, dist = 10, target = 0, f = 50, t = "ground", mega = 1}, }, ["Mega Alakazam"] = {move1 = {name = "Psybeam", level = 80, cd = 15, dist = 1, target = 0, f = 75, t = "psychic"}, move2 = {name = "Psy Pulse", level = 80, cd = 15, dist = 10, target = 1, f = 35, t = "psychic"}, move3 = {name = "Kinesis", level = 80, cd = 35, dist = 1, target = 0, f = 50, t = "psychic"}, move4 = {name = "Confusion", level = 80, cd = 35, dist = 1, target = 0, f = 50, t = "psychic"}, move5 = {name = "Psychic", level = 80, cd = 40, dist = 1, target = 0, f = 90, t = "psychic"}, move6 = {name = "Psyusion", level = 95, cd = 90, dist = 1, target = 0, f = 70, t = "psychic"}, move7 = {name = "Calm Mind", level = 90, cd = 50, dist = 1, target = 0, f = 0, t = "psychic"}, move8 = {name = "Reflect", level = 85, cd = 60, dist = 1, target = 0, f = 0, t = "psychic"}, move9 = {name = "Restore", level = 85, cd = 180, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Machop"] = {move1 = {name = "Triple Punch", level = 20, cd = 10, dist = 1, target = 1, f = 60, t = "fighting"}, move2 = {name = "Mega Punch", level = 20, cd = 15, dist = 1, target = 1, f = 85, t = "fighting"}, move3 = {name = "Karate Chop", level = 24, cd = 15, dist = 1, target = 1, f = 50, t = "fighting"}, move4 = {name = "Ground Chop", level = 28, cd = 15, dist = 1, target = 0, f = 100, t = "fighting"}, move5 = {name = "Strafe", level = 30, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Machoke"] = {move1 = {name = "Triple Punch", level = 42, cd = 10, dist = 1, target = 1, f = 60, t = "fighting"}, move2 = {name = "Mega Punch", level = 40, cd = 15, dist = 1, target = 1, f = 85, t = "fighting"}, move3 = {name = "Mega Kick", level = 44, cd = 15, dist = 1, target = 1, f = 85, t = "fighting"}, move4 = {name = "Karate Chop", level = 40, cd = 20, dist = 1, target = 1, f = 50, t = "fighting"}, move5 = {name = "Ground Chop", level = 40, cd = 20, dist = 1, target = 0, f = 100, t = "fighting"}, move6 = {name = "Hammer Arm", level = 45, cd = 60, dist = 1, target = 0, f = 80, t = "fighting"}, move7 = {name = "Strafe", level = 48, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Machamp"] = {move1 = {name = "Triple Punch", level = 80, cd = 15, dist = 1, target = 1, f = 60, t = "fighting"}, move2 = {name = "Mega Punch", level = 80, cd = 15, dist = 1, target = 1, f = 85, t = "fighting"}, move3 = {name = "Revenge", level = 82, cd = 40, dist = 1, target = 0, f = 40, t = "fighting"}, move4 = {name = "Ground Chop", level = 80, cd = 25, dist = 1, target = 0, f = 100, t = "fighting"}, move5 = {name = "Fist Machine", level = 86, cd = 25, dist = 1, target = 0, f = 105, t = "fighting"}, move6 = {name = "Destroyer Hand", level = 88, cd = 45, dist = 1, target = 0, f = 90, t = "fighting"}, move7 = {name = "Dynamic Punch", level = 90, cd = 30, dist = 1, target = 0, f = 80, t = "fighting"}, move8 = {name = "Strafe", level = 80, cd = 25, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Bellsprout"] = {move1 = {name = "Razor Leaf", level = 5, cd = 10, dist = 10, target = 1, f = 15, t = "grass"}, move2 = {name = "Vine Whip", level = 6, cd = 12, dist = 1, target = 0, f = 30, t = "grass"}, move3 = {name = "Acid", level = 6, cd = 10, dist = 10, target = 1, f = 30, t = "poison"}, move4 = {name = "Slash", level = 5, cd = 15, dist = 1, target = 1, f = 35, t = "normal"}, }, ["Weepinbell"] = {move1 = {name = "Razor Leaf", level = 20, cd = 10, dist = 10, target = 1, f = 20, t = "grass"}, move2 = {name = "Vine Whip", level = 20, cd = 15, dist = 1, target = 0, f = 30, t = "grass"}, move3 = {name = "Acid", level = 20, cd = 10, dist = 10, target = 1, f = 35, t = "poison"}, move4 = {name = "Poison Bomb", level = 24, cd = 14, dist = 10, target = 1, f = 40, t = "poison"}, move5 = {name = "Slash", level = 20, cd = 20, dist = 1, target = 1, f = 20, t = "normal"}, move6 = {name = "Stun Spore", level = 22, cd = 25, dist = 1, target = 0, f = 0, t = "normal"}, move7 = {name = "Leaf Storm", level = 25, cd = 60, dist = 1, target = 0, f = 50, t = "grass"}, }, ["Victreebel"] = {move1 = {name = "Razor Leaf", level = 50, cd = 10, dist = 10, target = 1, f = 33, t = "grass"}, move2 = {name = "Vine Whip", level = 50, cd = 15, dist = 1, target = 0, f = 65, t = "grass"}, move3 = {name = "Acid", level = 50, cd = 12, dist = 10, target = 1, f = 45, t = "poison"}, move4 = {name = "Poison Bomb", level = 50, cd = 20, dist = 10, target = 1, f = 70, t = "poison"}, move5 = {name = "Slash", level = 50, cd = 20, dist = 1, target = 1, f = 60, t = "normal"}, move6 = {name = "Stun Spore", level = 50, cd = 25, dist = 1, target = 0, f = 0, t = "normal"}, move7 = {name = "Poison Powder", level = 50, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, move8 = {name = "Sleep Powder", level = 55, cd = 70, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Leaf Storm", level = 60, cd = 60, dist = 1, target = 0, f = 150, t = "grass"}, move10 = {name = "Giga Drain", level = 55, cd = 25, dist = 1, target = 1, f = 120, t = "grass"}, }, ["Tentacool"] = {move1 = {name = "Super Sonic", level = 16, cd = 15, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Wrap", level = 10, cd = 20, dist = 10, target = 1, f = 0, t = "normal"}, move3 = {name = "Bubbles", level = 10, cd = 10, dist = 10, target = 1, f = 40, t = "water"}, move4 = {name = "Poison Jab", level = 10, cd = 16, dist = 10, target = 1, f = 85, t = "poison"}, move5 = {name = "Acid", level = 10, cd = 15, dist = 10, target = 1, f = 45, t = "poison"}, move6 = {name = "Waterball", level = 10, cd = 20, dist = 10, target = 1, f = 65, t = "water"}, }, ["Tentacruel"] = {move1 = {name = "Super Sonic", level = 80, cd = 15, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Wrap", level = 80, cd = 20, dist = 10, target = 1, f = 0, t = "normal"}, move3 = {name = "Bubbles", level = 80, cd = 10, dist = 10, target = 1, f = 40, t = "water"}, move4 = {name = "Poison Jab", level = 80, cd = 16, dist = 10, target = 1, f = 85, t = "poison"}, move5 = {name = "Waterball", level = 80, cd = 20, dist = 10, target = 1, f = 65, t = "water"}, move6 = {name = "Bubblebeam", level = 80, cd = 20, dist = 10, target = 1, f = 60, t = "water"}, move7 = {name = "Acid", level = 80, cd = 15, dist = 10, target = 1, f = 45, t = "poison"}, move8 = {name = "Poison Bomb", level = 80, cd = 25, dist = 10, target = 1, f = 70, t = "poison"}, move9 = {name = "Mortal Gas", level = 88, cd = 45, dist = 1, target = 0, f = 90, t = "poison"}, move10 = {name = "Hydropump", level = 90, cd = 60, dist = 1, target = 0, f = 125, t = "water"}, }, ["Geodude"] = {move1 = {name = "Rock Throw", level = 10, cd = 10, dist = 10, target = 1, f = 55, t = "rock"}, move2 = {name = "Rock Slide", level = 10, cd = 15, dist = 10, target = 1, f = 35, t = "rock"}, move3 = {name = "Stone Edge", level = 13, cd = 20, dist = 10, target = 1, f = 67, t = "rock"}, move4 = {name = "Earth Power", level = 20, cd = 80, dist = 1, target = 0, f = 75, t = "ground"}, move5 = {name = "Harden", level = 15, cd = 50, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Graveler"] = {move1 = {name = "Rock Throw", level = 40, cd = 10, dist = 10, target = 1, f = 55, t = "rock"}, move2 = {name = "Rock Slide", level = 40, cd = 15, dist = 10, target = 1, f = 35, t = "rock"}, move3 = {name = "Stone Edge", level = 40, cd = 20, dist = 10, target = 1, f = 67, t = "rock"}, move4 = {name = "Earth Power", level = 40, cd = 80, dist = 1, target = 0, f = 75, t = "ground"}, move5 = {name = "Falling Rocks", level = 50, cd = 100, dist = 1, target = 0, f = 190, t = "rock"}, move6 = {name = "Harden", level = 45, cd = 50, dist = 1, target = 0, f = 0, t = "normal"}, move7 = {name = "Selfdestruct", level = 40, cd = 120, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Golem"] = {move1 = {name = "Rock Throw", level = 70, cd = 10, dist = 10, target = 1, f = 55, t = "rock"}, move2 = {name = "Rock Slide", level = 70, cd = 15, dist = 10, target = 1, f = 35, t = "rock"}, move3 = {name = "Stone Edge", level = 70, cd = 20, dist = 10, target = 1, f = 67, t = "rock"}, move4 = {name = "Earth Power", level = 70, cd = 80, dist = 1, target = 0, f = 75, t = "ground"}, move5 = {name = "Falling Rocks", level = 75, cd = 100, dist = 1, target = 0, f = 190, t = "rock"}, move6 = {name = "Harden", level = 70, cd = 50, dist = 1, target = 0, f = 0, t = "normal"}, move7 = {name = "Rollout", level = 70, cd = 60, dist = 1, target = 0, f = 15, t = "rock"}, move8 = {name = "Selfdestruct", level = 70, cd = 120, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Ponyta"] = {move1 = {name = "Quick Attack", level = 20, cd = 15, dist = 1, target = 1, f = 40, t = "normal"}, move2 = {name = "Ember", level = 20, cd = 10, dist = 10, target = 1, f = 40, t = "fire"}, move3 = {name = "Flamethrower", level = 26, cd = 20, dist = 1, target = 0, f = 80, t = "fire"}, move4 = {name = "Fireball", level = 23, cd = 25, dist = 10, target = 1, f = 75, t = "fire"}, move5 = {name = "Stomp", level = 28, cd = 40, dist = 1, target = 0, f = 90, t = "ground"}, }, ["Rapidash"] = {move1 = {name = "Horn Attack", level = 70, cd = 10, dist = 1, target = 1, f = 55, t = "normal"}, move2 = {name = "Ember", level = 70, cd = 10, dist = 10, target = 1, f = 40, t = "fire"}, move3 = {name = "Stomp", level = 78, cd = 40, dist = 1, target = 0, f = 90, t = "ground"}, move4 = {name = "Fireball", level = 73, cd = 20, dist = 10, target = 1, f = 75, t = "fire"}, move5 = {name = "Flamethrower", level = 76, cd = 20, dist = 1, target = 0, f = 80, t = "fire"}, move6 = {name = "Fire Blast", level = 70, cd = 60, dist = 1, target = 0, f = 115, t = "fire"}, move7 = {name = "Inferno", level = 80, cd = 45, dist = 1, target = 0, f = 150, t = "fire"}, move8 = {name = "Megahorn", level = 77, cd = 35, dist = 1, target = 0, f = 90, t = "bug"}, }, ["Slowpoke"] = {move1 = {name = "Aqua Tail", level = 10, cd = 10, dist = 1, target = 1, f = 50, t = "water"}, move2 = {name = "Headbutt", level = 10, cd = 15, dist = 1, target = 1, f = 50, t = "normal"}, move3 = {name = "Iron Tail", level = 10, cd = 10, dist = 1, target = 1, f = 50, t = "steel"}, move4 = {name = "Waterball", level = 13, cd = 15, dist = 10, target = 1, f = 65, t = "water"}, move5 = {name = "Water Gun", level = 15, cd = 19, dist = 1, target = 0, f = 55, t = "water"}, move6 = {name = "Confusion", level = 20, cd = 25, dist = 1, target = 0, f = 50, t = "psychic"}, }, ["Slowbro"] = {move1 = {name = "Aqua Tail", level = 50, cd = 15, dist = 1, target = 1, f = 50, t = "water"}, move2 = {name = "Headbutt", level = 50, cd = 10, dist = 1, target = 1, f = 50, t = "normal"}, move3 = {name = "Iron Tail", level = 50, cd = 10, dist = 1, target = 1, f = 50, t = "steel"}, move4 = {name = "Waterball", level = 50, cd = 15, dist = 10, target = 1, f = 65, t = "water"}, move5 = {name = "Water Pulse", level = 50, cd = 25, dist = 1, target = 0, f = 70, t = "water"}, move6 = {name = "Confusion", level = 50, cd = 25, dist = 1, target = 0, f = 50, t = "psychic"}, move7 = {name = "Psychic", level = 60, cd = 30, dist = 1, target = 0, f = 90, t = "psychic"}, move8 = {name = "Yawn", level = 50, cd = 50, dist = 10, target = 1, f = 0, t = "normal"}, }, ["Magnemite"] = {move1 = {name = "Super Sonic", level = 10, cd = 35, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Thunder Shock", level = 10, cd = 10, dist = 10, target = 1, f = 55, t = "electric"}, move3 = {name = "Spark", level = 10, cd = 15, dist = 10, target = 1, f = 50, t = "electric"}, move4 = {name = "Zap Cannon", level = 15, cd = 40, dist = 1, target = 0, f = 80, t = "electric"}, move5 = {name = "Sonicboom", level = 15, cd = 30, dist = 10, target = 1, f = 55, t = "normal"}, }, ["Magneton"] = {move1 = {name = "Super Sonic", level = 80, cd = 35, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Thunder Shock", level = 80, cd = 10, dist = 10, target = 1, f = 55, t = "electric"}, move3 = {name = "Spark", level = 80, cd = 15, dist = 10, target = 1, f = 50, t = "electric"}, move4 = {name = "Tri-Attack", level = 95, cd = 25, dist = 10, target = 1, f = 25, t = "normal"}, move5 = {name = "Thunder", level = 88, cd = 35, dist = 1, target = 0, f = 125, t = "electric"}, move6 = {name = "Electric Storm", level = 92, cd = 50, dist = 1, target = 0, f = 150, t = "electric"}, move7 = {name = "Zap Cannon", level = 80, cd = 40, dist = 1, target = 0, f = 80, t = "electric"}, move8 = {name = "Hyper Beam", level = 65, cd = 25, dist = 1, target = 0, f = 190, t = "normal"}, move9 = {name = "Sonicboom", level = 60, cd = 30, dist = 10, target = 1, f = 55, t = "normal"}, }, ["Farfetch'd"] = {move1 = {name = "Sand Attack", level = 50, cd = 15, dist = 1, target = 0, f = 0, t = "ground"}, move2 = {name = "Drill Peck", level = 50, cd = 20, dist = 1, target = 1, f = 55, t = "flying"}, move3 = {name = "Stick Throw", level = 52, cd = 20, dist = 1, target = 0, f = 75, t = "flying"}, move4 = {name = "Stickslash", level = 51, cd = 25, dist = 1, target = 0, f = 80, t = "flying"}, move5 = {name = "Stickmerang", level = 54, cd = 15, dist = 10, target = 1, f = 65, t = "flying"}, move6 = {name = "Night Slash", level = 50, cd = 20, dist = 1, target = 0, f = 70, t = "dark"}, move7 = {name = "Air Slash", level = 53, cd = 40, dist = 1, target = 0, f = 100, t = "flying"}, move8 = {name = "Agility", level = 50, cd = 40, dist = 1, target = 0, f = 0, t = "flying"}, }, ["Doduo"] = {move1 = {name = "Sand Attack", level = 10, cd = 15, dist = 1, target = 0, f = 0, t = "ground"}, move2 = {name = "Quick Attack", level = 10, cd = 10, dist = 1, target = 1, f = 40, t = "normal"}, move3 = {name = "Drill Peck", level = 11, cd = 15, dist = 1, target = 1, f = 35, t = "flying"}, move4 = {name = "Rage", level = 15, cd = 20, dist = 1, target = 0, f = 0, t = "dragon"}, move5 = {name = "Strafe", level = 15, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Dodrio"] = {move1 = {name = "Sand Attack", level = 50, cd = 15, dist = 1, target = 0, f = 0, t = "ground"}, move2 = {name = "Quick Attack", level = 50, cd = 10, dist = 1, target = 1, f = 40, t = "normal"}, move3 = {name = "Drill Peck", level = 50, cd = 20, dist = 1, target = 1, f = 35, t = "flying"}, move4 = {name = "Pluck", level = 55, cd = 15, dist = 1, target = 1, f = 60, t = "flying"}, move5 = {name = "Tri-Attack", level = 60, cd = 25, dist = 10, target = 1, f = 25, t = "normal"}, move6 = {name = "Roost", level = 55, cd = 60, dist = 1, target = 0, f = 0, t = "flying"}, move7 = {name = "Rage", level = 50, cd = 20, dist = 1, target = 0, f = 0, t = "dragon"}, move8 = {name = "Strafe", level = 50, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Seel"] = {move1 = {name = "Headbutt", level = 20, cd = 10, dist = 1, target = 1, f = 50, t = "normal"}, move2 = {name = "Aqua Tail", level = 20, cd = 10, dist = 1, target = 1, f = 50, t = "water"}, move3 = {name = "Ice Shards", level = 20, cd = 15, dist = 10, target = 1, f = 65, t = "ice"}, move4 = {name = "Ice Beam", level = 24, cd = 25, dist = 1, target = 0, f = 195, t = "ice"}, move5 = {name = "Icy Wind", level = 26, cd = 20, dist = 1, target = 0, f = 45, t = "ice"}, move6 = {name = "Aurora Beam", level = 30, cd = 25, dist = 1, target = 0, f = 190, t = "ice"}, }, ["Dewgong"] = {move1 = {name = "Aqua Tail", level = 60, cd = 15, dist = 1, target = 1, f = 50, t = "water"}, move2 = {name = "Headbutt", level = 60, cd = 10, dist = 1, target = 1, f = 50, t = "normal"}, move3 = {name = "Brine", level = 60, cd = 40, dist = 1, target = 0, f = 100, t = "water"}, move4 = {name = "Ice Shards", level = 60, cd = 20, dist = 10, target = 1, f = 65, t = "ice"}, move5 = {name = "Ice Beam", level = 60, cd = 25, dist = 1, target = 0, f = 195, t = "ice"}, move6 = {name = "Icy Wind", level = 60, cd = 20, dist = 1, target = 0, f = 45, t = "ice"}, move7 = {name = "Aurora Beam", level = 64, cd = 25, dist = 1, target = 0, f = 190, t = "ice"}, move8 = {name = "Blizzard", level = 66, cd = 50, dist = 1, target = 0, f = 150, t = "ice"}, move9 = {name = "Rest", level = 66, cd = 60, dist = 1, target = 0, f = 0, t = "normal"}, move10 = {name = "Safeguard", level = 70, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Grimer"] = {move1 = {name = "Mud Shot", level = 10, cd = 15, dist = 10, target = 1, f = 40, t = "ground"}, move2 = {name = "Acid", level = 10, cd = 10, dist = 10, target = 1, f = 45, t = "poison"}, move3 = {name = "Sludge", level = 10, cd = 15, dist = 10, target = 1, f = 65, t = "poison"}, move4 = {name = "Mud Bomb", level = 13, cd = 20, dist = 10, target = 1, f = 60, t = "ground"}, move5 = {name = "Poison Bomb", level = 15, cd = 25, dist = 10, target = 1, f = 70, t = "poison"}, move6 = {name = "Harden", level = 17, cd = 30, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Muk"] = {move1 = {name = "Mud Shot", level = 80, cd = 15, dist = 10, target = 1, f = 40, t = "ground"}, move2 = {name = "Acid", level = 80, cd = 10, dist = 10, target = 1, f = 45, t = "poison"}, move3 = {name = "Sludge", level = 80, cd = 20, dist = 10, target = 1, f = 65, t = "poison"}, move4 = {name = "Mud Bomb", level = 80, cd = 20, dist = 10, target = 1, f = 60, t = "ground"}, move5 = {name = "Poison Bomb", level = 80, cd = 30, dist = 10, target = 1, f = 70, t = "poison"}, move6 = {name = "Sludge Rain", level = 92, cd = 60, dist = 1, target = 0, f = 150, t = "poison"}, move7 = {name = "Sludge Wave", level = 80, cd = 45, dist = 1, target = 0, f = 95, t = "poison"}, move8 = {name = "Harden", level = 95, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Acid Armor", level = 88, cd = 55, dist = 1, target = 0, f = 0, t = "poison"}, }, ["Shellder"] = {move1 = {name = "Lick", level = 10, cd = 15, dist = 2, target = 1, f = 0, t = "normal"}, move2 = {name = "Super Sonic", level = 17, cd = 15, dist = 10, target = 1, f = 0, t = "normal"}, move3 = {name = "Clamp", level = 14, cd = 10, dist = 10, target = 1, f = 50, t = "water"}, move4 = {name = "Bubbles", level = 18, cd = 10, dist = 10, target = 1, f = 40, t = "water"}, move5 = {name = "Ice Beam", level = 20, cd = 20, dist = 1, target = 0, f = 195, t = "ice"}, move6 = {name = "Harden", level = 16, cd = 25, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Cloyster"] = {move1 = {name = "Lick", level = 60, cd = 15, dist = 2, target = 1, f = 0, t = "normal"}, move2 = {name = "Super Sonic", level = 60, cd = 15, dist = 10, target = 1, f = 0, t = "normal"}, move3 = {name = "Clamp", level = 60, cd = 15, dist = 10, target = 1, f = 50, t = "water"}, move4 = {name = "Bubbles", level = 60, cd = 10, dist = 10, target = 1, f = 40, t = "water"}, move5 = {name = "Ice Beam", level = 60, cd = 20, dist = 1, target = 0, f = 195, t = "ice"}, move6 = {name = "Aurora Beam", level = 64, cd = 25, dist = 1, target = 0, f = 190, t = "ice"}, move7 = {name = "Blizzard", level = 68, cd = 50, dist = 1, target = 0, f = 150, t = "ice"}, move8 = {name = "Harden", level = 62, cd = 30, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Gastly"] = {move1 = {name = "Lick", level = 20, cd = 40, dist = 3, target = 1, f = 0, t = "normal"}, move2 = {name = "Shadow Ball", level = 20, cd = 8, dist = 10, target = 1, f = 60, t = "ghost"}, move3 = {name = "Night Shade", level = 26, cd = 35, dist = 1, target = 0, f = 80, t = "ghost"}, move4 = {name = "Invisible", level = 24, cd = 20, dist = 1, target = 0, f = 0, t = "ghost"}, move5 = {name = "Hypnosis", level = 28, cd = 80, dist = 10, target = 1, f = 0, t = "psychic"}, move5 = {name = "Fear", level = 30, cd = 40, dist = 1, target = 0, f = 0, t = "ghost"}, }, ["Haunter"] = {move1 = {name = "Lick", level = 40, cd = 40, dist = 3, target = 1, f = 0, t = "normal"}, move2 = {name = "Shadow Ball", level = 40, cd = 10, dist = 10, target = 1, f = 60, t = "ghost"}, move3 = {name = "Night Shade", level = 40, cd = 35, dist = 1, target = 0, f = 80, t = "ghost"}, move4 = {name = "Shadow Storm", level = 55, cd = 120, dist = 1, target = 0, f = 95, t = "ghost"}, move5 = {name = "Invisible", level = 40, cd = 15, dist = 1, target = 0, f = 0, t = "ghost"}, move6 = {name = "Nightmare", level = 45, cd = 70, dist = 10, target = 1, f = 80, t = "ghost"}, move7 = {name = "Hypnosis", level = 40, cd = 80, dist = 10, target = 1, f = 0, t = "psychic"}, move8 = {name = "Fear", level = 40, cd = 40, dist = 1, target = 0, f = 0, t = "ghost"}, move9 = {name = "Dark Eye", level = 40, cd = 35, dist = 1, target = 0, f = 0, t = "ghost"}, }, ["Gengar"] = {move1 = {name = "Lick", level = 80, cd = 40, dist = 1, target = 1, f = 0, t = "normal"}, move2 = {name = "Shadow Ball", level = 80, cd = 15, dist = 10, target = 1, f = 60, t = "ghost"}, move3 = {name = "Shadow Punch", level = 84, cd = 40, dist = 1, target = 1, f = 75, t = "ghost"}, move4 = {name = "Night Shade", level = 80, cd = 35, dist = 1, target = 0, f = 80, t = "ghost"}, move5 = {name = "Shadow Storm", level = 86, cd = 120, dist = 1, target = 0, f = 95, t = "ghost"}, move6 = {name = "Invisible", level = 80, cd = 15, dist = 1, target = 0, f = 0, t = "ghost"}, move7 = {name = "Nightmare", level = 80, cd = 70, dist = 10, target = 1, f = 80, t = "ghost"}, move8 = {name = "Hypnosis", level = 80, cd = 80, dist = 10, target = 1, f = 0, t = "psychic"}, move9 = {name = "Fear", level = 80, cd = 40, dist = 1, target = 0, f = 0, t = "ghost"}, move10 = {name = "Dark Eye", level = 80, cd = 35, dist = 1, target = 0, f = 0, t = "ghost"}, }, ["Onix"] = {move1 = {name = "Sand Attack", level = 50, cd = 15, dist = 1, target = 0, f = 0, t = "ground"}, move2 = {name = "Iron Tail", level = 50, cd = 10, dist = 1, target = 1, f = 70, t = "steel"}, --alterado v1.9 move3 = {name = "Rock Throw", level = 50, cd = 10, dist = 10, target = 1, f = 55, t = "rock"}, move4 = {name = "Rock Slide", level = 50, cd = 15, dist = 10, target = 1, f = 35, t = "rock"}, move5 = {name = "Earth Power", level = 50, cd = 30, dist = 1, target = 0, f = 75, t = "ground"}, move6 = {name = "Falling Rocks", level = 58, cd = 50, dist = 1, target = 0, f = 190, t = "rock"}, move7 = {name = "Earthquake", level = 62, cd = 45, dist = 1, target = 0, f = 15, t = "ground"}, move8 = {name = "Harden", level = 50, cd = 35, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Drowzee"] = {move1 = {name = "Headbutt", level = 30, cd = 10, dist = 1, target = 1, f = 50, t = "normal"}, move2 = {name = "Psybeam", level = 30, cd = 15, dist = 1, target = 0, f = 75, t = "psychic"}, move3 = {name = "Confusion", level = 32, cd = 25, dist = 1, target = 0, f = 50, t = "psychic"}, move4 = {name = "Dream Eater", level = 35, cd = 25, dist = 10, target = 1, f = 80, t = "psychic"}, move5 = {name = "Hypnosis", level = 35, cd = 40, dist = 10, target = 1, f = 0, t = "psychic"}, move6 = {name = "Focus", level = 37, cd = 30, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Hypno"] = {move1 = {name = "Psy Pulse", level = 50, cd = 15, dist = 10, target = 1, f = 35, t = "psychic"}, move2 = {name = "Psywave", level = 50, cd = 15, dist = 1, target = 0, f = 75, t = "psychic"}, move3 = {name = "Psybeam", level = 50, cd = 15, dist = 1, target = 0, f = 75, t = "psychic"}, move4 = {name = "Confusion", level = 50, cd = 25, dist = 1, target = 0, f = 50, t = "psychic"}, move5 = {name = "Psychic", level = 53, cd = 30, dist = 1, target = 0, f = 80, t = "psychic"}, move6 = {name = "Dream Eater", level = 56, cd = 30, dist = 10, target = 1, f = 80, t = "psychic"}, move7 = {name = "Hypnosis", level = 55, cd = 40, dist = 10, target = 1, f = 0, t = "psychic"}, move8 = {name = "Focus", level = 65, cd = 30, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Krabby"] = {move1 = {name = "Bubbles", level = 10, cd = 10, dist = 10, target = 1, f = 40, t = "water"}, move2 = {name = "Bubblebeam", level = 12, cd = 20, dist = 10, target = 1, f = 40, t = "water"}, move3 = {name = "Mud Shot", level = 10, cd = 20, dist = 10, target = 1, f = 40, t = "ground"}, move4 = {name = "Crabhammer", level = 15, cd = 25, dist = 1, target = 1, f = 60, t = "normal"}, move5 = {name = "Harden", level = 13, cd = 80, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Kingler"] = {move1 = {name = "Bubbles", level = 40, cd = 10, dist = 10, target = 1, f = 40, t = "water"}, move2 = {name = "Bubblebeam", level = 40, cd = 20, dist = 10, target = 1, f = 40, t = "water"}, move3 = {name = "Mud Shot", level = 40, cd = 20, dist = 10, target = 1, f = 40, t = "ground"}, move4 = {name = "Crabhammer", level = 40, cd = 30, dist = 1, target = 1, f = 60, t = "normal"}, move5 = {name = "Metal Claw", level = 45, cd = 15, dist = 1, target = 1, f = 60, t = "steel"}, move6 = {name = "Brine", level = 40, cd = 40, dist = 1, target = 0, f = 100, t = "water"}, move7 = {name = "Hyper Beam", level = 49, cd = 25, dist = 1, target = 0, f = 190, t = "normal"}, move8 = {name = "Guillotine", level = 50, cd = 20, dist = 1, target = 1, f = 70, t = "normal"}, move9 = {name = "Harden", level = 40, cd = 80, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Voltorb"] = {move1 = {name = "Thunder Shock", level = 10, cd = 10, dist = 10, target = 1, f = 55, t = "electric"}, move2 = {name = "Spark", level = 0, cd = 15, dist = 10, target = 1, f = 50, t = "electric"}, move3 = {name = "Thunder Wave", level = 12, cd = 25, dist = 1, target = 0, f = 70, t = "electric"}, move4 = {name = "Rollout", level = 15, cd = 60, dist = 1, target = 0, f = 15, t = "rock"}, move5 = {name = "Selfdestruct", level = 10, cd = 120, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Electrode"] = {move1 = {name = "Thunder Shock", level = 40, cd = 10, dist = 10, target = 1, f = 55, t = "electric"}, move2 = {name = "Spark", level = 40, cd = 15, dist = 10, target = 1, f = 50, t = "electric"}, move3 = {name = "Thunder Wave", level = 40, cd = 14, dist = 1, target = 0, f = 70, t = "electric"}, move4 = {name = "Rollout", level = 40, cd = 45, dist = 1, target = 0, f = 15, t = "rock"}, move5 = {name = "Charge Beam", level = 40, cd = 30, dist = 1, target = 0, f = 80, t = "electric"}, move6 = {name = "Electric Storm", level = 45, cd = 60, dist = 1, target = 0, f = 150, t = "electric"}, move7 = {name = "Selfdestruct", level = 40, cd = 120, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Exeggcute"] = {move1 = {name = "Hypnosis", level = 14, cd = 15, dist = 10, target = 1, f = 0, t = "psychic"}, move2 = {name = "Leech Seed", level = 10, cd = 18, dist = 10, target = 1, f = 1, t = "grass"}, move3 = {name = "Egg Bomb", level = 10, cd = 10, dist = 10, target = 1, f = 70, t = "normal"}, move4 = {name = "Confusion", level = 16, cd = 15, dist = 1, target = 0, f = 50, t = "psychic"}, }, ["Exeggutor"] = {move1 = {name = "Seed Bomb", level = 80, cd = 30, dist = 1, target = 0, f = 125, t = "grass"}, move2 = {name = "Egg Bomb", level = 80, cd = 10, dist = 10, target = 1, f = 80, t = "normal"}, move3 = {name = "Leaf Blade", level = 80, cd = 15, dist = 10, target = 1, f = 60, t = "grass"}, move4 = {name = "Confusion", level = 80, cd = 30, dist = 1, target = 0, f = 60, t = "psychic"}, --alterado v1.6 move5 = {name = "Psyshock", level = 88, cd = 35, dist = 1, target = 0, f = 75, t = "psychic"}, move6 = {name = "Bullet Seed", level = 80, cd = 45, dist = 1, target = 0, f = 95, t = "grass"}, move7 = {name = "Solar Beam", level = 84, cd = 60, dist = 1, target = 0, f = 190, t = "grass"}, move8 = {name = "Leaf Storm", level = 95, cd = 80, dist = 1, target = 0, f = 150, t = "grass"}, move9 = {name = "Hypnosis", level = 80, cd = 60, dist = 10, target = 1, f = 0, t = "psychic"}, }, ["Cubone"] = {move1 = {name = "Headbutt", level = 20, cd = 10, dist = 1, target = 1, f = 50, t = "normal"}, move2 = {name = "Bonemerang", level = 20, cd = 15, dist = 10, target = 1, f = 60, t = "ground"}, move3 = {name = "Bone Club", level = 22, cd = 20, dist = 10, target = 1, f = 70, t = "ground"}, move4 = {name = "Bone Slash", level = 27, cd = 25, dist = 1, target = 0, f = 75, t = "ground"}, move5 = {name = "Rage", level = 32, cd = 20, dist = 1, target = 0, f = 0, t = "dragon"}, move6 = {name = "Bone-Spin", level = 1, cd = 0, dist = 10, target = 0, f = 50, t = "ground", passive = "sim"}, }, ["Marowak"] = {move1 = {name = "Mud Shot", level = 50, cd = 15, dist = 10, target = 1, f = 40, t = "ground"}, move2 = {name = "Headbutt", level = 50, cd = 10, dist = 1, target = 1, f = 50, t = "normal"}, move3 = {name = "Bonemerang", level = 50, cd = 15, dist = 10, target = 1, f = 60, t = "ground"}, move4 = {name = "Bone Club", level = 50, cd = 20, dist = 10, target = 1, f = 70, t = "ground"}, move5 = {name = "Bone Rush", level = 50, cd = 25, dist = 1, target = 0, f = 60, t = "ground"}, move6 = {name = "Earth Power", level = 54, cd = 30, dist = 1, target = 0, f = 75, t = "ground"}, move7 = {name = "Bulldoze", level = 56, cd = 35, dist = 1, target = 0, f = 90, t = "ground"}, move8 = {name = "Rage", level = 60, cd = 25, dist = 1, target = 0, f = 0, t = "dragon"}, move9 = {name = "Bone-Spin", level = 1, cd = 0, dist = 10, target = 0, f = 50, t = "ground", passive = "sim"}, }, ["Hitmonlee"] = {move1 = {name = "Triple Kick Lee", level = 60, cd = 15, dist = 1, target = 1, f = 70, t = "fighting"}, move2 = {name = "Mega Kick", level = 60, cd = 20, dist = 1, target = 1, f = 85, t = "fighting"}, move3 = {name = "Multi-Kick", level = 65, cd = 25, dist = 1, target = 0, f = 75, t = "fighting"}, move4 = {name = "Furious Legs", level = 60, cd = 30, dist = 1, target = 0, f = 0, t = "fighting"}, move5 = {name = "Demon Kicker", level = 1, cd = 0, dist = 1, target = 1, f = 45, t = "fighting", passive = "sim"}, }, ["Hitmonchan"] = {move1 = {name = "Triple Punch", level = 60, cd = 15, dist = 1, target = 1, f = 70, t = "fighting"}, move2 = {name = "Mega Punch", level = 60, cd = 20, dist = 1, target = 1, f = 85, t = "fighting"}, move3 = {name = "Multi-Punch", level = 65, cd = 25, dist = 1, target = 0, f = 75, t = "fighting"}, move4 = {name = "Ultimate Champion", level = 60, cd = 30, dist = 1, target = 0, f = 0, t = "fighting"}, move5 = {name = "Elemental Hands", level = 60, cd = 1, dist = 1, target = 0, f = 0, t = "fighting"}, move6 = {name = "Demon Puncher", level = 1, cd = 0, dist = 1, target = 1, f = 45, t = "unknow", passive = "sim"}, }, ["Lickitung"] = {move1 = {name = "Lick", level = 60, cd = 15, dist = 1, target = 1, f = 0, t = "normal"}, move2 = {name = "Shadow Ball", level = 60, cd = 8, dist = 10, target = 1, f = 60, t = "ghost"}, move3 = {name = "Headbutt", level = 60, cd = 15, dist = 1, target = 1, f = 50, t = "normal"}, move4 = {name = "Body Slam", level = 64, cd = 10, dist = 1, target = 1, f = 80, t = "normal"}, move5 = {name = "Mega Punch", level = 60, cd = 20, dist = 1, target = 1, f = 85, t = "fighting"}, move6 = {name = "Iron Tail", level = 60, cd = 20, dist = 1, target = 1, f = 70, t = "steel"}, move7 = {name = "Squisky Licking", level = 65, cd = 35, dist = 1, target = 0, f = 100, t = "normal"}, move8 = {name = "Super Sonic", level = 60, cd = 20, dist = 10, target = 1, f = 0, t = "normal"}, move9 = {name = "Defense Curl", level = 60, cd = 35, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Koffing"] = {move1 = {name = "Mud Shot", level = 10, cd = 15, dist = 10, target = 1, f = 40, t = "ground"}, move2 = {name = "Acid", level = 10, cd = 10, dist = 10, target = 1, f = 45, t = "poison"}, move3 = {name = "Headbutt", level = 10, cd = 15, dist = 1, target = 1, f = 50, t = "normal"}, move4 = {name = "Mud Bomb", level = 13, cd = 25, dist = 10, target = 1, f = 50, t = "ground"}, move5 = {name = "Poison Bomb", level = 15, cd = 25, dist = 10, target = 1, f = 70, t = "poison"}, move6 = {name = "Poison Gas", level = 15, cd = 32, dist = 1, target = 0, f = 5, t = "poison"}, move7 = {name = "Selfdestruct", level = 10, cd = 120, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Weezing"] = {move1 = {name = "Mud Shot", level = 50, cd = 15, dist = 10, target = 1, f = 40, t = "ground"}, move2 = {name = "Acid", level = 50, cd = 10, dist = 10, target = 1, f = 45, t = "poison"}, move3 = {name = "Headbutt", level = 50, cd = 15, dist = 1, target = 1, f = 50, t = "normal"}, move4 = {name = "Mud Bomb", level = 52, cd = 25, dist = 10, target = 1, f = 50, t = "ground"}, move5 = {name = "Poison Bomb", level = 55, cd = 25, dist = 10, target = 1, f = 70, t = "poison"}, move6 = {name = "Poison Gas", level = 50, cd = 32, dist = 1, target = 0, f = 5, t = "poison"}, move7 = {name = "Mortal Gas", level = 60, cd = 45, dist = 1, target = 0, f = 90, t = "poison"}, move8 = {name = "Selfdestruct", level = 52, cd = 120, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Rhyhorn"] = {move1 = {name = "Horn Attack", level = 30, cd = 25, dist = 2, target = 1, f = 70, t = "normal"}, move2 = {name = "Stone Edge", level = 30, cd = 20, dist = 10, target = 1, f = 67, t = "rock"}, move3 = {name = "Rock Throw", level = 30, cd = 25, dist = 10, target = 1, f = 55, t = "rock"}, move4 = {name = "Crusher Stomp", level = 32, cd = 45, dist = 1, target = 0, f = 110, t = "ground"}, move5 = {name = "Bulldoze", level = 33, cd = 45, dist = 1, target = 0, f = 90, t = "ground"}, move6 = {name = "Rock Drill", level = 37, cd = 35, dist = 10, target = 1, f = 90, t = "rock"}, }, ["Rhydon"] = {move1 = {name = "Horn Attack", level = 80, cd = 25, dist = 2, target = 1, f = 70, t = "normal"}, move2 = {name = "Stone Edge", level = 80, cd = 20, dist = 10, target = 1, f = 67, t = "rock"}, move3 = {name = "Rock Throw", level = 80, cd = 25, dist = 10, target = 1, f = 55, t = "rock"}, move4 = {name = "Crusher Stomp", level = 85, cd = 45, dist = 1, target = 0, f = 110, t = "ground"}, move5 = {name = "Horn Drill", level = 80, cd = 30, dist = 2, target = 1, f = 60, t = "normal"}, move6 = {name = "Bulldoze", level = 83, cd = 50, dist = 1, target = 0, f = 90, t = "ground"}, move7 = {name = "Hammer Arm", level = 80, cd = 60, dist = 1, target = 0, f = 80, t = "fighting"}, move8 = {name = "Falling Rocks", level = 85, cd = 80, dist = 1, target = 0, f = 190, t = "rock"}, move9 = {name = "Rock Drill", level = 87, cd = 35, dist = 1, target = 0, f = 90, t = "rock"}, }, ["Chansey"] = {move1 = {name = "Doubleslap", level = 60, cd = 5, dist = 1, target = 1, f = 25, t = "normal"}, move2 = {name = "Egg Bomb", level = 60, cd = 10, dist = 10, target = 1, f = 70, t = "normal"}, move3 = {name = "Great Love", level = 68, cd = 60, dist = 1, target = 0, f = 50, t = "normal"}, move4 = {name = "Sing", level = 60, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, move5 = {name = "Healarea", level = 60, cd = 80, dist = 1, target = 0, f = 0, t = "normal"}, move6 = {name = "Harden", level = 66, cd = 30, dist = 1, target = 0, f = 0, t = "normal"}, --fazer protection move7 = {name = "Egg Rain", level = 70, cd = 50, dist = 1, target = 0, f = 150, t = "normal"}, }, ["Tangela"] = {move1 = {name = "Absorb", level = 50, cd = 15, dist = 1, target = 1, f = 40, t = "grass"}, move2 = {name = "Leech Seed", level = 50, cd = 10, dist = 10, target = 1, f = 1, t = "grass"}, move3 = {name = "Vine Whip", level = 50, cd = 8, dist = 1, target = 0, f = 65, t = "grass"}, move4 = {name = "Super Vines", level = 57, cd = 22, dist = 1, target = 0, f = 95, t = "grass"}, move5 = {name = "Poison Powder", level = 50, cd = 10, dist = 1, target = 0, f = 0, t = "normal"}, move6 = {name = "Sleep Powder", level = 55, cd = 80, dist = 1, target = 0, f = 0, t = "normal"}, move7 = {name = "Stun Spore", level = 50, cd = 30, dist = 1, target = 0, f = 0, t = "normal"}, move8 = {name = "Mega Drain", level = 1, cd = 0, dist = 10, target = 0, f = 20, t = "grass", passive = "sim"}, move9 = {name = "Spores Reaction", level = 1, cd = 0, dist = 10, target = 0, f = 0, t = "normal", passive = "sim"}, }, ["Kangaskhan"] = {move1 = {name = "Bite", level = 80, cd = 15, dist = 1, target = 1, f = 40, t = "dark"}, move2 = {name = "Dizzy Punch", level = 80, cd = 25, dist = 1, target = 1, f = 75, t = "normal"}, move3 = {name = "Headbutt", level = 80, cd = 15, dist = 1, target = 1, f = 50, t = "normal"}, move4 = {name = "Mega Punch", level = 80, cd = 25, dist = 1, target = 1, f = 85, t = "fighting"}, move5 = {name = "Crunch", level = 80, cd = 10, dist = 1, target = 0, f = 65, t = "dark"}, move6 = {name = "Sucker Punch", level = 83, cd = 20, dist = 1, target = 1, f = 65, t = "dark"}, move7 = {name = "Hammer Arm", level = 80, cd = 40, dist = 1, target = 0, f = 85, t = "fighting"}, move8 = {name = "Epicenter", level = 95, cd = 50, dist = 1, target = 0, f = 150, t = "ground"}, move9 = {name = "Rage", level = 80, cd = 40, dist = 1, target = 0, f = 0, t = "dragon"}, move10 = {name = "Counter Helix", level = 1, cd = 0, dist = 10, target = 0, f = 55, t = "ground", passive = "sim"}, move11 = {name = "Mega - Kangaskhan", level = 0, cd = 0, dist = 1, target = 0, f = 0, t = "ground", mega = 1}, }, ["Horsea"] = {move1 = {name = "Mud Shot", level = 10, cd = 15, dist = 10, target = 1, f = 40, t = "ground"}, move2 = {name = "Bubbles", level = 10, cd = 10, dist = 10, target = 1, f = 40, t = "water"}, move3 = {name = "Bubblebeam", level = 15, cd = 20, dist = 10, target = 1, f = 40, t = "water"}, move4 = {name = "Water Gun", level = 12, cd = 20, dist = 1, target = 0, f = 55, t = "water"}, move5 = {name = "Waterball", level = 10, cd = 15, dist = 10, target = 1, f = 60, t = "water"}, }, ["Seadra"] = {move1 = {name = "Mud Shot", level = 40, cd = 15, dist = 10, target = 1, f = 40, t = "ground"}, move2 = {name = "SmokeScreen", level = 40, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, move3 = {name = "Quick Attack", level = 40, cd = 10, dist = 2, target = 1, f = 40, t = "normal"}, move4 = {name = "Bubbles", level = 40, cd = 15, dist = 10, target = 1, f = 40, t = "water"}, move5 = {name = "Bubblebeam", level = 40, cd = 20, dist = 10, target = 1, f = 40, t = "water"}, move6 = {name = "Water Gun", level = 40, cd = 25, dist = 1, target = 0, f = 55, t = "water"}, move7 = {name = "Dragon Pulse", level = 45, cd = 45, dist = 1, target = 0, f = 60, t = "dragon"}, move8 = {name = "Hydro Cannon", level = 50, cd = 35, dist = 1, target = 0, f = 95, t = "water"}, }, ["Goldeen"] = {move1 = {name = "Super Sonic", level = 18, cd = 20, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Horn Attack", level = 10, cd = 10, dist = 2, target = 1, f = 60, t = "normal"}, move3 = {name = "Poison Sting", level = 10, cd = 10, dist = 2, target = 1, f = 40, t = "poison"}, move4 = {name = "Water Gun", level = 12, cd = 15, dist = 1, target = 0, f = 55, t = "water"}, move5 = {name = "Water Pulse", level = 15, cd = 25, dist = 1, target = 0, f = 70, t = "water"}, move6 = {name = "Aqua Tail", level = 12, cd = 15, dist = 1, target = 1, f = 50, t = "water"}, }, ["Seaking"] = {move1 = {name = "Super Sonic", level = 40, cd = 20, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Horn Attack", level = 40, cd = 10, dist = 2, target = 1, f = 60, t = "normal"}, move3 = {name = "Poison Sting", level = 40, cd = 10, dist = 2, target = 1, f = 40, t = "poison"}, move4 = {name = "Water Gun", level = 40, cd = 15, dist = 1, target = 0, f = 55, t = "water"}, move5 = {name = "Water Pulse", level = 40, cd = 20, dist = 1, target = 0, f = 70, t = "water"}, move6 = {name = "Aqua Tail", level = 40, cd = 20, dist = 1, target = 1, f = 50, t = "water"}, move7 = {name = "Horn Drill", level = 48, cd = 20, dist = 2, target = 1, f = 60, t = "normal"}, move8 = {name = "Rock Drill", level = 47, cd = 35, dist = 10, target = 1, f = 95, t = "rock"}, }, ["Staryu"] = {move1 = {name = "Swift", level = 20, cd = 10, dist = 10, target = 1, f = 25, t = "normal"}, move2 = {name = "Water Gun", level = 20, cd = 20, dist = 1, target = 0, f = 55, t = "water"}, move3 = {name = "Bubblebeam", level = 23, cd = 20, dist = 10, target = 1, f = 40, t = "water"}, move4 = {name = "Psyshock", level = 28, cd = 35, dist = 1, target = 0, f = 65, t = "psychic"}, move5 = {name = "Psychic", level = 20, cd = 30, dist = 1, target = 0, f = 80, t = "psychic"}, move6 = {name = "Harden", level = 20, cd = 25, dist = 1, target = 0, f = 0, t = "normal"}, move7 = {name = "Restore", level = 25, cd = 30, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Starmie"] = {move1 = {name = "Swift", level = 80, cd = 20, dist = 10, target = 1, f = 30, t = "normal"}, move2 = {name = "Water Gun", level = 80, cd = 20, dist = 1, target = 0, f = 55, t = "water"}, move3 = {name = "Confuse Ray", level = 80, cd = 25, dist = 10, target = 1, f = 65, t = "ghost"}, move4 = {name = "Bubblebeam", level = 80, cd = 20, dist = 10, target = 1, f = 40, t = "water"}, move5 = {name = "Psyshock", level = 88, cd = 35, dist = 1, target = 0, f = 65, t = "psychic"}, move6 = {name = "Psychic", level = 80, cd = 30, dist = 1, target = 0, f = 80, t = "psychic"}, move7 = {name = "Harden", level = 80, cd = 25, dist = 1, target = 0, f = 0, t = "normal"}, move8 = {name = "Hydropump", level = 85, cd = 60, dist = 1, target = 0, f = 125, t = "water"}, move9 = {name = "Magic Coat", level = 80, cd = 40, dist = 1, target = 0, f = 0, t = "psychic"}, move10 = {name = "Restore", level = 85, cd = 120, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Mr. Mime"] = {move1 = {name = "Doubleslap", level = 70, cd = 10, dist = 1, target = 1, f = 25, t = "normal"}, move2 = {name = "Psywave", level = 70, cd = 15, dist = 1, target = 0, f = 75, t = "psychic"}, move3 = {name = "Magical Leaf", level = 70, cd = 15, dist = 10, target = 1, f = 35, t = "grass"}, move4 = {name = "Confusion", level = 70, cd = 35, dist = 1, target = 0, f = 50, t = "psychic"}, move5 = {name = "Psychic", level = 70, cd = 30, dist = 1, target = 0, f = 90, t = "psychic"}, move6 = {name = "Psyusion", level = 85, cd = 60, dist = 1, target = 0, f = 70, t = "psychic"}, move7 = {name = "Ice Punch", level = 70, cd = 25, dist = 1, target = 1, f = 75, t = "ice"}, move8 = {name = "Reflect", level = 70, cd = 35, dist = 1, target = 0, f = 0, t = "psychic"}, move9 = {name = "Mimic Wall", level = 70, cd = 3, dist = 1, target = 0, f = 0, t = "psychic"}, move10 = {name = "Miracle Eye", level = 70, cd = 40, dist = 1, target = 0, f = 0, t = "psychic"}, }, ["Scyther"] = {move1 = {name = "Quick Attack", level = 80, cd = 10, dist = 2, target = 1, f = 40, t = "normal"}, move2 = {name = "Slash", level = 80, cd = 25, dist = 1, target = 1, f = 60, t = "normal"}, move3 = {name = "Wing Attack", level = 80, cd = 35, dist = 1, target = 0, f = 75, t = "flying"}, move4 = {name = "Fury Cutter", level = 85, cd = 15, dist = 1, target = 0, f = 65, t = "bug"}, move5 = {name = "Shredder Team", level = 95, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, move6 = {name = "Air Slash", level = 83, cd = 40, dist = 1, target = 0, f = 100, t = "flying"}, move7 = {name = "Agility", level = 80, cd = 40, dist = 1, target = 0, f = 0, t = "flying"}, move8 = {name = "Team Slice", level = 95, cd = 7, dist = 10, target = 1, f = 80, t = "bug"}, move9 = {name = "Counter Helix", level = 1, cd = 0, dist = 10, target = 0, f = 55, t = "bug", passive = "sim"}, }, ["Jynx"] = {move1 = {name = "Lovely Kiss", level = 80, cd = 15, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Doubleslap", level = 80, cd = 10, dist = 1, target = 1, f = 25, t = "normal"}, move3 = {name = "Psywave", level = 80, cd = 20, dist = 1, target = 0, f = 75, t = "psychic"}, move4 = {name = "Psy Pulse", level = 80, cd = 15, dist = 10, target = 1, f = 35, t = "psychic"}, move5 = {name = "Ice Punch", level = 80, cd = 25, dist = 1, target = 1, f = 75, t = "ice"}, move6 = {name = "Ice Beam", level = 80, cd = 25, dist = 1, target = 0, f = 195, t = "ice"}, move7 = {name = "Icy Wind", level = 80, cd = 35, dist = 1, target = 0, f = 45, t = "ice"}, move8 = {name = "Aurora Beam", level = 84, cd = 20, dist = 1, target = 0, f = 190, t = "ice"}, move9 = {name = "Blizzard", level = 86, cd = 60, dist = 1, target = 0, f = 150, t = "ice"}, move10 = {name = "Great Love", level = 88, cd = 50, dist = 1, target = 0, f = 50, t = "normal"}, }, ["Electabuzz"] = {move1 = {name = "Quick Attack", level = 80, cd = 10, dist = 2, target = 1, f = 50, t = "normal"}, move2 = {name = "Low Kick", level = 80, cd = 25, dist = 1, target = 1, f = 75, t = "fighting"}, move3 = {name = "Thunder Punch", level = 80, cd = 20, dist = 1, target = 1, f = 85, t = "electric"}, move4 = {name = "Thunder Shock", level = 80, cd = 10, dist = 10, target = 1, f = 65, t = "electric"}, move5 = {name = "Thunder Bolt", level = 80, cd = 25, dist = 10, target = 1, f = 53, t = "electric"}, move6 = {name = "Thunder Wave", level = 80, cd = 25, dist = 1, target = 0, f = 80, t = "electric"}, move7 = {name = "Thunder", level = 86, cd = 35, dist = 1, target = 0, f = 120, t = "electric"}, move8 = {name = "Electric Storm", level = 90, cd = 80, dist = 1, target = 0, f = 150, t = "electric"}, move9 = {name = "Shock-Counter", level = 1, cd = 0, dist = 10, target = 0, f = 50, t = "electric", passive = "sim"}, }, ["Magmar"] = {move1 = {name = "Scratch", level = 80, cd = 10, dist = 1, target = 1, f = 40, t = "normal"}, move2 = {name = "Fire Punch", level = 80, cd = 30, dist = 1, target = 1, f = 75, t = "fire"}, move3 = {name = "Ember", level = 80, cd = 10, dist = 10, target = 1, f = 40, t = "fire"}, move4 = {name = "Flamethrower", level = 80, cd = 15, dist = 1, target = 0, f = 80, t = "fire"}, move5 = {name = "Fireball", level = 80, cd = 20, dist = 10, target = 1, f = 65, t = "fire"}, move6 = {name = "Fire Blast", level = 80, cd = 40, dist = 1, target = 0, f = 120, t = "fire"}, move7 = {name = "Magma Storm", level = 88, cd = 90, dist = 1, target = 0, f = 150, t = "fire"}, move8 = {name = "Sunny Day", level = 92, cd = 60, dist = 1, target = 0, f = 0, t = "fire"}, move9 = {name = "Lava-Counter", level = 1, cd = 0, dist = 10, target = 0, f = 50, t = "fire", passive = "sim"}, }, ["Pinsir"] = {move1 = {name = "Bug Bite", level = 50, cd = 10, dist = 1, target = 1, f = 50, t = "bug"}, move2 = {name = "Hammer Arm", level = 50, cd = 60, dist = 1, target = 0, f = 80, t = "fighting"}, move3 = {name = "X-Scissor", level = 50, cd = 25, dist = 1, target = 0, f = 65, t = "bug"}, move4 = {name = "Fury Cutter", level = 50, cd = 25, dist = 1, target = 0, f = 65, t = "bug"}, move5 = {name = "Guillotine", level = 54, cd = 20, dist = 1, target = 1, f = 70, t = "normal"}, move6 = {name = "Revenge", level = 56, cd = 25, dist = 1, target = 0, f = 100, t = "fighting"}, move7 = {name = "Megahorn", level = 50, cd = 35, dist = 1, target = 0, f = 90, t = "bug"}, move8 = {name = "Harden", level = 50, cd = 25, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Rage", level = 60, cd = 25, dist = 1, target = 0, f = 0, t = "dragon"}, move10 = {name = "Swords Dance", level = 58, cd = 60, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Tauros"] = {move1 = {name = "Headbutt", level = 50, cd = 10, dist = 1, target = 1, f = 50, t = "normal"}, move2 = {name = "Body Slam", level = 50, cd = 15, dist = 1, target = 1, f = 80, t = "normal"}, move3 = {name = "Horn Attack", level = 50, cd = 15, dist = 2, target = 1, f = 60, t = "normal"}, move4 = {name = "Hyper Beam", level = 55, cd = 25, dist = 1, target = 0, f = 190, t = "normal"}, move5 = {name = "Thrash", level = 56, cd = 25, dist = 1, target = 0, f = 80, t = "normal"}, move6 = {name = "Rage", level = 50, cd = 20, dist = 1, target = 0, f = 0, t = "dragon"}, move7 = {name = "Rest", level = 60, cd = 60, dist = 1, target = 0, f = 0, t = "normal"}, move8 = {name = "Fear", level = 58, cd = 25, dist = 1, target = 0, f = 0, t = "ghost"}, }, ["Magikarp"] = {move1 = {name = "Splash", level = 1, cd = 5, dist = 1, target = 0, f = 1, t = "water"}, }, ["Gyarados"] = {move1 = {name = "Roar", level = 100, cd = 30, dist = 1, target = 0, f = 0, t = "normal"}, move2 = {name = "Bite", level = 90, cd = 15, dist = 1, target = 1, f = 40, t = "dark"}, move3 = {name = "Aqua Tail", level = 