VelhoBarreiro 3 Postado 22 de Maio Compartilhar Postado 22 de Maio Queria trocar no creature.cpp: if(m_showTimedSquare && animate) { g_painter->setColor(m_timedSquareColor); g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement() + 2)*scaleFactor, Size(28, 28)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1)); g_painter->setColor(Color::white); } if(m_showStaticSquare && animate) { g_painter->setColor(m_staticSquareColor); g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1)); g_painter->setColor(Color::white); } por: if(m_showTimedSquare && animate) { EffectPtr effect = EffectPtr(new Effect()); effect->setId(379); g_painter->setColor(m_timedSquareColor); Rect rect = Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor); g_painter->drawTexturedRect(rect, effect->getThingType()->getTexture(0)); g_painter->setColor(Color::white); g_painter->setColor(Color::white); } if(m_showStaticSquare && animate) { EffectPtr effect = EffectPtr(new Effect()); effect->setId(379); g_painter->setColor(m_staticSquareColor); Rect rect = Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor); g_painter->drawTexturedRect(rect, effect->getThingType()->getTexture(0)); g_painter->setColor(Color::white); } Mas, não é nem sequer as mesmas linhas do 0.6.7 Como proceder? Citar Link para o comentário Compartilhar em outros sites Mais opções de compartilhamento...
Administrador TELASKO 2.384 Postado 23 de Maio Administrador Compartilhar Postado 23 de Maio Em 21/05/2024 em 22:32, VelhoBarreiro disse: Queria trocar no creature.cpp: if(m_showTimedSquare && animate) { g_painter->setColor(m_timedSquareColor); g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement() + 2)*scaleFactor, Size(28, 28)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1)); g_painter->setColor(Color::white); } if(m_showStaticSquare && animate) { g_painter->setColor(m_staticSquareColor); g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1)); g_painter->setColor(Color::white); } por: if(m_showTimedSquare && animate) { EffectPtr effect = EffectPtr(new Effect()); effect->setId(379); g_painter->setColor(m_timedSquareColor); Rect rect = Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor); g_painter->drawTexturedRect(rect, effect->getThingType()->getTexture(0)); g_painter->setColor(Color::white); g_painter->setColor(Color::white); } if(m_showStaticSquare && animate) { EffectPtr effect = EffectPtr(new Effect()); effect->setId(379); g_painter->setColor(m_staticSquareColor); Rect rect = Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor); g_painter->drawTexturedRect(rect, effect->getThingType()->getTexture(0)); g_painter->setColor(Color::white); } Mas, não é nem sequer as mesmas linhas do 0.6.7 Como proceder? ué, seria só assim n ? if(m_showTimedSquare && animate) { EffectPtr effect = EffectPtr(new Effect()); effect->setId(379); g_painter->setColor(m_timedSquareColor); Rect rect = Rect(dest + (animationOffset - getDisplacement() + 2)*scaleFactor, Size(28, 28)*scaleFactor); g_painter->drawTexturedRect(rect, effect->getThingType()->getTexture(0)); g_painter->setColor(Color::white); } if(m_showStaticSquare && animate) { EffectPtr effect = EffectPtr(new Effect()); effect->setId(379); g_painter->setColor(m_staticSquareColor); Rect rect = Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor); g_painter->drawTexturedRect(rect, effect->getThingType()->getTexture(0)); g_painter->setColor(Color::white); } Citar Link para o comentário Compartilhar em outros sites Mais opções de compartilhamento...
Lindolfo 7 Postado 4 de Junho Compartilhar Postado 4 de Junho Em 23/05/2024 em 12:56, TELASKO disse: ué, seria só assim n ? if(m_showTimedSquare && animate) { EffectPtr effect = EffectPtr(new Effect()); effect->setId(379); g_painter->setColor(m_timedSquareColor); Rect rect = Rect(dest + (animationOffset - getDisplacement() + 2)*scaleFactor, Size(28, 28)*scaleFactor); g_painter->drawTexturedRect(rect, effect->getThingType()->getTexture(0)); g_painter->setColor(Color::white); } if(m_showStaticSquare && animate) { EffectPtr effect = EffectPtr(new Effect()); effect->setId(379); g_painter->setColor(m_staticSquareColor); Rect rect = Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor); g_painter->drawTexturedRect(rect, effect->getThingType()->getTexture(0)); g_painter->setColor(Color::white); } pelo que intendi ele quer adaptar mas para o otcv8 Citar Link para o comentário Compartilhar em outros sites Mais opções de compartilhamento...
Administrador TELASKO 2.384 Postado 4 de Junho Administrador Compartilhar Postado 4 de Junho 1 hora atrás, Lindolfo disse: pelo que intendi ele quer adaptar mas para o otcv8 Sim, foi o que eu fiz tá pra v8 aí, pelo menos essa parte aí q ele mandou. Citar Link para o comentário Compartilhar em outros sites Mais opções de compartilhamento...
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