90, cd = 15, dist = 1, target = 1, f = 50, t = "water"}, move4 = {name = "Waterball", level = 90, cd = 20, dist = 10, target = 1, f = 60, t = "water"}, move5 = {name = "Twister", level = 94, cd = 30, dist = 1, target = 0, f = 80, t = "dragon"}, move6 = {name = "Hydro Cannon", level = 90, cd = 45, dist = 1, target = 0, f = 95, t = "water"}, move7 = {name = "Dragon Breath", level = 90, cd = 30, dist = 1, target = 0, f = 80, t = "dragon"}, move8 = {name = "Hyper Beam", level = 90, cd = 45, dist = 1, target = 0, f = 190, t = "normal"}, move9 = {name = "Hydropump", level = 98, cd = 70, dist = 1, target = 0, f = 120, t = "water"}, move10 = {name = "Rain Dance", level = 90, cd = 50, dist = 1, target = 0, f = 0, t = "water"}, }, ["Ditto"] = {}, ["Lapras"] = {move1 = {name = "Ice Beam", level = 80, cd = 20, dist = 1, target = 0, f = 195, t = "ice"}, move2 = {name = "Ice Shards", level = 80, cd = 15, dist = 10, target = 1, f = 45, t = "ice"}, move3 = {name = "Water Gun", level = 80, cd = 18, dist = 1, target = 0, f = 55, t = "water"}, move4 = {name = "Waterball", level = 80, cd = 18, dist = 10, target = 1, f = 60, t = "water"}, move5 = {name = "Brine", level = 80, cd = 40, dist = 1, target = 0, f = 100, t = "water"}, move6 = {name = "Aurora Beam", level = 80, cd = 20, dist = 1, target = 0, f = 190, t = "ice"}, move7 = {name = "Blizzard", level = 88, cd = 60, dist = 1, target = 0, f = 150, t = "ice"}, move8 = {name = "Hydropump", level = 90, cd = 75, dist = 1, target = 0, f = 120, t = "water"}, move9 = {name = "Sing", level = 80, cd = 30, dist = 1, target = 0, f = 0, t = "normal"}, move10 = {name = "Safeguard", level = 90, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Eevee"] = {move1 = {name = "Sand Attack", level = 20, cd = 15, dist = 2, target = 0, f = 0, t = "ground"}, move2 = {name = "Quick Attack", level = 20, cd = 10, dist = 1, target = 1, f = 40, t = "normal"}, move3 = {name = "Bite", level = 20, cd = 10, dist = 1, target = 1, f = 50, t = "dark"}, move4 = {name = "Headbutt", level = 24, cd = 15, dist = 1, target = 1, f = 50, t = "normal"}, move5 = {name = "Iron Tail", level = 28, cd = 20, dist = 1, target = 1, f = 70, t = "steel"}, move6 = {name = "Great Love", level = 35, cd = 25, dist = 1, target = 0, f = 50, t = "normal"}, }, ["Vaporeon"] = {move1 = {name = "Quick Attack", level = 60, cd = 10, dist = 2, target = 1, f = 40, t = "normal"}, move2 = {name = "Bite", level = 60, cd = 15, dist = 1, target = 1, f = 50, t = "dark"}, move3 = {name = "Water Gun", level = 60, cd = 20, dist = 1, target = 0, f = 55, t = "water"}, move4 = {name = "Bubblebeam", level = 60, cd = 20, dist = 10, target = 1, f = 40, t = "water"}, move5 = {name = "Water Pulse", level = 60, cd = 20, dist = 1, target = 0, f = 70, t = "water"}, move6 = {name = "Muddy Water", level = 60, cd = 25, dist = 1, target = 0, f = 125, t = "water"}, move7 = {name = "Aurora Beam", level = 64, cd = 25, dist = 1, target = 0, f = 190, t = "ice"}, move8 = {name = "Hydro Cannon", level = 68, cd = 40, dist = 10, target = 0, f = 95, t = "water"}, }, ["Jolteon"] = {move1 = {name = "Quick Attack", level = 60, cd = 10, dist = 2, target = 1, f = 40, t = "normal"}, move2 = {name = "Bite", level = 12, cd = 60, dist = 1, target = 1, f = 50, t = "dark"}, move3 = {name = "Thunder Bolt", level = 60, cd = 20, dist = 10, target = 1, f = 55, t = "electric"}, move4 = {name = "Thunder Fang", level = 60, cd = 20, dist = 1, target = 1, f = 65, t = "electric"}, move5 = {name = "Thunder Wave", level = 60, cd = 20, dist = 1, target = 0, f = 70, t = "electric"}, move6 = {name = "Pin Missile", level = 60, cd = 25, dist = 1, target = 0, f = 80, t = "bug"}, move7 = {name = "Zap Cannon", level = 64, cd = 40, dist = 1, target = 0, f = 80, t = "electric"}, move8 = {name = "Thunder", level = 68, cd = 30, dist = 1, target = 0, f = 125, t = "electric"}, }, ["Flareon"] = {move1 = {name = "Quick Attack", level = 60, cd = 10, dist = 2, target = 1, f = 40, t = "normal"}, move2 = {name = "Bite", level = 60, cd = 15, dist = 1, target = 1, f = 50, t = "dark"}, move3 = {name = "Flamethrower", level = 60, cd = 20, dist = 1, target = 0, f = 70, t = "fire"}, move4 = {name = "Sacred Fire", level = 60, cd = 20, dist = 10, target = 1, f = 80, t = "fire"}, move5 = {name = "Blaze Kick", level = 60, cd = 20, dist = 1, target = 0, f = 80, t = "fire"}, move6 = {name = "Flame Burst", level = 60, cd = 25, dist = 1, target = 0, f = 80, t = "fire"}, move7 = {name = "Overheat", level = 64, cd = 30, dist = 1, target = 0, f = 80, t = "fire"}, move8 = {name = "Fire Blast", level = 68, cd = 40, dist = 1, target = 0, f = 95, t = "fire"}, }, ["Porygon"] = {move1 = {name = "Super Sonic", level = 40, cd = 15, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Psybeam", level = 40, cd = 15, dist = 1, target = 0, f = 75, t = "psychic"}, move3 = {name = "Cyber Pulse", level = 45, cd = 15, dist = 10, target = 1, f = 35, t = "psychic"}, move4 = {name = "Psychic", level = 40, cd = 30, dist = 1, target = 0, f = 80, t = "psychic"}, move5 = {name = "Zap Cannon", level = 44, cd = 30, dist = 1, target = 0, f = 80, t = "electric"}, move6 = {name = "Focus", level = 50, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, move7 = {name = "Magic Coat", level = 48, cd = 40, dist = 1, target = 0, f = 0, t = "psychic"}, move8 = {name = "Restore", level = 40, cd = 60, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Omanyte"] = {move1 = {name = "Bite", level = 20, cd = 10, dist = 1, target = 1, f = 40, t = "dark"}, move2 = {name = "Rock Throw", level = 20, cd = 10, dist = 10, target = 1, f = 55, t = "rock"}, move3 = {name = "Waterball", level = 20, cd = 15, dist = 10, target = 1, f = 60, t = "water"}, move4 = {name = "Water Gun", level = 20, cd = 20, dist = 1, target = 0, f = 55, t = "water"}, move5 = {name = "Mud Shot", level = 20, cd = 20, dist = 10, target = 1, f = 40, t = "ground"}, move6 = {name = "Brine", level = 25, cd = 40, dist = 1, target = 0, f = 100, t = "water"}, move7 = {name = "Harden", level = 26, cd = 30, dist = 1, target = 0, f = 0, t = "normal"}, move8 = {name = "Ancient Power", level = 30, cd = 40, dist = 1, target = 0, f = 100, t = "rock"}, }, ["Omastar"] = {move1 = {name = "Mud Shot", level = 85, cd = 20, dist = 10, target = 1, f = 40, t = "ground"}, move2 = {name = "Bite", level = 80, cd = 15, dist = 1, target = 1, f = 40, t = "dark"}, move3 = {name = "Rock Throw", level = 80, cd = 10, dist = 10, target = 1, f = 55, t = "rock"}, move4 = {name = "Waterball", level = 85, cd = 15, dist = 10, target = 1, f = 60, t = "water"}, move5 = {name = "Rock Slide", level = 80, cd = 15, dist = 10, target = 1, f = 35, t = "rock"}, move6 = {name = "Brine", level = 85, cd = 25, dist = 1, target = 0, f = 100, t = "water"}, move7 = {name = "Rollout", level = 90, cd = 54, dist = 1, target = 0, f = 30, t = "rock"}, move8 = {name = "Ancient Power", level = 95, cd = 40, dist = 1, target = 0, f = 100, t = "rock"}, move9 = {name = "Hydropump", level = 88, cd = 70, dist = 1, target = 0, f = 120, t = "water"}, move10 = {name = "Harden", level = 90, cd = 30, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Kabuto"] = {move1 = {name = "Scratch", level = 20, cd = 12, dist = 1, target = 1, f = 40, t = "normal"}, move2 = {name = "Bubbles", level = 20, cd = 10, dist = 10, target = 1, f = 40, t = "water"}, move3 = {name = "Slash", level = 20, cd = 20, dist = 1, target = 1, f = 60, t = "normal"}, move4 = {name = "Mud Shot", level = 20, cd = 20, dist = 10, target = 1, f = 40, t = "ground"}, move5 = {name = "Night Slash", level = 20, cd = 20, dist = 1, target = 0, f = 60, t = "dark"}, move6 = {name = "Harden", level = 30, cd = 30, dist = 1, target = 0, f = 0, t = "normal"}, move7 = {name = "Ancient Power", level = 26, cd = 40, dist = 1, target = 0, f = 100, t = "rock"}, move8 = {name = "Mega Drain", level = 1, cd = 0, dist = 10, target = 0, f = 20, t = "grass", passive = "sim"}, }, ["Kabutops"] = {move1 = {name = "Slash", level = 85, cd = 20, dist = 1, target = 1, f = 70, t = "normal"}, move2 = {name = "Bubbles", level = 85, cd = 10, dist = 10, target = 1, f = 40, t = "water"}, move3 = {name = "Rock Throw", level = 80, cd = 10, dist = 10, target = 1, f = 55, t = "rock"}, move4 = {name = "Rock Slide", level = 80, cd = 15, dist = 10, target = 1, f = 35, t = "rock"}, move5 = {name = "Mud Shot", level = 85, cd = 20, dist = 10, target = 1, f = 40, t = "ground"}, move6 = {name = "Night Slash", level = 80, cd = 20, dist = 1, target = 0, f = 60, t = "dark"}, --alterado v1.7 move7 = {name = "Rock Tomb", level = 80, cd = 30, dist = 10, target = 1, f = 85, t = "rock"}, move8 = {name = "Ancient Power", level = 95, cd = 40, dist = 1, target = 0, f = 100, t = "rock"}, move9 = {name = "Harden", level = 90, cd = 30, dist = 1, target = 0, f = 0, t = "normal"}, move10 = {name = "Mega Drain", level = 1, cd = 0, dist = 10, target = 0, f = 20, t = "grass", passive = "sim"}, }, ["Aerodactyl"] = {move1 = {name = "Roar", level = 110, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, move2 = {name = "Super Sonic", level = 100, cd = 20, dist = 1, target = 1, f = 0, t = "normal"}, move3 = {name = "Bite", level = 100, cd = 10, dist = 1, target = 1, f = 50, t = "dark"}, move4 = {name = "Crunch", level = 100, cd = 10, dist = 1, target = 0, f = 65, t = "dark"}, move5 = {name = "Rock Throw", level = 100, cd = 15, dist = 10, target = 1, f = 55, t = "rock"}, move6 = {name = "Rock Slide", level = 100, cd = 20, dist = 10, target = 1, f = 35, t = "rock"}, move7 = {name = "Air Cutter", level = 105, cd = 40, dist = 1, target = 0, f = 70, t = "flying"}, move8 = {name = "Wing Attack", level = 100, cd = 35, dist = 1, target = 0, f = 75, t = "flying"}, move9 = {name = "Falling Rocks", level = 105, cd = 50, dist = 1, target = 0, f = 120, t = "rock"}, move10 = {name = "Hyper Beam", level = 110, cd = 30, dist = 1, target = 0, f = 120, t = "normal"}, move11 = {name = "Ancient Power", level = 115, cd = 40, dist = 1, target = 0, f = 100, t = "rock"}, move12 = {name = "Mega - Aerodactyl", level = 0, cd = 0, dist = 1, target = 0, f = 0, t = "rock", mega = 1}, }, ["Snorlax"] = {move1 = {name = "Lick", level = 90, cd = 30, dist = 1, target = 1, f = 0, t = "normal"}, move2 = {name = "Bite", level = 90, cd = 15, dist = 1, target = 1, f = 50, t = "dark"}, move3 = {name = "Crunch", level = 90, cd = 10, dist = 1, target = 0, f = 65, t = "dark"}, move4 = {name = "Mega Punch", level = 90, cd = 20, dist = 1, target = 1, f = 85, t = "fighting"}, move5 = {name = "Body Slam", level = 94, cd = 20, dist = 1, target = 1, f = 80, t = "normal"}, move6 = {name = "Focus Blast", level = 95, cd = 25, dist = 1, target = 0, f = 100, t = "fighting"}, move7 = {name = "Hyper Beam", level = 95, cd = 30, dist = 1, target = 0, f = 120, t = "normal"}, move8 = {name = "Crusher Stomp", level = 100, cd = 45, dist = 1, target = 0, f = 110, t = "ground"}, move9 = {name = "Rest", level = 96, cd = 120, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Dratini"] = {move1 = {name = "Aqua Tail", level = 20, cd = 10, dist = 1, target = 1, f = 60, t = "water"}, move2 = {name = "Thunder Wave", level = 20, cd = 15, dist = 1, target = 0, f = 70, t = "electric"}, move3 = {name = "Headbutt", level = 20, cd = 12, dist = 1, target = 1, f = 50, t = "normal"}, move4 = {name = "Twister", level = 21, cd = 30, dist = 1, target = 0, f = 80, t = "dragon"}, move5 = {name = "Hyper Beam", level = 30, cd = 20, dist = 1, target = 0, f = 190, t = "normal"}, move6 = {name = "Dragon Breath", level = 25, cd = 25, dist = 1, target = 0, f = 80, t = "dragon"}, }, ["Dragonair"] = {move1 = {name = "Aqua Tail", level = 60, cd = 15, dist = 1, target = 1, f = 60, t = "water"}, move2 = {name = "Thunder Wave", level = 60, cd = 20, dist = 1, target = 0, f = 70, t = "electric"}, move3 = {name = "Headbutt", level = 60, cd = 15, dist = 1, target = 1, f = 50, t = "normal"}, move4 = {name = "Wrap", level = 60, cd = 20, dist = 10, target = 1, f = 0, t = "normal"}, move5 = {name = "Dragon Claw", level = 60, cd = 20, dist = 1, target = 1, f = 60, t = "dragon"}, move6 = {name = "Dragon Breath", level = 62, cd = 20, dist = 1, target = 0, f = 80, t = "dragon"}, move7 = {name = "Twister", level = 64, cd = 30, dist = 1, target = 0, f = 80, t = "dragon"}, move8 = {name = "Hyper Beam", level = 68, cd = 25, dist = 1, target = 0, f = 190, t = "normal"}, }, ["Dragonite"] = {move1 = {name = "Aqua Tail", level = 100, cd = 15, dist = 1, target = 1, f = 60, t = "water"}, move2 = {name = "Thunder Wave", level = 100, cd = 20, dist = 1, target = 0, f = 70, t = "electric"}, move3 = {name = "Headbutt", level = 100, cd = 15, dist = 1, target = 1, f = 50, t = "normal"}, move4 = {name = "Dragon Claw", level = 100, cd = 20, dist = 1, target = 1, f = 60, t = "dragon"}, move5 = {name = "Dragon Breath", level = 102, cd = 25, dist = 1, target = 0, f = 80, t = "dragon"}, move6 = {name = "Twister", level = 104, cd = 30, dist = 1, target = 0, f = 80, t = "dragon"}, move7 = {name = "Wing Attack", level = 106, cd = 35, dist = 1, target = 0, f = 75, t = "flying"}, move8 = {name = "Hyper Beam", level = 108, cd = 30, dist = 1, target = 0, f = 120, t = "normal"}, move9 = {name = "Draco Meteor", level = 115, cd = 70, dist = 1, target = 0, f = 110, t = "dragon"}, }, ["Zapdos"] = {move1 = {name = "Thunder Bolt", level = 100, cd = 15, dist = 10, target = 1, f = 185, t = "electric"}, move2 = {name = "Thunder Wave", level = 100, cd = 10, dist = 1, target = 0, f = 110, t = "electric"}, move3 = {name = "Drill Peck", level = 100, cd = 15, dist = 1, target = 1, f = 175, t = "flying"}, move4 = {name = "Aeroblast", level = 100, cd = 50, dist = 1, target = 0, f = 190, t = "flying"}, move5 = {name = "Wing Attack", level = 100, cd = 20, dist = 1, target = 0, f = 215, t = "flying"}, move6 = {name = "Thunder", level = 100, cd = 45, dist = 1, target = 0, f = 180, t = "electric"}, move7 = {name = "Electric Storm", level = 100, cd = 60, dist = 1, target = 0, f = 237, t = "electric"}, move8 = {name = "Aerial Ace", level = 100, cd = 50, dist = 1, target = 0, f = 230, t = "flying"}, move9 = {name = "Electro Field", level = 100, cd = 30, dist = 1, target = 0, f = 180, t = "electric"}, move10 = {name = "Ancient Power", level = 100, cd = 30, dist = 1, target = 0, f = 180, t = "electric"}, move11 = {name = "Roost", level = 100, cd = 70, dist = 1, target = 0, f = 0, t = "flying"}, move12 = {name = "Shock-Counter", level = 1, cd = 0, dist = 10, target = 0, f = 50, t = "electric", passive = "sim"}, }, ["Articuno"] = {move1 = {name = "Drill Peck", level = 100, cd = 15, dist = 1, target = 1, f = 185, t = "flying"}, move2 = {name = "Icy Wind", level = 100, cd = 20, dist = 1, target = 0, f = 95, t = "ice"}, move3 = {name = "Wing Attack", level = 100, cd = 20, dist = 1, target = 0, f = 215, t = "flying"}, move4 = {name = "Ice Beam", level = 100, cd = 25, dist = 1, target = 0, f = 125, t = "ice"}, move5 = {name = "Aurora Beam", level = 100, cd = 25, dist = 1, target = 0, f = 210, t = "ice"}, move6 = {name = "Aeroblast", level = 100, cd = 50, dist = 1, target = 0, f = 150, t = "flying"}, move7 = {name = "Blizzard", level = 100, cd = 50, dist = 1, target = 0, f = 210, t = "ice"}, move8 = {name = "Aerial Ace", level = 100, cd = 50, dist = 1, target = 0, f = 230, t = "flying"}, move9 = {name = "Roost", level = 100, cd = 70, dist = 1, target = 0, f = 0, t = "flying"}, move10 = {name = "Ancient Power", level = 100, cd = 30, dist = 1, target = 0, f = 180, t = "electric"}, }, ["Moltres"] = { move1 = {name = "Wing Attack", level = 100, cd = 15, dist = 1, target = 0, f = 215, t = "flying"}, move2 = {name = "Ember", level = 100, cd = 10, dist = 10, target = 1, f = 192, t = "fire"}, move3 = {name = "Flamethrower", level = 100, cd = 20, dist = 1, target = 0, f = 190, t = "fire"}, move4 = {name = "Fireball", level = 100, cd = 15, dist = 10, target = 1, f = 215, t = "fire"}, move5 = {name = "Fire Blast", level = 100, cd = 45, dist = 1, target = 0, f = 225, t = "fire"}, move6 = {name = "Sunny Day", level = 100, cd = 30, dist = 1, target = 0, f = 0, t = "fire"}, move7 = {name = "Aerial Ace", level = 100, cd = 50, dist = 1, target = 0, f = 210, t = "flying"}, move8 = {name = "Inferno", level = 100, cd = 55, dist = 1, target = 0, f = 250, t = "fire"}, move9 = {name = "Roost", level = 100, cd = 70, dist = 1, target = 0, f = 0, t = "flying"}, move10 = {name = "Ancient Power", level = 100, cd = 30, dist = 1, target = 0, f = 180, t = "electric"}, move11 = {name = "Lava-Counter", level = 1, cd = 0, dist = 10, target = 0, f = 50, t = "fire", passive = "sim"}, }, ["Mew"] = {move1 = {name = "Shadow Ball", level = 100, cd = 8, dist = 10, target = 1, f = 200, t = "ghost"}, move2 = {name = "Brine", level = 100, cd = 40, dist = 1, target = 0, f = 220, t = "water"}, move3 = {name = "Flamethrower", level = 100, cd = 20, dist = 1, target = 0, f = 210, t = "fire"}, move4 = {name = "Thunder Bolt", level = 100, cd = 20, dist = 10, target = 1, f = 220, t = "electric"}, move5 = {name = "Psychic", level = 100, cd = 40, dist = 1, target = 0, f = 235, t = "psychic"}, move6 = {name = "Hydro Cannon", level = 100, cd = 35, dist = 1, target = 0, f = 250, t = "water"}, move7 = {name = "Solar Beam", level = 100, cd = 60, dist = 1, target = 0, f = 250, t = "grass"}, move8 = {name = "Metronome", level = 100, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Barrier", level = 100, cd = 35, dist = 1, target = 0, f = 0, t = "psychic"}, move10 = {name = "Reflect", level = 100, cd = 60, dist = 1, target = 0, f = 0, t = "psychic"}, move11 = {name = "Restore", level = 350, cd = 180, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Mewtwo"] = {move1 = {name = "Swift", level = 100, cd = 20, dist = 4, target = 1, f = 200, t = "normal"}, move2 = {name = "Shadow Ball", level = 100, cd = 8, dist = 4, target = 1, f = 200, t = "ghost"}, move3 = {name = "Psybeam", level = 100, cd = 25, dist = 1, target = 0, f = 200, t = "psychic"}, move4 = {name = "Psywave", level = 100, cd = 20, dist = 1, target = 0, f = 200, t = "psychic"}, move5 = {name = "Confusion", level = 100, cd = 35, dist = 1, target = 0, f = 220, t = "psychic"}, move6 = {name = "Psychic", level = 100, cd = 40, dist = 1, target = 0, f = 250, t = "psychic"}, move7 = {name = "Divine Punishment", level = 100, cd = 70, dist = 1, target = 0, f = 250, t = "psychic"}, move8 = {name = "Restore", level = 100, cd = 180, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Barrier", level = 100, cd = 35, dist = 1, target = 0, f = 0, t = "psychic"}, move10 = {name = "Fear", level = 100, cd = 45, dist = 1, target = 0, f = 0, t = "ghost"}, move11 = {name = "Reflect", level = 100, cd = 60, dist = 1, target = 0, f = 0, t = "psychic"}, move12 = {name = "Miracle Eye", level = 100, cd = 40, dist = 1, target = 0, f = 0, t = "psychic"}, }, ---------------------------------------------------------------------- SHINIES ---------------------------------------------------------------------------------- ["Shiny Venusaur"] = {move1 = {name = "Tackle", level = 100, cd = 10, dist = 1, target = 1, f = 50, t = "normal"}, move2 = {name = "Razor Leaf", level = 100, cd = 7, dist = 10, target = 1, f = 33, t = "grass"}, move3 = {name = "Vine Whip", level = 100, cd = 16, dist = 1, target = 0, f = 65, t = "grass"}, move4 = {name = "Headbutt", level = 100, cd = 12, dist = 1, target = 1, f = 50, t = "normal"}, move5 = {name = "Leech Seed", level = 100, cd = 28, dist = 10, target = 1, f = 1, t = "grass"}, move6 = {name = "Bullet Seed", level = 100, cd = 28, dist = 1, target = 0, f = 95, t = "grass"}, move7 = {name = "Solar Beam", level = 100, cd = 54, dist = 1, target = 0, f = 190, t = "grass"}, move8 = {name = "Giga Drain", level = 105, cd = 25, dist = 1, target = 1, f = 120, t = "grass"}, move9 = {name = "Sleep Powder", level = 100, cd = 72, dist = 1, target = 0, f = 0, t = "normal"}, move10 = {name = "Poison Powder", level = 100, cd = 36, dist = 1, target = 0, f = 0, t = "normal"}, move11 = {name = "Leaf Storm", level = 110, cd = 81, dist = 1, target = 0, f = 150, t = "grass"}, move12 = {name = "Mega - Venusaur", level = 0, cd = 0, dist = 1, target = 0, f = 0, t = "grass", mega = 1}, }, ["Shiny Charizard"] = {move1 = {name = "Ember", level = 100, cd = 10, dist = 10, target = 1, f = 40, t = "fire"}, move2 = {name = "Flamethrower", level = 100, cd = 16, dist = 1, target = 0, f = 80, t = "fire"}, move3 = {name = "Fireball", level = 100, cd = 20, dist = 10, target = 1, f = 75, t = "fire"}, move4 = {name = "Fire Fang", level = 100, cd = 16, dist = 1, target = 1, f = 65, t = "fire"}, move5 = {name = "Flame Burst", level = 100, cd = 28, dist = 1, target = 0, f = 100, t = "fire"}, move6 = {name = "Fire Blast", level = 100, cd = 54, dist = 1, target = 0, f = 120, t = "fire"}, move7 = {name = "Air Slash", level = 103, cd = 40, dist = 1, target = 0, f = 100, t = "flying"}, move8 = {name = "Wing Attack", level = 100, cd = 28, dist = 1, target = 0, f = 75, t = "flying"}, move9 = {name = "Magma Storm", level = 100, cd = 81, dist = 1, target = 0, f = 150, t = "fire"}, move10 = {name = "Scary Face", level = 102, cd = 45, dist = 1, target = 0, f = 0, t = "ghost"}, move11 = {name = "Ancient Fury", level = 100, cd = 32, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Blastoise"] = {move1 = {name = "Headbutt", level = 100, cd = 12, dist = 1, target = 1, f = 50, t = "normal"}, move2 = {name = "Bubbles", level = 100, cd = 8, dist = 10, target = 1, f = 40, t = "water"}, move3 = {name = "Water Gun", level = 100, cd = 16, dist = 1, target = 0, f = 55, t = "water"}, move4 = {name = "Waterball", level = 100, cd = 20, dist = 10, target = 1, f = 65, t = "water"}, move5 = {name = "Water Pulse", level = 100, cd = 25, dist = 1, target = 0, f = 70, t = "water"}, move6 = {name = "Brine", level = 100, cd = 32, dist = 1, target = 0, f = 100, t = "water"}, move7 = {name = "Hydro Cannon", level = 100, cd = 54, dist = 1, target = 0, f = 95, t = "water"}, move8 = {name = "Skull Bash", level = 105, cd = 36, dist = 1, target = 0, f = 100, t = "normal"}, move9 = {name = "Hydropump", level = 110, cd = 81, dist = 1, target = 0, f = 125, t = "water"}, move10 = {name = "Ancient Fury", level = 100, cd = 32, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Butterfree"] = {move1 = {name = "Super Sonic", level = 60, cd = 15, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Silver Wind", level = 60, cd = 25, dist = 10, target = 1, f = 70, t = "bug"}, move3 = {name = "Whirlwind", level = 62, cd = 25, dist = 1, target = 0, f = 80, t = "flying"}, move4 = {name = "Confusion", level = 64, cd = 30, dist = 1, target = 0, f = 50, t = "psychic"}, move5 = {name = "Psybeam", level = 66, cd = 15, dist = 1, target = 0, f = 75, t = "psychic"}, move6 = {name = "Air Cutter", level = 68, cd = 40, dist = 1, target = 0, f = 70, t = "flying"}, move7 = {name = "Sleep Powder", level = 60, cd = 60, dist = 1, target = 0, f = 0, t = "normal"}, move8 = {name = "Safeguard", level = 70, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Poison Powder", level = 60, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Beedrill"] = {move1 = {name = "String Shot", level = 60, cd = 10, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Poison Jab", level = 60, cd = 16, dist = 10, target = 1, f = 85, t = "poison"}, move3 = {name = "Poison Sting", level = 60, cd = 10, dist = 2, target = 1, f = 40, t = "poison"}, move4 = {name = "Fury Cutter", level = 65, cd = 15, dist = 1, target = 0, f = 65, t = "bug"}, move5 = {name = "Pin Missile", level = 65, cd = 20, dist = 1, target = 0, f = 80, t = "bug"}, move6 = {name = "Toxic Spikes", level = 62, cd = 25, dist = 10, target = 1, f = 50, t = "poison"}, move7 = {name = "Rage", level = 60, cd = 25, dist = 1, target = 0, f = 0, t = "dragon"}, move8 = {name = "Strafe", level = 68, cd = 25, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Pidgeot"] = {move1 = {name = "Quick Attack", level = 100, cd = 8, dist = 2, target = 1, f = 40, t = "normal"}, move2 = {name = "Sand Attack", level = 100, cd = 12, dist = 1, target = 0, f = 0, t = "ground"}, move3 = {name = "Whirlwind", level = 100, cd = 18, dist = 1, target = 0, f = 80, t = "flying"}, move4 = {name = "Drill Peck", level = 100, cd = 16, dist = 1, target = 1, f = 35, t = "flying"}, move5 = {name = "Wing Attack", level = 102, cd = 24, dist = 1, target = 0, f = 75, t = "flying"}, move6 = {name = "Hurricane", level = 110, cd = 50, dist = 1, target = 0, f = 15, t = "flying"}, move7 = {name = "Aeroblast", level = 104, cd = 90, dist = 1, target = 0, f = 190, t = "flying"}, move8 = {name = "Agility", level = 100, cd = 20, dist = 1, target = 0, f = 0, t = "flying"}, move9 = {name = "Roost", level = 105, cd = 60, dist = 1, target = 0, f = 0, t = "flying"}, }, ["Shiny Rattata"] = {move1 = {name = "Quick Attack", level = 10, cd = 8, dist = 2, target = 1, f = 40, t = "normal"}, move2 = {name = "Bite", level = 10, cd = 10, dist = 12, target = 1, f = 50, t = "dark"}, move3 = {name = "Scratch", level = 10, cd = 13, dist = 12, target = 1, f = 40, t = "normal"}, move4 = {name = "Pursuit", level = 10, cd = 20, dist = 10, target = 1, f = 65, t = "dark"}, move5 = {name = "Super Fang", level = 10, cd = 20, dist = 1, target = 1, f = 65, t = "normal"}, move6 = {name = "Scary Face", level = 12, cd = 45, dist = 1, target = 0, f = 0, t = "ghost"}, }, ["Shiny Raticate"] = {move1 = {name = "Quick Attack", level = 60, cd = 8, dist = 2, target = 1, f = 40, t = "normal"}, move2 = {name = "Bite", level = 60, cd = 10, dist = 12, target = 1, f = 50, t = "dark"}, move3 = {name = "Scratch", level = 60, cd = 13, dist = 12, target = 1, f = 40, t = "normal"}, move4 = {name = "Pursuit", level = 60, cd = 20, dist = 10, target = 1, f = 65, t = "dark"}, move5 = {name = "Sucker Punch", level = 63, cd = 30, dist = 1, target = 1, f = 65, t = "dark"}, move5 = {name = "Super Fang", level = 60, cd = 20, dist = 1, target = 1, f = 65, t = "normal"}, move6 = {name = "Scary Face", level = 62, cd = 45, dist = 1, target = 0, f = 0, t = "ghost"}, }, ["Shiny Fearow"] = {move1 = {name = "Peck", level = 120, cd = 10, dist = 1, target = 1, f = 50, t = "flying"}, move2 = {name = "Sand Attack", level = 120, cd = 10, dist = 1, target = 0, f = 0, t = "ground"}, move3 = {name = "Feather Dance", level = 120, cd = 8, dist = 10, target = 1, f = 45, t = "flying"}, move4 = {name = "Drill Peck", level = 120, cd = 10, dist = 1, target = 1, f = 55, t = "flying"}, move5 = {name = "Whirlwind", level = 120, cd = 10, dist = 1, target = 0, f = 100, t = "flying"}, move6 = {name = "Air Cutter", level = 128, cd = 30, dist = 1, target = 0, f = 80, t = "flying"}, move7 = {name = "Wing Attack", level = 120, cd = 15, dist = 1, target = 0, f = 85, t = "flying"}, move8 = {name = "Aerial Ace", level = 124, cd = 60, dist = 1, target = 0, f = 190, t = "flying"}, move9 = {name = "Air Slash", level = 83, cd = 40, dist = 1, target = 0, f = 100, t = "flying"}, move10 = {name = "Agility", level = 120, cd = 20, dist = 1, target = 0, f = 0, t = "flying"}, }, ["Shiny Raichu"] = {move1 = {name = "Mega Kick", level = 100, cd = 32, dist = 1, target = 1, f = 95, t = "fighting"}, move2 = {name = "Thunder Shock", level = 100, cd = 8, dist = 10, target = 1, f = 65, t = "electric"}, move3 = {name = "Thunder Bolt", level = 100, cd = 16, dist = 10, target = 1, f = 63, t = "electric"}, move4 = {name = "Thunder Wave", level = 100, cd = 20, dist = 1, target = 0, f = 80, t = "electric"}, move5 = {name = "Thunder Punch", level = 100, cd = 32, dist = 1, target = 1, f = 85, t = "electric"}, move6 = {name = "Iron Tail", level = 100, cd = 16, dist = 1, target = 1, f = 80, t = "steel"}, move7 = {name = "Body Slam", level = 105, cd = 20, dist = 1, target = 1, f = 80, t = "normal"}, move8 = {name = "Thunder", level = 100, cd = 54, dist = 1, target = 0, f = 125, t = "electric"}, move9 = {name = "Electric Storm", level = 110, cd = 25, dist = 1, target = 0, f = 150, t = "electric"}, move10 = {name = "Agility", level = 100, cd = 54, dist = 1, target = 0, f = 0, t = "flying"}, }, ["Shiny Nidoking"] = {move1 = {name = "Quick Attack", level = 120, cd = 8, dist = 2, target = 1, f = 50, t = "normal"}, move2 = {name = "Horn Attack", level = 120, cd = 10, dist = 2, target = 1, f = 65, t = "normal"}, move3 = {name = "Poison Fang", level = 120, cd = 10, dist = 1, target = 1, f = 75, t = "poison"}, move4 = {name = "Poison Jab", level = 120, cd = 15, dist = 10, target = 1, f = 95, t = "poison"}, --alterado v1.7 achu q eh assim kk move5 = {name = "Toxic Spikes", level = 120, cd = 15, dist = 10, target = 1, f = 60, t = "poison"}, move6 = {name = "Sludge Wave", level = 120, cd = 30, dist = 1, target = 0, f = 105, t = "poison"}, move7 = {name = "Sludge Rain", level = 132, cd = 40, dist = 1, target = 0, f = 150, t = "poison"}, move8 = {name = "Cross Poison", level = 124, cd = 40, dist = 1, target = 0, f = 80, t = "poison"}, move9 = {name = "Rage", level = 120, cd = 16, dist = 1, target = 0, f = 0, t = "dragon"}, move10 = {name = "Fear", level = 120, cd = 24, dist = 1, target = 0, f = 0, t = "ghost"}, }, ["Shiny Ninetales"] = {move1 = {name = "Quick Attack", level = 150, cd = 10, dist = 2, target = 1, f = 40, t = "normal"}, move2 = {name = "Iron Tail", level = 150, cd = 15, dist = 1, target = 1, f = 70, t = "steel"}, move3 = {name = "Ember", level = 150, cd = 15, dist = 10, target = 1, f = 42, t = "fire"}, move4 = {name = "Flamethrower", level = 150, cd = 20, dist = 1, target = 0, f = 80, t = "fire"}, move5 = {name = "Flame Circle", level = 150, cd = 20, dist = 1, target = 0, f = 85, t = "fire"}, move6 = {name = "Fireball", level = 150, cd = 20, dist = 10, target = 1, f = 75, t = "fire"}, move7 = {name = "Confuse Ray", level = 150, cd = 25, dist = 10, target = 1, f = 65, t = "ghost"}, move8 = {name = "Fire Blast", level = 154, cd = 30, dist = 1, target = 0, f = 105, t = "fire"}, move9 = {name = "Magma Storm", level = 158, cd = 60, dist = 1, target = 0, f = 150, t = "fire"}, move10 = {name = "Safeguard", level = 160, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Zubat"] = {move1 = {name = "Super Sonic", level = 20, cd = 15, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Bite", level = 20, cd = 10, dist = 1, target = 1, f = 50, t = "dark"}, move3 = {name = "Poison Fang", level = 20, cd = 10, dist = 1, target = 1, f = 65, t = "poison"}, move4 = {name = "Toxic", level = 20, cd = 20, dist = 1, target = 0, f = 50, t = "poison"}, move5 = {name = "Whirlwind", level = 20, cd = 22, dist = 1, target = 0, f = 80, t = "flying"}, move6 = {name = "Wing Attack", level = 20, cd = 30, dist = 1, target = 0, f = 75, t = "flying"}, move7 = {name = "Air Cutter", level = 24, cd = 40, dist = 1, target = 0, f = 70, t = "flying"}, }, ["Shiny Golbat"] = {move1 = {name = "Super Sonic", level = 40, cd = 15, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Bite", level = 40, cd = 10, dist = 1, target = 1, f = 50, t = "dark"}, move3 = {name = "Poison Fang", level = 40, cd = 10, dist = 1, target = 1, f = 65, t = "poison"}, move4 = {name = "Toxic", level = 40, cd = 20, dist = 1, target = 0, f = 50, t = "poison"}, move5 = {name = "Whirlwind", level = 40, cd = 22, dist = 1, target = 0, f = 80, t = "flying"}, move6 = {name = "Wing Attack", level = 40, cd = 30, dist = 1, target = 0, f = 75, t = "flying"}, move7 = {name = "Air Cutter", level = 44, cd = 40, dist = 1, target = 0, f = 70, t = "flying"}, }, ["Shiny Oddish"] = {move1 = {name = "Absorb", level = 20, cd = 10, dist = 1, target = 1, f = 40, t = "grass"}, move2 = {name = "Acid", level = 20, cd = 10, dist = 10, target = 1, f = 45, t = "poison"}, move3 = {name = "Leech Seed", level = 20, cd = 15, dist = 10, target = 1, f = 1, t = "grass"}, move4 = {name = "Poison Bomb", level = 22, cd = 15, dist = 10, target = 1, f = 70, t = "poison"}, move5 = {name = "Poison Gas", level = 27, cd = 32, dist = 1, target = 0, f = 10, t = "poison"}, move6 = {name = "Sleep Powder", level = 20, cd = 50, dist = 1, target = 0, f = 0, t = "normal"}, move7 = {name = "Poison Powder", level = 20, cd = 10, dist = 1, target = 0, f = 0, t = "normal"}, move8 = {name = "Stun Spore", level = 20, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Mega Drain", level = 1, cd = 0, dist = 10, target = 0, f = 20, t = "grass", passive = "sim"}, move10 = {name = "Spores Reaction", level = 1, cd = 0, dist = 10, target = 0, f = 0, t = "normal", passive = "sim"}, }, ["Shiny Vileplume"] = {move1 = {name = "Absorb", level = 120, cd = 10, dist = 1, target = 1, f = 50, t = "grass"}, move2 = {name = "Leech Seed", level = 120, cd = 16, dist = 10, target = 1, f = 1, t = "grass"}, move3 = {name = "Magical Leaf", level = 120, cd = 10, dist = 10, target = 1, f = 43, t = "grass"}, move4 = {name = "Leaf Blade", level = 120, cd = 8, dist = 10, target = 1, f = 70, t = "grass"}, move5 = {name = "Petal Dance", level = 120, cd = 16, dist = 1, target = 0, f = 80, t = "grass"}, move6 = {name = "Petal Tornado", level = 135, cd = 80, dist = 1, target = 0, f = 40, t = "grass"}, move7 = {name = "Solar Beam", level = 130, cd = 30, dist = 1, target = 0, f = 190, t = "grass"}, move8 = {name = "Poison Powder", level = 125, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Stun Spore", level = 120, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, move10 = {name = "Aromateraphy", level = 125, cd = 45, dist = 1, target = 0, f = 0, t = "grass"}, move11 = {name = "Mega Drain", level = 1, cd = 0, dist = 10, target = 0, f = 30, t = "grass", passive = "sim"}, move12 = {name = "Spores Reaction", level = 1, cd = 0, dist = 10, target = 0, f = 0, t = "normal", passive = "sim"}, }, ["Shiny Paras"] = {move1 = {name = "Scratch", level = 20, cd = 8, dist = 1, target = 1, f = 40, t = "normal"}, move2 = {name = "Poison Sting", level = 20, cd = 8, dist = 2, target = 1, f = 40, t = "poison"}, move3 = {name = "Slash", level = 20, cd = 12, dist = 1, target = 1, f = 60, t = "normal"}, move4 = {name = "Stun Spore", level = 20, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, move5 = {name = "Poison Powder", level = 22, cd = 12, dist = 1, target = 0, f = 0, t = "normal"}, move6 = {name = "Sleep Powder", level = 27, cd = 72, dist = 1, target = 0, f = 0, t = "normal"}, move7 = {name = "Mega Drain", level = 1, cd = 0, dist = 10, target = 0, f = 20, t = "grass", passive = "sim"}, move8 = {name = "Spores Reaction", level = 1, cd = 0, dist = 10, target = 0, f = 0, t = "normal", passive = "sim"}, }, ["Shiny Parasect"] = {move1 = {name = "Absorb", level = 60, cd = 16, dist = 1, target = 1, f = 40, t = "grass"}, move2 = {name = "Scratch", level = 65, cd = 8, dist = 1, target = 1, f = 40, t = "normal"}, move3 = {name = "Poison Sting", level = 60, cd = 8, dist = 10, target = 1, f = 40, t = "poison"}, move4 = {name = "Slash", level = 60, cd = 12, dist = 1, target = 0, f = 60, t = "normal"}, move5 = {name = "Poison Bomb", level = 60, cd = 16, dist = 10, target = 1, f = 70, t = "poison"}, move6 = {name = "Stun Spore", level = 60, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, move7 = {name = "Poison Powder", level = 60, cd = 16, dist = 10, target = 0, f = 0, t = "normal"}, move8 = {name = "Sleep Powder", level = 60, cd = 72, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Fury Cutter", level = 66, cd = 20, dist = 1, target = 0, f = 65, t = "bug"}, move10 = {name = "X-Scissor", level = 68, cd = 20, dist = 1, target = 0, f = 70, t = "bug"}, move11 = {name = "Mega Drain", level = 1, cd = 0, dist = 10, target = 0, f = 20, t = "grass", passive = "sim"}, move12 = {name = "Spores Reaction", level = 1, cd = 0, dist = 10, target = 0, f = 0, t = "normal", passive = "sim"}, }, ["Shiny Venonat"] = {move1 = {name = "Super Sonic", level = 20, cd = 15, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Psybeam", level = 20, cd = 20, dist = 1, target = 0, f = 75, t = "psychic"}, move3 = {name = "Silver Wind", level = 20, cd = 25, dist = 10, target = 1, f = 70, t = "bug"}, move4 = {name = "Confusion", level = 26, cd = 25, dist = 1, target = 0, f = 50, t = "psychic"}, move5 = {name = "Psychic", level = 20, cd = 20, dist = 1, target = 0, f = 90, t = "psychic"}, move6 = {name = "U-Turn", level = 26, cd = 15, dist = 10, target = 1, f = 90, t = "bug"}, move7 = {name = "Bug Buzz", level = 24, cd = 20, dist = 1, target = 0, f = 70, t = "bug"}, move8 = {name = "Sleep Powder", level = 20, cd = 60, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Poison Powder", level = 20, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, move10 = {name = "Mega Drain", level = 1, cd = 0, dist = 10, target = 0, f = 20, t = "grass", passive = "sim"}, move11 = {name = "Spores Reaction", level = 1, cd = 0, dist = 10, target = 0, f = 0, t = "normal", passive = "sim"}, }, ["Shiny Venomoth"] = {move1 = {name = "Super Sonic", level = 100, cd = 15, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Psybeam", level = 105, cd = 12, dist = 10, target = 0, f = 60, t = "bug"}, move3 = {name = "Silver Wind", level = 100, cd = 25, dist = 10, target = 1, f = 70, t = "bug"}, move4 = {name = "Confusion", level = 106, cd = 25, dist = 1, target = 0, f = 50, t = "psychic"}, move5 = {name = "Psychic", level = 100, cd = 20, dist = 1, target = 0, f = 90, t = "psychic"}, move6 = {name = "Pin Missile", level = 100, cd = 15, dist = 10, target = 0, f = 90, t = "bug"}, move7 = {name = "Bug Buzz", level = 106, cd = 20, dist = 1, target = 0, f = 70, t = "bug"}, move8 = {name = "Sleep Powder", level = 100, cd = 60, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Poison Powder", level = 100, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, move10 = {name = "Mega Drain", level = 1, cd = 0, dist = 10, target = 0, f = 20, t = "grass", passive = "sim"}, move11 = {name = "Spores Reaction", level = 1, cd = 0, dist = 10, target = 0, f = 0, t = "normal", passive = "sim"}, }, ["Shiny Growlithe"] = {move1 = {name = "Roar", level = 40, cd = 16, dist = 1, target = 0, f = 0, t = "normal"}, move2 = {name = "Bite", level = 30, cd = 8, dist = 1, target = 1, f = 50, t = "dark"}, move3 = {name = "Ember", level = 30, cd = 12, dist = 10, target = 1, f = 40, t = "fire"}, move4 = {name = "Flamethrower", level = 30, cd = 16, dist = 1, target = 130, f = 0, t = "fire"}, move5 = {name = "Fireball", level = 30, cd = 16, dist = 10, target = 1, f = 70, t = "fire"}, move6 = {name = "Fire Fang", level = 30, cd = 20, dist = 1, target = 1, f = 65, t = "fire"}, move7 = {name = "ExtremeSpeed", level = 30, cd = 15, dist = 10, target = 1, f = 65, t = "normal"}, move8 = {name = "Fire Blast", level = 32, cd = 54, dist = 1, target = 0, f = 120, t = "fire"}, move9 = {name = "Tri Flames", level = 34, cd = 36, dist = 1, target = 0, f = 90, t = "fire"}, move10 = {name = "War Dog", level = 36, cd = 24, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Arcanine"] = {move1 = {name = "Roar", level = 110, cd = 16, dist = 1, target = 0, f = 0, t = "normal"}, move2 = {name = "Bite", level = 100, cd = 8, dist = 1, target = 1, f = 50, t = "dark"}, move3 = {name = "Ember", level = 100, cd = 12, dist = 10, target = 1, f = 40, t = "fire"}, move4 = {name = "Flamethrower", level = 100, cd = 16, dist = 1, target = 130, f = 50, t = "fire"}, move5 = {name = "Fireball", level = 100, cd = 16, dist = 10, target = 1, f = 70, t = "fire"}, move6 = {name = "Fire Fang", level = 100, cd = 20, dist = 1, target = 1, f = 65, t = "fire"}, move7 = {name = "ExtremeSpeed", level = 100, cd = 15, dist = 10, target = 1, f = 65, t = "normal"}, move8 = {name = "Fire Blast", level = 102, cd = 54, dist = 1, target = 0, f = 120, t = "fire"}, move9 = {name = "Tri Flames", level = 104, cd = 36, dist = 1, target = 0, f = 90, t = "fire"}, move10 = {name = "War Dog", level = 106, cd = 24, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Abra"] = {move1 = {name = "Shadow Ball", level = 120, cd = 8, dist = 10, target = 1, f = 60, t = "ghost"}, move2 = {name = "Shadowave", level = 120, cd = 15, dist = 1, target = 0, f = 65, t = "dark"}, move3 = {name = "Dark Pulse", level = 120, cd = 15, dist = 10, target = 1, f = 35, t = "dark"}, move4 = {name = "Night Shade", level = 120, cd = 28, dist = 1, target = 0, f = 100, t = "ghost"}, move5 = {name = "Psychic", level = 120, cd = 32, dist = 1, target = 0, f = 90, t = "psychic"}, move6 = {name = "Invisible", level = 120, cd = 12, dist = 1, target = 0, f = 0, t = "ghost"}, move7 = {name = "Nightmare", level = 120, cd = 63, dist = 10, target = 1, f = 90, t = "ghost"}, move8 = {name = "Hypnosis", level = 120, cd = 72, dist = 10, target = 1, f = 0, t = "psychic"}, move9 = {name = "Reflect", level = 120, cd = 54, dist = 1, target = 0, f = 0, t = "psychic"}, move10 = {name = "Restore", level = 120, cd = 100, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Alakazam"] = {move1 = {name = "Psybeam", level = 100, cd = 12, dist = 1, target = 0, f = 75, t = "psychic"}, move2 = {name = "Psywave", level = 100, cd = 16, dist = 1, target = 0, f = 75, t = "psychic"}, move3 = {name = "Psy Pulse", level = 100, cd = 12, dist = 10, target = 1, f = 35, t = "psychic"}, move4 = {name = "Confusion", level = 100, cd = 28, dist = 1, target = 0, f = 50, t = "psychic"}, move5 = {name = "Psychic", level = 100, cd = 32, dist = 1, target = 0, f = 80, t = "psychic"}, move6 = {name = "Psyusion", level = 115, cd = 81, dist = 1, target = 0, f = 70, t = "psychic"}, move7 = {name = "Calm Mind", level = 100, cd = 45, dist = 1, target = 0, f = 0, t = "psychic"}, move8 = {name = "Hypnosis", level = 100, cd = 72, dist = 10, target = 1, f = 0, t = "psychic"}, move9 = {name = "Reflect", level = 105, cd = 54, dist = 1, target = 0, f = 0, t = "psychic"}, move10 = {name = "Restore", level = 105, cd = 150, dist = 1, target = 0, f = 0, t = "normal"}, move11 = {name = "Miracle Eye", level = 100, cd = 40, dist = 1, target = 0, f = 0, t = "psychic"}, }, ["Shiny Machamp"] = {move1 = {name = "Triple Punch", level = 100, cd = 10, dist = 1, target = 1, f = 60, t = "fighting"}, move2 = {name = "Karate Chop", level = 100, cd = 15, dist = 1, target = 1, f = 50, t = "fighting"}, move3 = {name = "Mega Punch", level = 100, cd = 22, dist = 1, target = 1, f = 85, t = "fighting"}, move4 = {name = "Focus Blast", level = 100, cd = 30, dist = 1, target = 0, f = 100, t = "fighting"}, move5 = {name = "Fist Machine", level = 100, cd = 30, dist = 1, target = 0, f = 105, t = "fighting"}, move6 = {name = "Close Combat", level = 100, cd = 20, dist = 1, target = 1, f = 85, t = "fighting"}, move7 = {name = "Mega Kick", level = 100, cd = 15, dist = 1, target = 1, f = 85, t = "fighting"}, move8 = {name = "Agility", level = 100, cd = 30, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Foresight", level = 1, cd = 0, dist = 1, target = 1, f = 45, t = "fighting", passive = "sim"}, }, ["Shiny Tentacool"] = {move1 = {name = "Super Sonic", level = 20, cd = 15, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Wrap", level = 20, cd = 20, dist = 10, target = 1, f = 0, t = "normal"}, move3 = {name = "Bubbles", level = 20, cd = 10, dist = 10, target = 1, f = 40, t = "water"}, move4 = {name = "Poison Jab", level = 20, cd = 16, dist = 10, target = 1, f = 85, t = "poison"}, move5 = {name = "Waterball", level = 20, cd = 20, dist = 10, target = 1, f = 65, t = "water"}, move6 = {name = "Bubblebeam", level = 20, cd = 20, dist = 10, target = 1, f = 60, t = "water"}, move7 = {name = "Acid", level = 20, cd = 15, dist = 10, target = 1, f = 45, t = "poison"}, move8 = {name = "Poison Bomb", level = 20, cd = 25, dist = 10, target = 1, f = 70, t = "poison"}, move9 = {name = "Mortal Gas", level = 28, cd = 45, dist = 1, target = 0, f = 90, t = "poison"}, move10 = {name = "Hydropump", level = 30, cd = 60, dist = 1, target = 0, f = 125, t = "water"}, }, ["Shiny Tentacruel"] = {move1 = {name = "Super Sonic", level = 100, cd = 15, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Wrap", level = 100, cd = 20, dist = 10, target = 1, f = 0, t = "normal"}, move3 = {name = "Bubbles", level = 100, cd = 10, dist = 10, target = 1, f = 40, t = "water"}, move4 = {name = "Poison Jab", level = 100, cd = 16, dist = 10, target = 1, f = 85, t = "poison"}, move5 = {name = "Waterball", level = 100, cd = 20, dist = 10, target = 1, f = 65, t = "water"}, move6 = {name = "Bubblebeam", level = 100, cd = 20, dist = 10, target = 1, f = 60, t = "water"}, move7 = {name = "Acid", level = 100, cd = 15, dist = 10, target = 1, f = 45, t = "poison"}, move8 = {name = "Poison Bomb", level = 100, cd = 25, dist = 10, target = 1, f = 70, t = "poison"}, move9 = {name = "Mortal Gas", level = 110, cd = 45, dist = 1, target = 0, f = 90, t = "poison"}, move10 = {name = "Hydropump", level = 105, cd = 60, dist = 1, target = 0, f = 125, t = "water"}, }, ["Shiny Golem"] = {move1 = {name = "Rock Throw", level = 120, cd = 8, dist = 10, target = 1, f = 75, t = "rock"}, move2 = {name = "Rock Slide", level = 122, cd = 12, dist = 10, target = 1, f = 55, t = "rock"}, move3 = {name = "Stone Edge", level = 120, cd = 20, dist = 10, target = 1, f = 87, t = "rock"}, move4 = {name = "Mega Punch", level = 120, cd = 24, dist = 1, target = 1, f = 105, t = "fighting"}, move5 = {name = "Earth Power", level = 120, cd = 72, dist = 1, target = 0, f = 95, t = "ground"}, move6 = {name = "Power Gem", level = 120, cd = 40, dist = 1, target = 0, f = 110, t = "rock"}, move7 = {name = "Falling Rocks", level = 120, cd = 90, dist = 1, target = 0, f = 190, t = "rock"}, move8 = {name = "Harden", level = 120, cd = 45, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Rollout", level = 120, cd = 54, dist = 1, target = 0, f = 30, t = "rock"}, move10 = {name = "Selfdestruct", level = 120, cd = 120, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Magneton"] = {move1 = {name = "Super Sonic", level = 120, cd = 35, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Thunder Shock", level = 120, cd = 10, dist = 10, target = 1, f = 55, t = "electric"}, move3 = {name = "Spark", level = 120, cd = 15, dist = 10, target = 1, f = 50, t = "electric"}, move4 = {name = "Tri-Attack", level = 130, cd = 25, dist = 10, target = 1, f = 25, t = "normal"}, move5 = {name = "Thunder", level = 125, cd = 35, dist = 1, target = 0, f = 125, t = "electric"}, move6 = {name = "Electric Storm", level = 120, cd = 50, dist = 1, target = 0, f = 150, t = "electric"}, move7 = {name = "Zap Cannon", level = 120, cd = 40, dist = 1, target = 0, f = 80, t = "electric"}, move8 = {name = "Hyper Beam", level = 135, cd = 25, dist = 1, target = 0, f = 190, t = "normal"}, move9 = {name = "Sonicboom", level = 130, cd = 30, dist = 10, target = 1, f = 55, t = "normal"}, }, ["Shiny Farfetch'd"] = {move1 = {name = "Sand Attack", level = 100, cd = 15, dist = 1, target = 0, f = 0, t = "ground"}, move2 = {name = "Drill Peck", level = 100, cd = 20, dist = 1, target = 1, f = 55, t = "flying"}, move3 = {name = "Stick Throw", level = 104, cd = 20, dist = 1, target = 0, f = 75, t = "flying"}, move4 = {name = "Stickslash", level = 102, cd = 25, dist = 1, target = 0, f = 70, t = "flying"}, move5 = {name = "Stickmerang", level = 106, cd = 15, dist = 10, target = 1, f = 75, t = "flying"}, move6 = {name = "Night Slash", level = 100, cd = 20, dist = 1, target = 0, f = 70, t = "dark"}, move7 = {name = "Air Slash", level = 103, cd = 40, dist = 1, target = 0, f = 100, t = "flying"}, move8 = {name = "Agility", level = 100, cd = 40, dist = 1, target = 0, f = 0, t = "flying"}, move9 = {name = "Swords Dance", level = 108, cd = 60, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Dodrio"] = {move1 = {name = "Sand Attack", level = 120, cd = 15, dist = 1, target = 0, f = 0, t = "ground"}, move2 = {name = "Quick Attack", level = 120, cd = 10, dist = 2, target = 1, f = 40, t = "normal"}, move3 = {name = "Drill Peck", level = 120, cd = 20, dist = 1, target = 1, f = 35, t = "flying"}, move4 = {name = "Pluck", level = 125, cd = 15, dist = 1, target = 1, f = 60, t = "flying"}, move5 = {name = "Tri-Attack", level = 135, cd = 25, dist = 10, target = 1, f = 25, t = "normal"}, move6 = {name = "Roost", level = 125, cd = 60, dist = 1, target = 0, f = 0, t = "flying"}, move7 = {name = "Aerial Ace", level = 124, cd = 60, dist = 1, target = 0, f = 190, t = "flying"}, move8 = {name = "Rage", level = 120, cd = 20, dist = 1, target = 0, f = 0, t = "dragon"}, move9 = {name = "Strafe", level = 120, cd = 20, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Grimer"] = {move1 = {name = "Mud Shot", level = 20, cd = 12, dist = 10, target = 1, f = 40, t = "ground"}, move2 = {name = "Acid", level = 20, cd = 8, dist = 10, target = 1, f = 45, t = "poison"}, move3 = {name = "Sludge", level = 20, cd = 16, dist = 10, target = 1, f = 65, t = "poison"}, move4 = {name = "Mud Bomb", level = 20, cd = 16, dist = 10, target = 1, f = 60, t = "ground"}, move5 = {name = "Poison Bomb", level = 20, cd = 24, dist = 10, target = 1, f = 70, t = "poison"}, move6 = {name = "Sludge Rain", level = 32, cd = 54, dist = 1, target = 0, f = 150, t = "poison"}, move7 = {name = "Sludge Wave", level = 20, cd = 45, dist = 1, target = 0, f = 95, t = "poison"}, move8 = {name = "Harden", level = 35, cd = 32, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Muk"] = {move1 = {name = "Mud Shot", level = 100, cd = 12, dist = 10, target = 1, f = 40, t = "ground"}, move2 = {name = "Acid", level = 100, cd = 8, dist = 10, target = 1, f = 45, t = "poison"}, move3 = {name = "Sludge", level = 100, cd = 16, dist = 10, target = 1, f = 65, t = "poison"}, move4 = {name = "Mud Bomb", level = 100, cd = 16, dist = 10, target = 1, f = 60, t = "ground"}, move5 = {name = "Poison Bomb", level = 100, cd = 24, dist = 10, target = 1, f = 70, t = "poison"}, move6 = {name = "Sludge Rain", level = 112, cd = 54, dist = 1, target = 0, f = 150, t = "poison"}, move7 = {name = "Sludge Wave", level = 100, cd = 45, dist = 1, target = 0, f = 95, t = "poison"}, move8 = {name = "Harden", level = 115, cd = 32, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Acid Armor", level = 108, cd = 50, dist = 1, target = 0, f = 0, t = "poison"}, }, ["Shiny Gengar"] = {move1 = {name = "Lick", level = 100, cd = 32, dist = 1, target = 1, f = 0, t = "normal"}, move2 = {name = "Shadow Ball", level = 100, cd = 12, dist = 10, target = 1, f = 60, t = "ghost"}, move3 = {name = "Shadow Punch", level = 104, cd = 32, dist = 1, target = 1, f = 75, t = "ghost"}, move4 = {name = "Night Shade", level = 100, cd = 28, dist = 1, target = 0, f = 80, t = "ghost"}, move5 = {name = "Shadow Storm", level = 106, cd = 100, dist = 1, target = 0, f = 95, t = "ghost"}, move6 = {name = "Invisible", level = 100, cd = 12, dist = 1, target = 0, f = 0, t = "ghost"}, move7 = {name = "Nightmare", level = 100, cd = 63, dist = 10, target = 1, f = 80, t = "ghost"}, move8 = {name = "Hypnosis", level = 100, cd = 72, dist = 10, target = 1, f = 0, t = "psychic"}, move9 = {name = "Fear", level = 100, cd = 32, dist = 1, target = 0, f = 0, t = "ghost"}, move10 = {name = "Dark Eye", level = 100, cd = 28, dist = 1, target = 0, f = 0, t = "ghost"}, }, ["Shiny Onix"] = {move1 = {name = "Sand Attack", level = 100, cd = 12, dist = 1, target = 0, f = 0, t = "ground"}, move2 = {name = "Iron Tail", level = 100, cd = 8, dist = 1, target = 1, f = 70, t = "steel"}, --alterado v1.9 move3 = {name = "Rock Throw", level = 100, cd = 8, dist = 10, target = 1, f = 55, t = "rock"}, move4 = {name = "Rock Slide", level = 100, cd = 12, dist = 10, target = 1, f = 35, t = "rock"}, move5 = {name = "Earth Power", level = 100, cd = 24, dist = 1, target = 0, f = 75, t = "ground"}, move6 = {name = "Falling Rocks", level = 100, cd = 45, dist = 1, target = 0, f = 190, t = "rock"}, move7 = {name = "Earthquake", level = 100, cd = 36, dist = 1, target = 0, f = 15, t = "ground"}, move8 = {name = "Harden", level = 100, cd = 28, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Camouflage", level = 104, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Hypno"] = {move1 = {name = "Psy Pulse", level = 120, cd = 12, dist = 10, target = 1, f = 33, t = "psychic"}, move2 = {name = "Psybeam", level = 120, cd = 12, dist = 1, target = 0, f = 75, t = "psychic"}, move3 = {name = "Psywave", level = 120, cd = 12, dist = 1, target = 0, f = 75, t = "psychic"}, move4 = {name = "Confusion", level = 120, cd = 20, dist = 1, target = 0, f = 50, t = "psychic"}, move5 = {name = "Psychic", level = 120, cd = 24, dist = 1, target = 0, f = 80, t = "psychic"}, move6 = {name = "Psyshock", level = 120, cd = 35, dist = 1, target = 0, f = 80, t = "psychic"}, move7 = {name = "Dream Eater", level = 120, cd = 32, dist = 10, target = 1, f = 80, t = "psychic"}, move8 = {name = "Hypnosis", level = 120, cd = 32, dist = 10, target = 1, f = 0, t = "psychic"}, move9 = {name = "Focus", level = 120, cd = 24, dist = 1, target = 0, f = 0, t = "normal"}, move10 = {name = "Miracle Eye", level = 120, cd = 40, dist = 1, target = 0, f = 0, t = "psychic"}, }, ["Shiny Krabby"] = {move1 = {name = "Bubbles", level = 20, cd = 8, dist = 10, target = 1, f = 40, t = "water"}, move2 = {name = "Bubblebeam", level = 20, cd = 16, dist = 10, target = 1, f = 40, t = "water"}, move3 = {name = "Mud Shot", level = 20, cd = 16, dist = 10, target = 1, f = 40, t = "gound"}, move4 = {name = "Crabhammer", level = 22, cd = 20, dist = 1, target = 1, f = 60, t = "normal"}, move5 = {name = "Harden", level = 20, cd = 72, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Kingler"] = {move1 = {name = "Bubbles", level = 60, cd = 10, dist = 10, target = 1, f = 40, t = "water"}, move2 = {name = "Bubblebeam", level = 60, cd = 20, dist = 10, target = 1, f = 40, t = "water"}, move3 = {name = "Mud Shot", level = 60, cd = 20, dist = 10, target = 1, f = 40, t = "ground"}, move4 = {name = "Crabhammer", level = 60, cd = 30, dist = 1, target = 1, f = 60, t = "normal"}, move5 = {name = "Metal Claw", level = 67, cd = 15, dist = 1, target = 1, f = 60, t = "steel"}, move6 = {name = "Brine", level = 60, cd = 40, dist = 1, target = 0, f = 100, t = "water"}, move7 = {name = "Hyper Beam", level = 69, cd = 25, dist = 1, target = 0, f = 190, t = "normal"}, move8 = {name = "Guillotine", level = 62, cd = 20, dist = 1, target = 1, f = 70, t = "normal"}, move9 = {name = "Harden", level = 60, cd = 80, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Voltorb"] = {move1 = {name = "Thunder Shock", level = 10, cd = 10, dist = 10, target = 1, f = 55, t = "electric"}, move2 = {name = "Spark", level = 10, cd = 15, dist = 10, target = 1, f = 50, t = "electric"}, move3 = {name = "Thunder Wave", level = 10, cd = 14, dist = 1, target = 0, f = 70, t = "electric"}, move4 = {name = "Rollout", level = 10, cd = 45, dist = 1, target = 0, f = 15, t = "rock"}, move5 = {name = "Charge Beam", level = 10, cd = 30, dist = 1, target = 0, f = 80, t = "electric"}, move6 = {name = "Electric Storm", level = 15, cd = 60, dist = 1, target = 0, f = 150, t = "electric"}, move7 = {name = "Selfdestruct", level = 10, cd = 120, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Electrode"] = {move1 = {name = "Magic Coat", level = 80, cd = 60, dist = 1, target = 0, f = 0, t = "psychic"}, move2 = {name = "Thunder Shock", level = 80, cd = 8, dist = 10, target = 1, f = 55, t = "electric"}, move3 = {name = "Spark", level = 80, cd = 12, dist = 10, target = 1, f = 50, t = "electric"}, move4 = {name = "Thunder Wave", level = 80, cd = 12, dist = 1, target = 0, f = 70, t = "electric"}, move5 = {name = "Rollout", level = 80, cd = 36, dist = 1, target = 0, f = 15, t = "rock"}, move6 = {name = "Charge Beam", level = 84, cd = 24, dist = 1, target = 0, f = 80, t = "electric"}, move7 = {name = "Elecball", level = 92, cd = 45, dist = 1, target = 0, f = 70, t = "electric"}, move8 = {name = "Electric Storm", level = 88, cd = 54, dist = 1, target = 0, f = 150, t = "electric"}, move9 = {name = "Selfdestruct", level = 80, cd = 120, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Cubone"] = {move1 = {name = "Mud Shot", level = 100, cd = 12, dist = 10, target = 1, f = 50, t = "ground"}, move2 = {name = "Headbutt", level = 20, cd = 8, dist = 1, target = 1, f = 60, t = "normal"}, move3 = {name = "Bonemerang", level = 20, cd = 12, dist = 10, target = 1, f = 70, t = "ground"}, move4 = {name = "Bone Club", level = 20, cd = 16, dist = 10, target = 1, f = 80, t = "ground"}, move5 = {name = "Bone Rush", level = 20, cd = 25, dist = 1, target = 0, f = 120, t = "ground"}, move6 = {name = "Earth Power", level = 24, cd = 24, dist = 1, target = 0, f = 85, t = "ground"}, move7 = {name = "Bulldoze", level = 26, cd = 28, dist = 1, target = 0, f = 95, t = "ground"}, move8 = {name = "Rage", level = 30, cd = 20, dist = 1, target = 0, f = 0, t = "dragon"}, move9 = {name = "Bone-Spin", level = 1, cd = 0, dist = 10, target = 0, f = 50, t = "ground", passive = "sim"}, }, ["Shiny Marowak"] = {move1 = {name = "Mud Shot", level = 100, cd = 12, dist = 10, target = 1, f = 50, t = "ground"}, move2 = {name = "Headbutt", level = 100, cd = 8, dist = 1, target = 1, f = 60, t = "normal"}, move3 = {name = "Bonemerang", level = 100, cd = 12, dist = 10, target = 1, f = 70, t = "ground"}, move4 = {name = "Bone Club", level = 100, cd = 16, dist = 10, target = 1, f = 80, t = "ground"}, move5 = {name = "Bone Rush", level = 100, cd = 25, dist = 1, target = 0, f = 60, t = "ground"}, move6 = {name = "Earth Power", level = 104, cd = 24, dist = 1, target = 0, f = 85, t = "ground"}, move7 = {name = "Bulldoze", level = 106, cd = 28, dist = 1, target = 0, f = 95, t = "ground"}, move8 = {name = "Rage", level = 110, cd = 20, dist = 1, target = 0, f = 0, t = "dragon"}, move9 = {name = "Bone-Spin", level = 1, cd = 0, dist = 10, target = 0, f = 50, t = "ground", passive = "sim"}, }, ["Shiny Hitmonlee"] = {move1 = {name = "Triple Kick Lee", level = 120, cd = 12, dist = 1, target = 1, f = 80, t = "fighting"}, move2 = {name = "Mega Kick", level = 120, cd = 16, dist = 1, target = 1, f = 95, t = "fighting"}, move3 = {name = "Multi-Kick", level = 120, cd = 20, dist = 1, target = 0, f = 125, t = "fighting"}, move4 = {name = "Furious Legs", level = 120, cd = 24, dist = 1, target = 0, f = 0, t = "fighting"}, move5 = {name = "Demon Kicker", level = 1, cd = 0, dist = 1, target = 1, f = 45, t = "fighting", passive = "sim"}, }, ["Shiny Hitmonchan"] = {move1 = {name = "Triple Punch", level = 120, cd = 12, dist = 1, target = 1, f = 80, t = "fighting"}, move2 = {name = "Mega Punch", level = 120, cd = 16, dist = 1, target = 1, f = 95, t = "fighting"}, move3 = {name = "Multi-Punch", level = 120, cd = 20, dist = 1, target = 0, f = 125, t = "fighting"}, move4 = {name = "Ultimate Champion", level = 120, cd = 24, dist = 1, target = 0, f = 0, t = "fighting"}, move5 = {name = "Elemental Hands", level = 120, cd = 1, dist = 1, target = 0, f = 0, t = "unknow"}, move6 = {name = "Demon Puncher", level = 1, cd = 0, dist = 1, target = 1, f = 65, t = "unknow", passive = "sim"}, }, ["Shiny Rhydon"] = {move1 = {name = "Horn Attack", level = 120, cd = 25, dist = 2, target = 1, f = 70, t = "normal"}, move2 = {name = "Stone Edge", level = 120, cd = 20, dist = 10, target = 1, f = 67, t = "rock"}, move3 = {name = "Rock Throw", level = 120, cd = 25, dist = 10, target = 1, f = 55, t = "rock"}, move4 = {name = "Crusher Stomp", level = 120, cd = 45, dist = 1, target = 0, f = 110, t = "ground"}, move5 = {name = "Horn Drill", level = 120, cd = 30, dist = 2, target = 1, f = 60, t = "normal"}, move6 = {name = "Bulldoze", level = 123, cd = 50, dist = 1, target = 0, f = 90, t = "ground"}, move7 = {name = "Hammer Arm", level = 120, cd = 60, dist = 1, target = 0, f = 80, t = "fighting"}, move8 = {name = "Falling Rocks", level = 125, cd = 80, dist = 1, target = 0, f = 190, t = "rock"}, move9 = {name = "Rock Drill", level = 127, cd = 35, dist = 1, target = 0, f = 90, t = "rock"}, }, ["Shiny Tangela"] = {move1 = {name = "Absorb", level = 100, cd = 12, dist = 1, target = 1, f = 40, t = "grass"}, move2 = {name = "Leech Seed", level = 100, cd = 8, dist = 10, target = 1, f = 1, t = "grass"}, move3 = {name = "Vine Whip", level = 100, cd = 8, dist = 1, target = 0, f = 65, t = "grass"}, move4 = {name = "Super Vines", level = 108, cd = 18, dist = 1, target = 0, f = 95, t = "grass"}, move5 = {name = "Wrap", level = 100, cd = 30, dist = 10, target = 1, f = 0, t = "normal"}, move6 = {name = "Poison Powder", level = 100, cd = 8, dist = 1, target = 0, f = 0, t = "normal"}, move7 = {name = "Sleep Powder", level = 105, cd = 72, dist = 1, target = 0, f = 0, t = "normal"}, move8 = {name = "Stun Spore", level = 100, cd = 24, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Mega Drain", level = 1, cd = 0, dist = 10, target = 0, f = 20, t = "grass", passive = "sim"}, move10 = {name = "Spores Reaction", level = 1, cd = 0, dist = 10, target = 0, f = 0, t = "normal", passive = "sim"}, }, ["Shiny Horsea"] = {move1 = {name = "Mud Shot", level = 10, cd = 15, dist = 10, target = 1, f = 40, t = "ground"}, move2 = {name = "SmokeScreen", level = 10, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, move3 = {name = "Quick Attack", level = 10, cd = 10, dist = 2, target = 1, f = 40, t = "normal"}, move4 = {name = "Bubbles", level = 10, cd = 15, dist = 10, target = 1, f = 40, t = "water"}, move5 = {name = "Bubblebeam", level = 10, cd = 20, dist = 10, target = 1, f = 40, t = "water"}, move6 = {name = "Water Gun", level = 10, cd = 25, dist = 1, target = 0, f = 55, t = "water"}, move7 = {name = "Dragon Pulse", level = 15, cd = 45, dist = 1, target = 0, f = 60, t = "dragon"}, move8 = {name = "Hydro Cannon", level = 20, cd = 35, dist = 1, target = 0, f = 95, t = "water"}, }, ["Shiny Seadra"] = {move1 = {name = "Mud Shot", level = 60, cd = 15, dist = 10, target = 1, f = 40, t = "ground"}, move2 = {name = "SmokeScreen", level = 60, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, move3 = {name = "Quick Attack", level = 60, cd = 10, dist = 2, target = 1, f = 40, t = "normal"}, move4 = {name = "Bubbles", level = 60, cd = 15, dist = 10, target = 1, f = 40, t = "water"}, move5 = {name = "Bubblebeam", level = 60, cd = 20, dist = 10, target = 1, f = 40, t = "water"}, move6 = {name = "Water Gun", level = 60, cd = 25, dist = 1, target = 0, f = 55, t = "water"}, move7 = {name = "Dragon Pulse", level = 65, cd = 45, dist = 1, target = 0, f = 60, t = "dragon"}, move8 = {name = "Hydro Cannon", level = 65, cd = 35, dist = 1, target = 0, f = 95, t = "water"}, }, ["Shiny Mr. Mime"] = {move1 = {name = "Doubleslap", level = 100, cd = 10, dist = 1, target = 1, f = 25, t = "normal"}, move2 = {name = "Psywave", level = 100, cd = 15, dist = 1, target = 0, f = 75, t = "psychic"}, move3 = {name = "Magical Leaf", level = 100, cd = 15, dist = 10, target = 1, f = 35, t = "grass"}, move4 = {name = "Confusion", level = 100, cd = 35, dist = 1, target = 0, f = 50, t = "psychic"}, move5 = {name = "Psychic", level = 100, cd = 30, dist = 1, target = 0, f = 90, t = "psychic"}, move6 = {name = "Psyusion", level = 115, cd = 60, dist = 1, target = 0, f = 70, t = "psychic"}, move7 = {name = "Ice Punch", level = 100, cd = 25, dist = 1, target = 1, f = 75, t = "ice"}, move8 = {name = "Reflect", level = 100, cd = 35, dist = 1, target = 0, f = 0, t = "psychic"}, move9 = {name = "Barrier", level = 120, cd = 25, dist = 1, target = 0, f = 0, t = "psychic"}, move10 = {name = "Mimic Wall", level = 100, cd = 3, dist = 1, target = 0, f = 0, t = "psychic"}, move11 = {name = "Miracle Eye", level = 100, cd = 40, dist = 1, target = 0, f = 0, t = "psychic"}, }, ["Shiny Scyther"] = {move1 = {name = "Quick Attack", level = 100, cd = 8, dist = 2, target = 1, f = 40, t = "normal"}, move2 = {name = "Slash", level = 100, cd = 20, dist = 1, target = 1, f = 60, t = "normal"}, move3 = {name = "Wing Attack", level = 100, cd = 28, dist = 1, target = 0, f = 75, t = "flying"}, move4 = {name = "Fury Cutter", level = 105, cd = 12, dist = 1, target = 0, f = 65, t = "bug"}, move5 = {name = "Shredder Team", level = 115, cd = 32, dist = 1, target = 0, f = 0, t = "normal"}, move6 = {name = "Air Slash", level = 110, cd = 30, dist = 1, target = 0, f = 100, t = "flying"}, move7 = {name = "Agility", level = 100, cd = 32, dist = 1, target = 0, f = 0, t = "flying"}, move8 = {name = "Team Slice", level = 118, cd = 5, dist = 10, target = 1, f = 80, t = "bug"}, move9 = {name = "Counter Helix", level = 1, cd = 0, dist = 10, target = 0, f = 55, t = "bug", passive = "sim"}, }, ["Shiny Jynx"] = {move1 = {name = "Lovely Kiss", level = 100, cd = 12, dist = 10, target = 1, f = 0, t = "normal"}, move2 = {name = "Doubleslap", level = 100, cd = 8, dist = 1, target = 1, f = 25, t = "normal"}, move3 = {name = "Psywave", level = 100, cd = 16, dist = 1, target = 0, f = 75, t = "psychic"}, move4 = {name = "Psy Pulse", level = 100, cd = 12, dist = 10, target = 1, f = 33, t = "psychic"}, move5 = {name = "Ice Punch", level = 100, cd = 20, dist = 1, target = 1, f = 75, t = "ice"}, move6 = {name = "Ice Beam", level = 100, cd = 20, dist = 1, target = 0, f = 195, t = "ice"}, move7 = {name = "Icy Wind", level = 100, cd = 28, dist = 1, target = 0, f = 45, t = "ice"}, move8 = {name = "Aurora Beam", level = 104, cd = 16, dist = 1, target = 0, f = 190, t = "ice"}, move9 = {name = "Blizzard", level = 106, cd = 54, dist = 1, target = 0, f = 150, t = "ice"}, move10 = {name = "Great Love", level = 108, cd = 45, dist = 1, target = 0, f = 50, t = "normal"}, }, ["Shiny Electabuzz"] = {move1 = {name = "Quick Attack", level = 100, cd = 8, dist = 2, target = 1, f = 50, t = "normal"}, move2 = {name = "Low Kick", level = 100, cd = 25, dist = 1, target = 1, f = 75, t = "fighting"}, move3 = {name = "Thunder Punch", level = 100, cd = 16, dist = 1, target = 1, f = 85, t = "electric"}, move4 = {name = "Thunder Shock", level = 100, cd = 8, dist = 10, target = 1, f = 65, t = "electric"}, move5 = {name = "Thunder Bolt", level = 100, cd = 20, dist = 10, target = 1, f = 73, t = "electric"}, move6 = {name = "Thunder Wave", level = 100, cd = 20, dist = 1, target = 0, f = 70, t = "electric"}, move7 = {name = "Thunder", level = 100, cd = 28, dist = 1, target = 0, f = 125, t = "electric"}, move8 = {name = "Electric Storm", level = 105, cd = 72, dist = 1, target = 0, f = 150, t = "electric"}, move9 = {name = "Shock-Counter", level = 1, cd = 0, dist = 10, target = 0, f = 50, t = "electric", passive = "sim"}, }, ["Shiny Magmar"] = {move1 = {name = "Scratch", level = 100, cd = 10, dist = 1, target = 1, f = 40, t = "normal"}, move2 = {name = "Fire Punch", level = 100, cd = 30, dist = 1, target = 1, f = 75, t = "fire"}, move3 = {name = "Ember", level = 100, cd = 10, dist = 10, target = 1, f = 40, t = "fire"}, move4 = {name = "Flamethrower", level = 100, cd = 15, dist = 1, target = 0, f = 80, t = "fire"}, move5 = {name = "Fireball", level = 100, cd = 20, dist = 10, target = 1, f = 65, t = "fire"}, move6 = {name = "Fire Blast", level = 100, cd = 40, dist = 1, target = 0, f = 120, t = "fire"}, move7 = {name = "Magma Storm", level = 105, cd = 90, dist = 1, target = 0, f = 150, t = "fire"}, move8 = {name = "Sunny Day", level = 106, cd = 60, dist = 1, target = 0, f = 0, t = "fire"}, move9 = {name = "Lava-Counter", level = 1, cd = 0, dist = 10, target = 0, f = 50, t = "fire", passive = "sim"}, }, ["Shiny Pinsir"] = {move1 = {name = "Bug Bite", level = 100, cd = 10, dist = 1, target = 1, f = 50, t = "bug"}, move2 = {name = "Hammer Arm", level = 100, cd = 60, dist = 1, target = 0, f = 80, t = "fighting"}, move3 = {name = "X-Scissor", level = 105, cd = 25, dist = 1, target = 0, f = 65, t = "bug"}, move4 = {name = "Fury Cutter", level = 108, cd = 25, dist = 1, target = 0, f = 65, t = "bug"}, move5 = {name = "Guillotine", level = 110, cd = 20, dist = 1, target = 1, f = 70, t = "normal"}, move6 = {name = "Revenge", level = 112, cd = 25, dist = 1, target = 0, f = 100, t = "fighting"}, move7 = {name = "Megahorn", level = 110, cd = 35, dist = 1, target = 0, f = 90, t = "bug"}, move8 = {name = "Harden", level = 102, cd = 25, dist = 1, target = 0, f = 0, t = "normal"}, move9 = {name = "Rage", level = 115, cd = 25, dist = 1, target = 0, f = 0, t = "dragon"}, move10 = {name = "Swords Dance", level = 108, cd = 60, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Tauros"] = {move1 = {name = "Headbutt", level = 50, cd = 10, dist = 1, target = 1, f = 50, t = "normal"}, move2 = {name = "Body Slam", level = 50, cd = 15, dist = 1, target = 1, f = 80, t = "normal"}, move3 = {name = "Horn Attack", level = 50, cd = 15, dist = 2, target = 1, f = 60, t = "normal"}, move4 = {name = "Hyper Beam", level = 55, cd = 25, dist = 1, target = 0, f = 190, t = "normal"}, move5 = {name = "Thrash", level = 56, cd = 25, dist = 1, target = 0, f = 80, t = "normal"}, move6 = {name = "Rage", level = 50, cd = 20, dist = 1, target = 0, f = 0, t = "dragon"}, move7 = {name = "Rest", level = 60, cd = 60, dist = 1, target = 0, f = 0, t = "normal"}, move8 = {name = "Fear", level = 58, cd = 25, dist = 1, target = 0, f = 0, t = "ghost"}, }, ["Shiny Magikarp"] = {move1 = {name = "Tackle", level = 30, cd = 10, dist = 1, target = 1, f = 50, t = "normal"}, move2 = {name = "Splash", level = 30, cd = 5, dist = 1, target = 0, f = 70, t = "water"}, move3 = {name = "Waterfall", level = 30, cd = 15, dist = 1, target = 0, f = 45, t = "water"}, }, ["Shiny Gyarados"] = {move1 = {name = "Roar", level = 130, cd = 30, dist = 1, target = 0, f = 0, t = "normal"}, move2 = {name = "Bite", level = 120, cd = 15, dist = 1, target = 1, f = 40, t = "dark"}, move3 = {name = "Aqua Tail", level = 120, cd = 15, dist = 1, target = 1, f = 50, t = "water"}, move4 = {name = "Waterball", level = 120, cd = 20, dist = 10, target = 1, f = 60, t = "water"}, move5 = {name = "Twister", level = 124, cd = 30, dist = 1, target = 0, f = 80, t = "dragon"}, move6 = {name = "Hydro Cannon", level = 120, cd = 45, dist = 1, target = 0, f = 95, t = "water"}, move7 = {name = "Dragon Breath", level = 120, cd = 30, dist = 1, target = 0, f = 80, t = "dragon"}, move8 = {name = "Hyper Beam", level = 120, cd = 45, dist = 1, target = 0, f = 190, t = "normal"}, move9 = {name = "Hydropump", level = 128, cd = 70, dist = 1, target = 0, f = 120, t = "water"}, move10 = {name = "Rain Dance", level = 130, cd = 50, dist = 1, target = 0, f = 0, t = "water"}, }, ["Shiny Ditto"] = {}, ["Shiny Vaporeon"] = {move1 = {name = "Quick Attack", level = 120, cd = 8, dist = 10, target = 1, f = 40, t = "normal"}, move2 = {name = "Bite", level = 120, cd = 12, dist = 1, target = 1, f = 50, t = "dark"}, move3 = {name = "Water Gun", level = 120, cd = 16, dist = 1, target = 0, f = 55, t = "water"}, move4 = {name = "Bubblebeam", level = 120, cd = 16, dist = 10, target = 1, f = 40, t = "water"}, move5 = {name = "Water Pulse", level = 120, cd = 16, dist = 1, target = 0, f = 70, t = "water"}, move6 = {name = "Muddy Water", level = 120, cd = 20, dist = 1, target = 0, f = 125, t = "water"}, move7 = {name = "Aurora Beam", level = 120, cd = 20, dist = 1, target = 0, f = 190, t = "ice"}, move8 = {name = "Hydro Cannon", level = 120, cd = 32, dist = 1, target = 0, f = 95, t = "water"}, move9 = {name = "Hydropump", level = 120, cd = 63, dist = 1, target = 0, f = 120, t = "water"}, move10 = {name = "Safeguard", level = 70, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Jolteon"] = {move1 = {name = "Quick Attack", level = 120, cd = 8, dist = 2, target = 1, f = 70, t = "normal"}, move2 = {name = "Bite", level = 120, cd = 10, dist = 1, target = 1, f = 70, t = "dark"}, move3 = {name = "Thunder Bolt", level = 120, cd = 16, dist = 10, target = 1, f = 75, t = "electric"}, move4 = {name = "Thunder Fang", level = 120, cd = 16, dist = 1, target = 1, f = 65, t = "electric"}, move5 = {name = "Thunder Wave", level = 120, cd = 16, dist = 1, target = 0, f = 90, t = "electric"}, move6 = {name = "Pin Missile", level = 120, cd = 20, dist = 1, target = 0, f = 110, t = "bug"}, move7 = {name = "Zap Cannon", level = 120, cd = 32, dist = 1, target = 0, f = 90, t = "electric"}, move8 = {name = "Thunder", level = 120, cd = 24, dist = 1, target = 0, f = 125, t = "electric"}, move9 = {name = "Electric Storm", level = 120, cd = 63, dist = 1, target = 0, f = 150, t = "electric"}, move10 = {name = "Safeguard", level = 70, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Flareon"] = {move1 = {name = "Quick Attack", level = 120, cd = 8, dist = 2, target = 1, f = 70, t = "normal"}, move2 = {name = "Bite", level = 120, cd = 12, dist = 1, target = 1, f = 70, t = "dark"}, move3 = {name = "Flamethrower", level = 120, cd = 16, dist = 1, target = 0, f = 90, t = "fire"}, move4 = {name = "Sacred Fire", level = 120, cd = 16, dist = 10, target = 1, f = 90, t = "fire"}, move5 = {name = "Blaze Kick", level = 120, cd = 16, dist = 1, target = 0, f = 90, t = "fire"}, move6 = {name = "Flame Burst", level = 120, cd = 20, dist = 1, target = 0, f = 90, t = "fire"}, move7 = {name = "Overheat", level = 120, cd = 24, dist = 1, target = 0, f = 90, t = "fire"}, move8 = {name = "Fire Blast", level = 120, cd = 32, dist = 1, target = 0, f = 140, t = "fire"}, move9 = {name = "Magma Storm", level = 120, cd = 63, dist = 1, target = 0, f = 150, t = "fire"}, move10 = {name = "Safeguard", level = 70, cd = 40, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Snorlax"] = {move1 = {name = "Lick", level = 200, cd = 30, dist = 1, target = 1, f = 0, t = "normal"}, move2 = {name = "Bite", level = 200, cd = 15, dist = 1, target = 1, f = 50, t = "dark"}, move3 = {name = "Crunch", level = 200, cd = 10, dist = 1, target = 0, f = 65, t = "dark"}, move4 = {name = "Focus Blast", level = 200, cd = 25, dist = 1, target = 0, f = 65, t = "fighting"}, move5 = {name = "Body Slam", level = 200, cd = 20, dist = 1, target = 1, f = 80, t = "normal"}, move6 = {name = "Ground Chop", level = 200, cd = 25, dist = 1, target = 0, f = 100, t = "fighting"}, move7 = {name = "Hyper Beam", level = 200, cd = 30, dist = 1, target = 0, f = 190, t = "normal"}, move8 = {name = "Crusher Stomp", level = 200, cd = 45, dist = 1, target = 0, f = 110, t = "ground"}, move9 = {name = "Rest", level = 200, cd = 60, dist = 1, target = 0, f = 0, t = "normal"}, }, ["Shiny Dratini"] = {move1 = {name = "Aqua Tail", level = 20, cd = 12, dist = 1, target = 1, f = 70, t = "water"}, move2 = {name = "Thunder Wave", level = 20, cd = 16, dist = 1, target = 0, f = 90, t = "electric"}, move3 = {name = "Body Slam", level = 20, cd = 12, dist = 1, target = 1, f = 90, t = "normal"}, move4 = {name = "Wrap", level = 20, cd = 20, dist = 10, target = 1, f = 0, t = "normal"}, move5 = {name = "Dragon Claw", level = 20, cd = 16, dist = 1, target = 1, f = 80, t = "dragon"}, move6 = {name = "Dragon Breath", level = 22, cd = 16, dist = 1, target = 0, f = 100, t = "dragon"}, move7 = {name = "Twister", level = 24, cd = 24, dist = 1, target = 0, f = 100, t = "dragon"}, move8 = {name = "Hyper Beam", level = 28, cd = 20, dist = 1, target = 0, f = 190, t = "normal"}, }, ["Shiny Dragonair"] = {move1 = {name = "Aqua Tail", level = 100, cd = 12, dist = 1, target = 1, f = 70, t = "water"}, move2 = {name = "Thunder Wave", level = 100, cd = 16, dist = 1, target = 0, f = 90, t = "electric"}, move3 = {name = "Body Slam", level = 100, cd = 12, dist = 1, target = 1, f = 90, t = "normal"}, move4 = {name = "Wrap", level = 100, cd = 20, dist = 10, target = 1, f = 0, t = "normal"}, move5 = {name = "Dragon Claw", level = 100, cd = 16, dist = 1, target = 1, f = 80, t = "dragon"}, move6 = {name = "Dragon Breath", level = 102, cd = 16, dist = 1, target = 0, f = 100, t = "dragon"}, move7 = {name = "Twister", level = 104, cd = 24, dist = 1, target = 0, f = 100, t = "dragon"}, move8 = {name = "Hyper Beam", level = 108, cd = 20, dist = 1, target = 0, f = 190, t = "normal"}, move9 = {name = "Draco Meteor", level = 115, cd = 60, dist = 1, target = 0, f = 150, t = "dragon"}, }, } lugar onde eu chamo o metodo show() do pokedex.lua function init() bottomPanel = g_ui.loadUI('pokemon', modules.game_interface.getRootPanel()) g_keyboard.bindKeyPress("r", function() local player = g_game.getLocalPlayer() if not modules.game_console.consoleToggleChat:isChecked() then return end useSlotItem(8) end) g_keyboard.bindKeyPress("1", function() local player = g_game.getLocalPlayer() if not modules.game_console.consoleToggleChat:isChecked() then return end useSlotItem(10) end) g_keyboard.bindKeyPress("2", function() local player = g_game.getLocalPlayer() if not modules.game_console.consoleToggleChat:isChecked() then return end useSlotItem(9) end) g_keyboard.bindKeyPress("Ctrl+d", function() local player = g_game.getLocalPlayer() if modules.game_console.consoleToggleChat == 1 then return end startChoosePos() end) ProtocolGame.registerExtendedOpcode(179, function(protocol, opcode, buffer) startChoosePos() end) end function useSlotItem(slot) if not g_game.isOnline() then return end local item = g_game.getLocalPlayer():getInventoryItem(slot) if not item then return end if not modules.game_console.consoleToggleChat:isChecked() and not modules.client_options.getOption('forceItemShortcuts') then return end if item:isMultiUse() then modules.game_interface.startUseWith(item) else local item = g_game.getLocalPlayer():getInventoryItem(slot) if not item then return end local player = g_game.getLocalPlayer() g_game.useInventoryItem(player:getInventoryItem(slot):getId()) end end function startChoosePos() if g_ui.isMouseGrabbed() then return end local mouseGrabberWidget = g_ui.createWidget('UIWidget') mouseGrabberWidget:setVisible(false) mouseGrabberWidget:setFocusable(false) mouseGrabberWidget.onMouseRelease = onClickWithMouse mouseGrabberWidget:grabMouse() g_mouse.pushCursor('target') end function onClickWithMouse(self, mousePosition, mouseButton) if mouseButton == MouseLeftButton or mouseButton == MouseMidButton then local clickedWidget = modules.game_interface.getRootPanel():recursiveGetChildByPos(mousePosition, false) if clickedWidget then local protocol = g_game.getProtocolGame() if clickedWidget:getClassName() == 'UIGameMap' then local tile = clickedWidget:getTile(mousePosition) local pos = tile:getPosition() if tile then local thing = tile:getTopMoveThing() if thing:isCreature() then if protocol then protocol:sendExtendedOpcode(53, thing:getId()) end if thing:isLocalPlayer() then modules.game_pokedex.show(0) elseif thing:isMonster() then if string.find(getPokemonNameByOutfit(tile:getTopCreature():getOutfit().type), 'Shiny') then modules.game_pokedex.show(getPokemonIdByName(string.lower(string.explode(getPokemonNameByOutfit(tile:getTopCreature():getOutfit().type), 'Shiny ')[2])), true) else modules.game_pokedex.show(getPokemonIdByName(string.lower(getPokemonNameByOutfit(tile:getTopCreature():getOutfit().type))), false) end print(tile:getTopCreature():getOutfit().type) end end end elseif clickedWidget:getClassName() == 'UICreatureButton' then local creature = clickedWidget:getCreature() protocol:sendExtendedOpcode(53, creature:getId()) end end end g_mouse.popCursor('target') self:ungrabMouse() self:destroy() return true end Ignorem o "teste" eu queria saber se o id estavia indo corretamente QUEM PUDER ME AJUDAR FICAREI MUITO AGRADECIDO QUERO ENTENDER 1 Citar Link para o comentário Compartilhar em outros sites Mais opções de compartilhamento...
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